Aetheria/Assets/Scripts/ServerShared/Enums.cs

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using System;
public enum LauncherCaliber
{
Micro,
Missile,
Fighter
}
public enum HardpointType
{
Hull,
Thruster,
WarpThruster,
Reactor,
Radiator,
Shield,
Cooler,
Sensors,
Tool,
Energy,
Ballistic,
Launcher,
Infrastructure
}
public enum DamageType
{
Kinetic,
Corrosive,
Electric,
Thermal,
Optical,
Ionizing
}
[Flags]
public enum BodyType
{
None = 0,
Asteroid = 1 << 0,
Planetoid = 1 << 1,
Planet = 1 << 2,
GasGiant = 1 << 3,
Sun = 1 << 4
}
public enum HullType
{
Ship,
Station,
Turret
}