Aetheria/Assets/Scripts/ServerShared/Behaviors/AutoWeapon.cs

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public class AutoWeapon : InstantWeapon
{
2026-06-13 04:56:50 +01:00
2026-06-15 20:12:34 +01:00
public AutoWeapon(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item) { }
public AutoWeapon(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item) { }
public override bool Execute(float dt)
{
if(_firing && _burstRemaining == 0 && _cooldown < 0)
Trigger();
return base.Execute(dt);
}
}