Aetheria/Assets/Scripts/InitialSettings.cs

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using MessagePack;
using MessagePack.Resolvers;
using UnityEngine;
namespace Assets.Scripts
{
class InitialSettings
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void RegisterResolvers()
{
// NOTE: Currently, CompositeResolver doesn't work on Unity IL2CPP build. Use StaticCompositeResolver instead of it.
StaticCompositeResolver.Instance.Register(
MagicOnion.Resolvers.MagicOnionResolver.Instance,
MessagePack.Resolvers.GeneratedResolver.Instance,
BuiltinResolver.Instance,
PrimitiveObjectResolver.Instance
);
MessagePackSerializer.DefaultOptions = MessagePackSerializer.DefaultOptions
.WithResolver(StaticCompositeResolver.Instance);
}
}
}