Aetheria/Assets/MouseRotate.cs

40 lines
951 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class MouseRotate : MonoBehaviour
{
public float Speed;
public ClickRaycaster Click;
private bool _rotating = false;
private Vector3 _euler;
void Start()
{
Click.OnClickMiss += data =>
{
_rotating = true;
//Debug.Log("Started Rotating");
};
_euler = transform.localEulerAngles;
}
// Update is called once per frame
void Update()
{
if (_rotating && !Mouse.current.leftButton.isPressed)
{
_rotating = false;
//Debug.Log("Stopped Rotating");
}
if (_rotating)
{
var mouse = Mouse.current.delta.ReadValue();
_euler.x -= mouse.y*Speed;
_euler.y += mouse.x*Speed;
transform.rotation = Quaternion.Euler(_euler);
}
}
}