11 lines
373 B
C#
11 lines
373 B
C#
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using System;
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using MessagePack;
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// Keep station on an entity at a standoff: the flight hailing a track holds its members here (Flight.cs).
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// Runtime only, like every agent task.
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public class FollowTask : AgentTask
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{
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[IgnoreMember] public Entity Anchor;
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[IgnoreMember] public float Standoff;
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[IgnoreMember] public override TaskType Type => TaskType.Follow;
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}
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