Aetheria/Assets/Scripts/ServerShared/LoadoutGenerator.cs

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using System;
using System.Collections.Generic;
using System.Linq;
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using GameCult.Aetheria.State.Verse;
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using Random = CultMath.Random;
public class LoadoutGenerator
{
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private enum RuntimeItemCandidateKind
{
Equipment,
Gear,
CargoBay,
DockingBay,
Hull
}
public Random Random;
public ItemManager ItemManager { get; }
public AetheriaRuntimeCatalogSnapshot RuntimeCatalog { get; }
public Galaxy Galaxy { get; }
public GalaxyZone Zone { get; }
public Faction Faction { get; }
public float PriceExponent { get; }
public LoadoutGenerator(
ref Random random,
ItemManager itemManager,
AetheriaRuntimeCatalogSnapshot runtimeCatalog,
Galaxy galaxy,
GalaxyZone zone,
Faction faction,
float priceExponent)
{
Random = random;
ItemManager = itemManager;
RuntimeCatalog = runtimeCatalog ?? throw new InvalidOperationException("Loadout generation requires the typed Aetheria runtime catalog.");
Galaxy = galaxy;
Zone = zone;
Faction = faction;
PriceExponent = priceExponent;
}
public EntityConstructionBlueprint GenerateShipLoadout(Predicate<AetheriaRuntimeCatalogItem> hullFilter = null)
{
var hullRow = RandomHull(HullType.Ship, hullFilter);
if(hullRow==null)
{
ItemManager.Log("Unable to generate ship loadout: no compatible hull found!");
return null;
}
var hull = ItemManager.CreateEquippableInstance(hullRow);
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if(hull==null)
ItemManager.Log("WHAT???");
var entity = new Ship(ItemManager, null, hull, ItemManager.GameplaySettings.DefaultEntitySettings);
entity.Faction = Faction;
OutfitEntity(entity);
return EntityConstructionBlueprintCapture.Capture(entity);
}
public OrbitalEntityConstructionBlueprint GenerateTurretLoadout()
{
var hullRow = RandomHull(HullType.Turret);
if(hullRow==null)
{
ItemManager.Log("Unable to generate turret loadout: no compatible hull found!");
return null;
}
var hull = ItemManager.CreateEquippableInstance(hullRow);
var entity = new OrbitalEntity(ItemManager, null, hull, "", ItemManager.GameplaySettings.DefaultEntitySettings);
entity.Faction = Faction;
OutfitEntity(entity);
return EntityConstructionBlueprintCapture.Capture(entity) as OrbitalEntityConstructionBlueprint;
}
public OrbitalEntityConstructionBlueprint GenerateStationLoadout()
{
var hullRow = RandomHull(HullType.Station);
if(hullRow==null)
{
ItemManager.Log("Unable to generate station loadout: no compatible hull found!");
return null;
}
var hull = ItemManager.CreateEquippableInstance(hullRow);
var entity = new OrbitalEntity(ItemManager, null, hull, "", ItemManager.GameplaySettings.DefaultEntitySettings);
entity.Faction = Faction;
var emptyShape = entity.UnoccupiedSpace;
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var dockingBayRow = RandomCatalogItem(RuntimeItemCandidateKind.DockingBay, 2, item => FitsWithin(item, emptyShape));
if (dockingBayRow == null) throw new InvalidLoadoutException("No compatible docking bay found for station!");
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ToShape(dockingBayRow).FitsWithin(emptyShape, out var cargoRotation, out var cargoPosition);
var dockingBay = ItemManager.CreateEquippableInstance(dockingBayRow);
dockingBay.Rotation = cargoRotation;
if (!entity.TryEquip(dockingBay, cargoPosition))
{
throw new InvalidLoadoutException("Failed to equip selected docking bay!");
}
OutfitEntity(entity);
var cargo = entity.CargoBays.First();
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IEnumerable<AetheriaRuntimeCatalogItem> inventory = RandomCatalogItems(RuntimeItemCandidateKind.Equipment, 16, 1,
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item => item.Category != AetheriaRuntimeItemCategories.CargoBay && item.Category != AetheriaRuntimeItemCategories.DockingBay &&
(item.Category != AetheriaRuntimeItemCategories.Hull || item.HullType == nameof(HullType.Ship)));
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inventory = inventory
.Where(item => item != null);
inventory = inventory
.OrderByDescending(item=>item.OccupiedCells);
foreach (var item in inventory)
{
var instance = ItemManager.CreateEquippableInstance(item);
cargo.TryStore(instance);
}
entity.CanTow = hullRow.HullCanTow;
return EntityConstructionBlueprintCapture.Capture(entity) as OrbitalEntityConstructionBlueprint;
}
public AetheriaRuntimeCatalogItem RandomHull(HullType type, Predicate<AetheriaRuntimeCatalogItem> hullFilter = null)
{
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return RandomCatalogItem(RuntimeItemCandidateKind.Hull, 0, item =>
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string.Equals(item.HullType, type.ToString(), StringComparison.Ordinal) &&
(hullFilter?.Invoke(item) ?? true));
}
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private AetheriaRuntimeCatalogItem[] RandomCatalogItems(
RuntimeItemCandidateKind candidateKind,
int count,
float sizeExponent,
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Predicate<AetheriaRuntimeCatalogItem> typedFilter = null)
{
return RuntimeCatalog.EquipmentItems
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.Where(item => IsTypedCandidate(item, candidateKind))
