33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
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using static CultMath.math;
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using static ItemRotation;
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public sealed class LauncherAngles : Scenario
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{
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public override string Name => "Launcher Angles";
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public override string Brief => "A GT 3K, a pswarm and two FastBlasts; a hostile LonginusX broadside on, a bare Longinus beside it. " +
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"Verify: hits pulse only the facing edge; a pswarm round whose target dies fades unexploded.";
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public override uint Seed => 105;
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public override bool Ambient => false;
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public override Galaxy Generate(GalaxyStage stage) => stage.Prelude();
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public override void Stage(ScenarioStage stage)
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{
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var launcher = stage.Fit("LonginusX",
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("Cockpit 2x2", int2(2, 6), None),
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("Traction", int2(2, 3), None),
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("Core Power", int2(2, 1), None),
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("GT 3K", int2(0, 5), None),
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("pswarm", int2(5, 5), None),
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("FastBlast+-", int2(1, 8), None),
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("FastBlast+-", int2(4, 8), None),
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("Iapyx", int2(1, 2), CounterClockwise),
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("Iapyx", int2(4, 2), Clockwise),
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("not if i see you first", int2(3, 10), None),
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("Fire Control Array", int2(2, 5), None));
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stage.Player(launcher, float2(0, 0));
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stage.Place(stage.Bare("LonginusX"), float2(0, 900), facing: float2(1, 0), stance: ScenarioStance.Hostile);
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stage.Place(stage.Bare("Longinus"), float2(300, 700));
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}
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}
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