Aetheria/Assets/Scripts/UnityExtensions.cs

52 lines
1.4 KiB
C#
Raw Normal View History

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using MessagePack;
using Unity.Mathematics;
using UnityEngine;
using Random = UnityEngine.Random;
using static Unity.Mathematics.math;
public static class UnityExtensions
{
public static void BroadcastMessageExt<T>(this GameObject go, string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver)
{
var monoList = new List<T>();
go.GetComponentsInChildren(true, monoList);
foreach (var component in monoList)
{
try
{
Type type = component.GetType();
MethodInfo method = type.GetMethod(methodName, BindingFlags.Instance |
BindingFlags.NonPublic |
BindingFlags.Public |
BindingFlags.Static);
method.Invoke(component, new[] { value });
}
catch (Exception e)
{
//Re-create the Error thrown by the original SendMessage function
if (options == SendMessageOptions.RequireReceiver)
Debug.LogError("SendMessage " + methodName + " has no receiver!");
Debug.LogError(e.Message);
}
}
}
public static Texture2D ToTexture(this Color c)
{
Texture2D result = new Texture2D(1, 1);
result.SetPixels(new[]{c});
result.Apply();
return result;
}
}