20 lines
274 B
HLSL
20 lines
274 B
HLSL
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#ifndef LIGHTNING_VERTEX_INCLUDED
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#define LIGHTNING_VERTEX_INCLUDED
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struct Vertex
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{
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float3 pos;
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float2 uv;
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};
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inline Vertex GetDefaultVertex() {
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Vertex ret;
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ret.pos = (0).xxx;
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ret.uv = (-1).xx;
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return ret;
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}
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#endif // LIGHTNING_VERTEX_INCLUDED
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