83 lines
1.9 KiB
C#
83 lines
1.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject]
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public class SavedGame
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{
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[Key(0)]
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public SavedZone[] Zones;
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[Key(1)]
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public Guid[] Factions;
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[Key(2)]
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public Dictionary<int, int> HomeZones;
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[Key(3)]
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public Dictionary<int, int> BossZones;
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[Key(4)]
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public int Entrance;
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[Key(5)]
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public int Exit;
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[Key(6)]
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public int CurrentZone;
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[Key(7)]
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public int CurrentZoneEntity;
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public SavedGame() { }
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public SavedGame(Sector sector)
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{
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Factions = sector.HomeZones.Keys.Select(f => f.ID).ToArray();
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HomeZones = sector.HomeZones.ToDictionary(
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x => Array.IndexOf(Factions, x.Key.ID),
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x => Array.IndexOf(sector.Zones, x.Value));
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BossZones = sector.BossZones.ToDictionary(
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x => Array.IndexOf(Factions, x.Key.ID),
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x => Array.IndexOf(sector.Zones, x.Value));
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Zones = sector.Zones.Select(zone=> new SavedZone
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{
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Name = zone.Name,
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Position = zone.Position,
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AdjacentZones = zone.AdjacentZones.Select(az=> Array.IndexOf(sector.Zones, az)).ToArray(),
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Factions = zone.Factions.Select(f=> Array.IndexOf(Factions, f.ID)).ToArray(),
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Contents = zone.Contents.Pack(),
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Owner = Array.IndexOf(Factions, zone.Owner.ID)
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}).ToArray();
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Entrance = Array.IndexOf(sector.Zones, sector.Entrance);
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Exit = Array.IndexOf(sector.Zones, sector.Exit);
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}
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}
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[MessagePackObject]
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public class SavedZone
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{
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[Key(0)]
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public string Name;
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[Key(1)]
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public float2 Position;
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[Key(2)]
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public int[] AdjacentZones;
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[Key(3)]
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public int[] Factions;
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[Key(4)]
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public int Owner;
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[Key(5)]
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public ZonePack Contents;
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}
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