Aetheria/Assets/Scripts/ServerShared/OrbitInstance.cs

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using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class OrbitInstance
{
private OrbitData _data;
public OrbitInstance(OrbitData data)
{
_data = data;
}
public static float2 Evaluate(float phase)
{
phase *= (PI * 2);
return new float2(sin(phase), cos(phase));
}
}