Aetheria/Assets/MusicTest.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.InputSystem;
public class MusicTest : MonoBehaviour
{
public float TransitionTime;
public AudioMixerSnapshot CombatSnapshot;
public AudioMixerSnapshot AmbientSnapshot;
void Update()
{
if(Keyboard.current.aKey.wasPressedThisFrame)
AmbientSnapshot.TransitionTo(TransitionTime);
if(Keyboard.current.cKey.wasPressedThisFrame)
CombatSnapshot.TransitionTo(TransitionTime);
}
}