Aetheria/Assets/Scripts/ServerShared/Agents/Tasks/FollowTask.cs

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using System;
using MessagePack;
// Keep station on an entity at a standoff: the flight hailing a track holds its members here (Flight.cs).
// Runtime only, like every agent task.
public class FollowTask : AgentTask
{
[IgnoreMember] public Entity Anchor;
[IgnoreMember] public float Standoff;
[IgnoreMember] public override TaskType Type => TaskType.Follow;
}