38 lines
669 B
C#
38 lines
669 B
C#
|
|
using UnityEngine;
|
|||
|
|
using System.Runtime.InteropServices;
|
|||
|
|
using System;
|
|||
|
|
|
|||
|
|
public class GPUTrailIndirectSample : GPUTrailIndirect
|
|||
|
|
{
|
|||
|
|
public GPUTrailIndirectSampleParticle _particle;
|
|||
|
|
|
|||
|
|
protected override int TrailNumMax
|
|||
|
|
{
|
|||
|
|
get
|
|||
|
|
{
|
|||
|
|
return _particle._particleNum;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected override void Awake()
|
|||
|
|
{
|
|||
|
|
base.Awake();
|
|||
|
|
|
|||
|
|
_particle.Init();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
protected override bool UpdateInputBuffer()
|
|||
|
|
{
|
|||
|
|
_particle.UpdateInputBuffer(_inputBuffer);
|
|||
|
|
return true;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
protected override void ReleaseBuffer()
|
|||
|
|
{
|
|||
|
|
base.ReleaseBuffer();
|
|||
|
|
|
|||
|
|
_particle.ReleaseBuffer();
|
|||
|
|
}
|
|||
|
|
}
|