20 lines
559 B
C#
20 lines
559 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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using UnityEngine.InputSystem;
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public class MusicTest : MonoBehaviour
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{
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public float TransitionTime;
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public AudioMixerSnapshot CombatSnapshot;
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public AudioMixerSnapshot AmbientSnapshot;
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void Update()
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{
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if(Keyboard.current.aKey.wasPressedThisFrame)
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AmbientSnapshot.TransitionTo(TransitionTime);
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if(Keyboard.current.cKey.wasPressedThisFrame)
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CombatSnapshot.TransitionTo(TransitionTime);
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}
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}
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