Aetheria/Assets/Shaders/Compute/Lightning/LightningVertex.cginc

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#ifndef LIGHTNING_VERTEX_INCLUDED
#define LIGHTNING_VERTEX_INCLUDED
struct Vertex
{
float3 pos;
float2 uv;
};
inline Vertex GetDefaultVertex() {
Vertex ret;
ret.pos = (0).xxx;
ret.uv = (-1).xx;
return ret;
}
#endif // LIGHTNING_VERTEX_INCLUDED