.Where(item =>
item.Price > 0 &&
!string.IsNullOrWhiteSpace(item.ManufacturerKey) &&
(Galaxy.IsPrelude || Galaxy.ContainsFaction(item.ManufacturerKey) &&
(Faction == null || Faction.AllegianceByKey.ContainsKey(item.ManufacturerKey))) &&
(typedFilter?.Invoke(item) ?? true))
.WeightedRandomElements(ref Random, item =>
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{
var manufacturerKey = item.ManufacturerKey;
if (string.IsNullOrWhiteSpace(manufacturerKey))
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{
return 0;
}
var allegianceWeight = Faction == null
? 1
: string.Equals(manufacturerKey, Faction.FactionKey, StringComparison.OrdinalIgnoreCase)
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? 1
: Faction.AllegianceByKey.TryGetValue(manufacturerKey, out var allegiance)
? allegiance / ManufacturerDistancePenalty(manufacturerKey)
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: 0;
return allegianceWeight *
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MathF.Pow(item.OccupiedCells, sizeExponent) / // Prioritize larger items
MathF.Pow(item.Price, PriceExponent); // Penalize item price to a controllable degree
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},
count
);
}
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private static bool IsTypedCandidate(AetheriaRuntimeCatalogItem item, RuntimeItemCandidateKind candidateKind)
{
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switch (candidateKind)
{
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case RuntimeItemCandidateKind.Equipment:
return !string.IsNullOrWhiteSpace(item.HardpointType);
case RuntimeItemCandidateKind.Gear:
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return item.Category == AetheriaRuntimeItemCategories.Gear || item.Category == AetheriaRuntimeItemCategories.Weapon;
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case RuntimeItemCandidateKind.CargoBay:
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return item.Category == AetheriaRuntimeItemCategories.CargoBay || item.Category == AetheriaRuntimeItemCategories.DockingBay;
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case RuntimeItemCandidateKind.DockingBay:
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return item.Category == AetheriaRuntimeItemCategories.DockingBay;
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case RuntimeItemCandidateKind.Hull:
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return item.Category == AetheriaRuntimeItemCategories.Hull;
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default:
throw new ArgumentOutOfRangeException(nameof(candidateKind), candidateKind, null);
}
}
private float ManufacturerDistancePenalty(string manufacturerKey)
{
if (Galaxy == null || Zone == null || !Galaxy.ContainsFaction(manufacturerKey))
{
return 1;
}
var faction = Galaxy.ResolveFactionByKey(manufacturerKey);
return faction != null && Galaxy.HomeZones.TryGetValue(faction, out var homeZone)
? Zone.Distance[homeZone]
: 1;
}
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private AetheriaRuntimeCatalogItem RandomCatalogItem(
RuntimeItemCandidateKind candidateKind,
float sizeExponent,
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Predicate<AetheriaRuntimeCatalogItem> typedFilter = null)
{
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return RandomCatalogItems(candidateKind, 1, sizeExponent, typedFilter).FirstOrDefault();
}
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private AetheriaRuntimeCatalogItem RandomCatalogItem(
RuntimeItemCandidateKind candidateKind,
AetheriaRuntimeHardpoint hardpoint,
float sizeExponent,
Predicate<AetheriaRuntimeCatalogItem> filter = null)
{
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return RandomCatalogItem(
candidateKind,
sizeExponent,
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item => FitsHardpoint(item, hardpoint) && (filter?.Invoke(item) ?? true));
}
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private static bool FitsHardpoint(AetheriaRuntimeCatalogItem item, AetheriaRuntimeHardpoint hardpoint)
{
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return item != null &&
hardpoint != null &&
string.Equals(item.HardpointType, hardpoint.Type, StringComparison.Ordinal) &&
item.OccupiedCells == hardpoint.OccupiedCells &&
FitsWithin(item, ToShape(hardpoint), GetRotation(hardpoint));
}
private static bool HasBehaviorKind(AetheriaRuntimeCatalogItem item, string behaviorKind)
{
return !string.IsNullOrWhiteSpace(behaviorKind) &&
item.BehaviorKinds.Contains(behaviorKind, StringComparer.Ordinal);
}
private static bool FitsWithin(AetheriaRuntimeCatalogItem item, Shape target)
{
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if (item == null)
{
return false;
}
return ToShape(item).FitsWithin(target, out _, out _);
}
private static bool FitsWithin(AetheriaRuntimeCatalogItem item, Shape target, ItemRotation rotation)
{
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if (item == null)
{
return false;
}
return ToShape(item).FitsWithin(target, rotation, out _);
}
private static Shape ToShape(AetheriaRuntimeCatalogItem item)
{
if (item == null)
{
throw new InvalidLoadoutException("Typed catalog shape was requested before a compatible item was selected.");
}
