Aetheria/Assets/Scripts/Gameplay/ShieldTest.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CultMath;
using static CultMath.math;
public class ShieldTest : MonoBehaviour
{
public float Acceleration;
private float _velocity;
// Update is called once per frame
void Update()
{
_velocity += -sign(transform.position.x) * Acceleration * Time.deltaTime;
transform.position += Vector3.right * (_velocity * Time.deltaTime);
}
private void OnCollisionEnter(Collision other)
{
_velocity = -_velocity;
}
}