Aetheria/Directory.Build.targets

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<Project>
<Target Name="VerifyCultLibRevision"
BeforeTargets="ResolveProjectReferences"
Condition="'$(SkipCultLibRevisionCheck)' != 'true' and '@(ProjectReference->AnyHaveMetadataValue('Identity', '$(CultLibRoot)\packages\cultmath\src\CultMath\CultMath.csproj'))' == 'true'">
<Error Condition="!Exists('$(CultLibRoot)\packages\cultmath\src\CultMath\CultMath.csproj')"
Text="CultLibRoot '$(CultLibRoot)' does not contain the required CultMath project." />
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
<Error Condition="!Exists('$(CultLibRoot)\src\GameCult.Caching\GameCult.Caching.csproj')"
Text="CultLibRoot '$(CultLibRoot)' does not contain the required GameCult.Caching project." />
<Exec Command="&quot;$(GitExecutable)&quot; -C &quot;$(CultLibRoot)&quot; rev-parse HEAD"
ConsoleToMSBuild="true"
StandardOutputImportance="Low">
<Output TaskParameter="ConsoleOutput" PropertyName="ActualCultLibRevision" />
</Exec>
<Error Condition="'$([System.String]::Copy($(ActualCultLibRevision)).Trim())' != '$(CultLibRevision)'"
Text="CultLib must be revision $(CultLibRevision); found $([System.String]::Copy($(ActualCultLibRevision)).Trim()). Set CultLibRoot to the admitted clean worktree." />
<Exec Command="&quot;$(GitExecutable)&quot; -C &quot;$(CultLibRoot)&quot; status --porcelain --untracked-files=normal"
ConsoleToMSBuild="true"
StandardOutputImportance="Low">
<Output TaskParameter="ConsoleOutput" PropertyName="CultLibStatus" />
</Exec>
<Error Condition="'$([System.String]::Copy($(CultLibStatus)).Trim())' != ''"
Text="CultLibRoot must be clean before Aetheria consumes it." />
</Target>
</Project>