return ToShape(item.ShapeWidth, item.ShapeHeight, item.ShapeCells);
}
private static Shape ToShape(AetheriaRuntimeHardpoint hardpoint)
{
if (hardpoint == null)
{
throw new InvalidLoadoutException("Typed hardpoint shape was requested before a hardpoint was selected.");
}
return ToShape(hardpoint.ShapeWidth, hardpoint.ShapeHeight, hardpoint.ShapeCells);
}
private static Shape ToShape(int width, int height, IReadOnlyList<AetheriaRuntimeShapeCell> cells)
{
var shape = new Shape(Math.Max(width, 1), Math.Max(height, 1));
foreach (var cell in cells)
{
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shape.SetCell(cell.X, cell.Y, true);
}
return shape;
}
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private static ItemRotation GetRotation(AetheriaRuntimeHardpoint hardpoint)
{
return Enum.TryParse(hardpoint.Rotation, out ItemRotation rotation)
? rotation
: ItemRotation.None;
}
private void OutfitEntity(Entity entity)
{
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var typedHull = ItemManager.GetRuntimeItem(entity.Hull);
if (typedHull == null)
{
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throw new InvalidLoadoutException("Selected hull is missing from the typed runtime catalog.");
}
foreach (var v in ToShape(typedHull).Coordinates) entity.HullConductivity[v.x, v.y] = true;
var previousItems = new List<AetheriaRuntimeCatalogItem>();
foreach (var hardpoint in typedHull.Hardpoints.OrderByDescending(h=>h.OccupiedCells))
{
if (hardpoint.Type == nameof(HardpointType.ControlModule))
{
var controllerBehaviorKind = entity is Ship
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? "Cockpit"
: entity is OrbitalEntity
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? "TurretController"
: null;
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var controllerRow = RandomCatalogItem(RuntimeItemCandidateKind.Gear, hardpoint, 2, item => HasBehaviorKind(item, controllerBehaviorKind));
if (controllerRow == null)
throw new InvalidLoadoutException("No compatible controller found for entity!");
var controller = ItemManager.CreateEquippableInstance(controllerRow);
if (!entity.TryEquip(controller))
{
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throw new InvalidLoadoutException($"Failed to equip selected {hardpoint.Type}!");
}
}
else
{
// If a previously selected item fits, use that one (this is why we must process larger hardpoints first)
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var itemRow = previousItems.FirstOrDefault(i => FitsHardpoint(i, hardpoint));
var previousItem = itemRow == null
? null
: entity.Equipment.FirstOrDefault(item => item.EquippableItem.ItemKey == itemRow.ItemKey);
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itemRow ??= RandomCatalogItem(RuntimeItemCandidateKind.Gear, hardpoint, 2);
if (itemRow == null) ItemManager.Log($"No compatible item found for entity {hardpoint.Type} hardpoint!");
else
{
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//throw new InvalidLoadoutException($"No compatible item found for entity {hardpoint.Type} hardpoint!");
EquippableItem item;
if(previousItem!=null)
item = ItemManager.CreateEquippableInstance(itemRow, previousItem.EquippableItem.Quality);
else item = ItemManager.CreateEquippableInstance(itemRow);
if (!entity.TryEquip(item))
{
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throw new InvalidLoadoutException($"Failed to equip selected {hardpoint.Type}!");
}
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previousItems.Add(itemRow);
}
}
}
var emptyShape = entity.UnoccupiedSpace;
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var cargoRow = RandomCatalogItem(RuntimeItemCandidateKind.CargoBay, 3, item => item.Category != AetheriaRuntimeItemCategories.DockingBay && FitsWithin(item, emptyShape));
if (cargoRow == null) throw new InvalidLoadoutException("No compatible cargo bay found for entity!");
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ToShape(cargoRow).FitsWithin(emptyShape, out var cargoRotation, out var cargoPosition);
var cargo = ItemManager.CreateEquippableInstance(cargoRow);
cargo.Rotation = cargoRotation;
if (!entity.TryEquip(cargo, cargoPosition))
throw new InvalidLoadoutException("Failed to equip selected cargo bay!");
emptyShape = entity.UnoccupiedSpace;
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var capacitorRow = RandomCatalogItem(RuntimeItemCandidateKind.Gear, 2,
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item => item.BehaviorKinds.Contains("Capacitor", StringComparer.Ordinal) &&
FitsWithin(item, emptyShape));
if (capacitorRow == null) throw new InvalidLoadoutException("No compatible capacitor found for entity!");
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ToShape(capacitorRow).FitsWithin(emptyShape, out var capacitorRotation, out var capacitorPosition);
var capacitor = ItemManager.CreateEquippableInstance(capacitorRow);
capacitor.Rotation = capacitorRotation;
if (!entity.TryEquip(capacitor, capacitorPosition))
throw new InvalidLoadoutException("Failed to equip selected capacitor!");
}
}
public class InvalidLoadoutException : Exception
{
public InvalidLoadoutException()
{
}
public InvalidLoadoutException(string message)
: base(message)
{
}
public InvalidLoadoutException(string message, Exception inner)
: base(message, inner)
{
}
}