16 lines
291 B
C#
16 lines
291 B
C#
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using Unity.Mathematics;
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public class Vertex2<T> : Vertex2
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{
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public T StoredObject { get; }
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public Vertex2(float x, float y, T obj) : base(x, y)
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{
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StoredObject = obj;
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}
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public Vertex2(float2 pos, T obj) : base(pos)
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{
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StoredObject = obj;
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}
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}
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