Aetheria/Assets/Scripts/ServerShared/Behaviors/LaunchSuppressor.cs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using MessagePack;
using Newtonsoft.Json;
using static CultMath.math;
// Electronic warfare, hide-launch (campaign aetheria-ew, invariants lie-is-own-emission and lies-cost-real-heat): a
// gear that thins its own ship's launch flash. It never stores a factor and never writes a signature: Entity.SetSignature
// asks each equipped suppressor at write time, so the order in which a weapon and a suppressor execute decides nothing.
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class LaunchSuppressorData : BehaviorData
{
// The multiplier on the flash, clamped to 0..1: a suppressor never brightens a launch.
[Inspectable, JsonProperty("factor"), Key(1), RuntimeInspectable]
public PerformanceStat Factor = new PerformanceStat();
// Heat paid to the suppressor's own cell per unit of strength it removed.
[Inspectable, JsonProperty("heatPerUnit"), Key(2)]
public PerformanceStat HeatPerUnit = new PerformanceStat();
// Above this item temperature the suppressor scales nothing and pays nothing.
[Inspectable, JsonProperty("ratedTemperature"), Key(3)]
public PerformanceStat RatedTemperature = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new LaunchSuppressor(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new LaunchSuppressor(this, item);
}
}
public class LaunchSuppressor : Behavior
{
private readonly LaunchSuppressorData _data;
public LaunchSuppressor(LaunchSuppressorData data, EquippedItem item) : base(data, item)
{
_data = data;
}
public LaunchSuppressor(LaunchSuppressorData data, ConsumableItemEffect item) : base(data, item)
{
_data = data;
}
// Called by Entity.SetSignature for every light signature the ship writes; the strength passes through unchanged
// unless this is a launch flash and the suppressor is running below its rated temperature.
internal float Suppress(SignatureChannel channel, float strength)
{
if (channel != SignatureChannel.LaunchFlash || Item == null || !Item.Active.Value || Temperature > Evaluate(_data.RatedTemperature))
return strength;
var scaled = strength * clamp(Evaluate(_data.Factor), 0f, 1f);
AddHeat((strength - scaled) * Evaluate(_data.HeatPerUnit));
return scaled;
}
public override bool Execute(float dt) => true;
}