2021-02-04 04:37:47 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LightningGunManager : InstantWeaponEffectManager
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{
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public Prototype Prototype;
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public override void Fire(InstantWeapon weapon, EquippedItem item, EntityInstance source, EntityInstance target)
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{
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var p = Prototype.Instantiate<Lightning>();
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var hp = source.Entity.Hardpoints[item.Position.x, item.Position.y];
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var barrel = source.GetBarrel(hp);
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p.Barrel = barrel;
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p.Source = source;
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p.Damage = weapon.Damage;
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p.Range = weapon.Range;
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p.Penetration = weapon.Penetration;
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p.Spread = weapon.DamageSpread;
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2026-06-14 17:37:51 +01:00
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p.DamageType = weapon.DamageType;
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2021-02-04 04:37:47 +00:00
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p.Target = target;
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p.Fire();
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}
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2026-06-14 17:37:51 +01:00
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}
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