Aetheria/Assets/StrategyGameManager.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class StrategyGameManager : MonoBehaviour
{
public TabGroup PrimaryTabGroup;
public TabButton GalaxyTabButton;
public TabButton ZoneTabButton;
public Prototype GalaxyZonePrototype;
public Prototype GalaxyZoneLinkPrototype;
public float GalaxyScale;
public Prototype ZoneObjectPrototype;
private DatabaseCache _cache;
private GameContext _context;
private Dictionary<Guid, GalaxyResponseZone> _galaxy;
private TabButton _currentTab;
private bool _galaxyPopulated;
void Start()
{
PrimaryTabGroup.OnTabChange += button =>
{
_currentTab = button;
if (button == GalaxyTabButton)
{
}
};
CultClient.AddMessageListener<GalaxyResponseMessage>(galaxy =>
{
_galaxy = galaxy.Zones.ToDictionary(z=>z.ZoneID);
if (_currentTab == GalaxyTabButton && !_galaxyPopulated)
{
_galaxyPopulated = true;
var linkedZones = new List<Guid>();
foreach (var zone in galaxy.Zones)
{
var instance = GalaxyZonePrototype.Instantiate<Transform>();
instance.position = float3(zone.Position,0) * GalaxyScale;
foreach (var linkedZone in zone.Links.Where(l=>linkedZones.Contains(l)))
{
var link = GalaxyZoneLinkPrototype.Instantiate<Transform>();
var diff = _galaxy[linkedZone].Position - zone.Position;
link.rotation = Quaternion.Euler(0,0,atan2(diff.y, diff.x) * Mathf.Rad2Deg);
link.localScale = new Vector3(length(diff) * GalaxyScale, 1, 1);
}
}
}
});
CultClient.Send(new GalaxyRequestMessage());
}
void Update()
{
}
}