Aetheria/Assets/Scripts/Gameplay/CapabilityPresentationBinder.cs

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using System;
using System.Collections.Generic;
using UniRx;
using UnityEngine;
// Wires one CapabilityEvents source to whatever presenter components live on this object or its
// children, subscribing each presenter only to the event kinds it implements (docs/headless-
// playground-cut.md fork L: "presentation is chosen per item, independently of capability... one
// presentation... can visualize any subset of an item's capabilities"). This binder has no knowledge
// of FieldDriver or any other concrete presentation, and no knowledge of what publishes events --
// EntityInstance binds every entity's events, and the FieldShieldTest scene binds its stand-in sim's the same way.
public class CapabilityPresentationBinder : MonoBehaviour
{
private readonly List<IDisposable> _subscriptions = new List<IDisposable>();
// Subscribes every presenter interface implemented by components on this object or its children to
// the matching stream of `events`.
public void Bind(CapabilityEvents events)
{
Unbind();
if (events == null) return;
foreach (var presenter in GetComponentsInChildren<IAbsorbPresenter>(true))
{
var p = presenter;
_subscriptions.Add(events.Absorb.Subscribe(e => p.Absorb(e)));
}
foreach (var presenter in GetComponentsInChildren<IGrabPresenter>(true))
{
var p = presenter;
_subscriptions.Add(events.Grab.Subscribe(e => p.Grab(e)));
}
foreach (var presenter in GetComponentsInChildren<IMeleePresenter>(true))
{
var p = presenter;
_subscriptions.Add(events.Melee.Subscribe(e => p.Melee(e)));
}
foreach (var presenter in GetComponentsInChildren<IThrustPresenter>(true))
{
var p = presenter;
_subscriptions.Add(events.Thrust.Subscribe(e => p.Thrust(e)));
}
}
public void Unbind()
{
foreach (var s in _subscriptions) s.Dispose();
_subscriptions.Clear();
}
private void OnDisable() => Unbind();
private void OnDestroy() => Unbind();
}