17 lines
337 B
C#
17 lines
337 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SceneCamManager : MonoBehaviour {
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[HideInInspector]
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public List<SavedView> savedViews;
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[System.Serializable]
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public class SavedView {
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public string name;
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public float size;
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public Vector3 pivot;
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public Quaternion rotation;
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}
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}
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