Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
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using System;
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using System.Linq;
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using GameCult.Caching;
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using GameCult.Caching.MessagePack;
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// Aetheria's stores: one home store per type, composed here and nowhere else.
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public static class AetheriaStores
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{
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Make loadouts authored catalog presets with an editor capture command
Loadouts are ship presets (variants) for spawners, not a player feature.
- Route Loadout to the catalog; the player store no longer holds it.
- Materialize takes no credits: affordability, the charge and Loadouts.Price
are deleted, since only the player menu priced loadouts. Availability,
key-order product choice, all-or-nothing failures and the weapon-group
rules stay.
- Delete the InventoryPanel Save Loadout and Restore Loadout entries and
RestoreLoadout, which also removes its docking-bay overwrite.
- The editor opens the catalog writable in the one process cache, and the
editor-only console command capturepreset "<name>" [replace] captures the
piloted ship. Loadouts.Commit keys a preset by name, refuses a same-name
replace unless asked, and commits conditionally on that key. The single-file
store then lands only that record onto the file as it is on disk. An
unconditional commit would re-serialize every live catalog instance,
including any that play has mutated.
- Tests: capture -> commit -> fresh reopen round-trip, explicit replace with
no duplicate, and a preset commit that does not persist a mutated live
Faction. The money-only tests are removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 23:09:43 +02:00
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public static readonly Type[] CatalogTypes = { typeof(ItemData), typeof(Faction), typeof(FactionProductData), typeof(PersonalityAttribute), typeof(NameFile), typeof(InputLayout), typeof(Loadout) };
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2026-09-17 04:16:23 +02:00
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public static readonly Type[] RunTypes = { typeof(OrbitData), typeof(BodyData), typeof(SavedZone), typeof(SavedGame), typeof(ProvenanceLedger) };
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Make loadouts authored catalog presets with an editor capture command
Loadouts are ship presets (variants) for spawners, not a player feature.
- Route Loadout to the catalog; the player store no longer holds it.
- Materialize takes no credits: affordability, the charge and Loadouts.Price
are deleted, since only the player menu priced loadouts. Availability,
key-order product choice, all-or-nothing failures and the weapon-group
rules stay.
- Delete the InventoryPanel Save Loadout and Restore Loadout entries and
RestoreLoadout, which also removes its docking-bay overwrite.
- The editor opens the catalog writable in the one process cache, and the
editor-only console command capturepreset "<name>" [replace] captures the
piloted ship. Loadouts.Commit keys a preset by name, refuses a same-name
replace unless asked, and commits conditionally on that key. The single-file
store then lands only that record onto the file as it is on disk. An
unconditional commit would re-serialize every live catalog instance,
including any that play has mutated.
- Tests: capture -> commit -> fresh reopen round-trip, explicit replace with
no duplicate, and a preset commit that does not persist a mutated live
Faction. The money-only tests are removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 23:09:43 +02:00
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public static readonly Type[] PlayerTypes = { typeof(PlayerSettings) };
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Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
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// Attaches (hydrates) the catalog read-only unless catalogWritable, then the run and player stores when given.
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2026-09-14 23:13:22 +02:00
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// Throws when a [CultGlobal] type routed to the catalog has no record. The one exemption is a writable catalog with
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// no records at all, a seed store being authored from nothing; a populated catalog is held to it however it opens.
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Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
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public static CultCache Open(string catalogPath, string runPath = null, string playerPath = null, bool catalogWritable = false)
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{
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var cache = new CultCache();
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try
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{
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cache.AddBackingStore(new SingleFileMessagePackBackingStore(catalogPath, !catalogWritable), CatalogTypes);
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if (runPath != null) cache.AddBackingStore(new SingleFileMessagePackBackingStore(runPath), RunTypes);
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if (playerPath != null) cache.AddBackingStore(new SingleFileMessagePackBackingStore(playerPath), PlayerTypes);
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2026-09-14 23:13:22 +02:00
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var seeding = catalogWritable && !cache.AllStoredDocuments.Any(stored =>
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CatalogTypes.Any(home => home.IsAssignableFrom(stored.Descriptor.DocumentType)));
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var missing = seeding ? null : cache.Registry.AllDescriptors.FirstOrDefault(descriptor =>
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Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
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descriptor.IsGlobal &&
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CatalogTypes.Any(home => home.IsAssignableFrom(descriptor.DocumentType)) &&
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cache.AllStoredDocuments.All(stored => stored.Descriptor != descriptor));
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if (missing != null)
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throw new InvalidOperationException($"Catalog {catalogPath} has no {missing.SchemaName} record; catalog globals are authored, never invented.");
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return cache;
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}
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catch
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{
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cache.Dispose();
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throw;
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}
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}
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}
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public static class CultRecordRefs
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{
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public static bool IsSet(this CultRecordKey key) => !string.IsNullOrEmpty(key.Value);
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public static bool IsSet<T>(this CultRecordRef<T> reference) => reference.Key.IsSet();
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// The document a reference names, or null when it is unset or names nothing this cache holds.
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public static T Get<T>(this CultCache cache, CultRecordRef<T> reference) where T : class =>
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reference.IsSet() ? cache.Get<T>(reference.Key) : null;
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// A reference to a document this cache holds. The key comes from the cache, never from the document.
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public static CultRecordRef<T> RefOf<T>(this CultCache cache, T document) where T : class =>
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new CultRecordRef<T>(cache.TryGetHandle(document)?.Key ??
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throw new InvalidOperationException($"This cache holds no such {document.GetType().Name}."));
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// Writes a document to its home store; the cache mints its key the first time.
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public static CultRecordRef<T> Upsert<T>(this CultCache cache, T document) where T : class =>
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new CultRecordRef<T>(cache.UpsertAsync(document).Result.Key);
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}
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