Aetheria/Assets/Scripts/Gameplay/Weapons/ConstantLightningManager.cs

32 lines
1 KiB
C#
Raw Normal View History

2021-02-05 03:21:15 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
public class ConstantLightningManager : ConstantWeaponEffectManager
{
public Prototype LightningPrototype;
private Dictionary<EquippedItem, ConstantLightning> _bolts = new Dictionary<EquippedItem, ConstantLightning>();
public override void StartFiring(ConstantWeapon weapon, EquippedItem item, EntityInstance source, EntityInstance target)
2021-02-05 03:21:15 +00:00
{
var p = LightningPrototype.Instantiate<ConstantLightning>();
p.Source = source;
var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y];
var barrel = source.GetBarrel(hp);
p.Barrel = barrel;
p.Damage = weapon.Damage;
p.Range = weapon.Range;
p.Penetration = weapon.Penetration;
p.Spread = weapon.DamageSpread;
p.DamageType = weapon.DamageType;
2021-02-05 03:21:15 +00:00
_bolts.Add(item, p);
}
public override void StopFiring(EquippedItem item)
{
_bolts[item].Stop();
_bolts.Remove(item);
}
}