Aetheria/Assets/Plugins/Celestial Body/Scripts/SceneCam/SceneCamManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneCamManager : MonoBehaviour {
[HideInInspector]
public List<SavedView> savedViews;
[System.Serializable]
public class SavedView {
public string name;
public float size;
public Vector3 pivot;
public Quaternion rotation;
}
}