Aetheria/Assets/Scripts/CultCache/Editor/AetheriaDatabaseView.cs

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using System;
using System.IO;
using UnityEditor;
using UnityEngine;
public class AetheriaDatabaseView : DatabaseListView
{
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// Singleton to avoid multiple instances of window.
private static DatabaseListView _instance;
private string tableName;
public static DatabaseListView Instance => _instance ? _instance : GetWindow<AetheriaDatabaseView>();
[MenuItem("Window/Aetheria/Database Tools")]
static void Init() => Instance.Show();
private void Awake()
{
_instance = this;
}
protected override string DatabaseName => "Aetheria";
protected override string FilePath => new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData").FullName;
protected override DatabaseEntryGroup[] Groupers => new DatabaseEntryGroup[]
{
new DatabaseEntryGroup<SimpleCommodityData,SimpleCommodityCategory>(
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data => data.Category,
category => Enum.GetName(typeof(SimpleCommodityCategory), category),
(data, category) => data.Category = category ),
new DatabaseEntryGroup<CompoundCommodityData, CompoundCommodityCategory>(
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data => data.Category,
category => Enum.GetName(typeof(CompoundCommodityCategory), category),
(data, category) => data.Category = category ),
new DatabaseEntryGroup<GearData, HardpointType>(
data => data.HardpointType,
type => Enum.GetName(typeof(HardpointType), type),
(data, type) => data.Hardpoint = type),
new DatabaseEntryGroup<GearData, Guid>(
data => data.Manufacturer,
factionID => factionID == Guid.Empty ? "Default" : cultCache.Get<Faction>(factionID).ShortName,
(data, faction) => data.Manufacturer = faction),
new DatabaseEntryGroup<HullData, HullType>(
data => data.HullType,
type => Enum.GetName(typeof(HullType), type),
(data, type) => data.HullType = type)
};
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}