Aetheria/Assets/Scripts/UI/PropertiesList.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class PropertiesList : PropertiesPanel
{
public Image FoldoutIcon;
public float FoldoutRotationDamping;
public FlatFlatButton Button;
public VerticalLayoutGroup LayoutGroup;
public int FoldedPadding = -8;
public int ExpandedPadding = 8;
private bool _expanded = false;
private float _targetFoldoutRotation = 0;
private float _foldoutRotation = 0;
public bool Expanded
{
set
{
_expanded = value;
var padding = LayoutGroup.padding;
padding = new RectOffset(padding.left, padding.right, padding.top, _expanded ? ExpandedPadding : FoldedPadding);
LayoutGroup.padding = padding;
foreach (var property in Properties) property.SetActive(_expanded);
_targetFoldoutRotation = _expanded ? -90 : 0;
}
}
public void Start()
{
Button.OnClick += _ => ToggleExpand();
}
public void ToggleExpand() => Expanded = !_expanded;
private void Update()
{
_foldoutRotation =
Mathf.Lerp(_foldoutRotation, _targetFoldoutRotation, FoldoutRotationDamping * Time.deltaTime);
FoldoutIcon.transform.localRotation = Quaternion.Euler(0,0, _foldoutRotation);
}
public override PropertyLabel AddProperty(string name, Func<string> read = null, Action<PointerEventData> onClick = null, bool radio = false)
{
var prop = base.AddProperty(name, read, onClick, radio);
prop.gameObject.SetActive(false);
return prop;
}
public override PropertiesList AddList(string name)
{
var list = base.AddList(name);
list.gameObject.SetActive(false);
return list;
}
public override RectTransform AddSection(string name)
{
var section = base.AddSection(name);
section.gameObject.SetActive(false);
return section;
}
public override PropertyButton AddButton(string name, Action<PointerEventData> onClick)
{
var button = base.AddButton(name, onClick);
button.gameObject.SetActive(false);
return button;
}
}