Aetheria/Assets/Scripts/ServerShared/OrbitalEntity.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
public class OrbitalEntity : Entity
{
public Guid OrbitData;
public OrbitalEntity(ItemManager itemManager, Zone zone, EquippableItem hull, Guid orbit) : base(itemManager, zone, hull)
{
OrbitData = orbit;
}
public override void Update(float delta)
{
if (OrbitData != Guid.Empty)
{
Position = Zone.GetOrbitPosition(OrbitData);
Velocity = Zone.GetOrbitVelocity(OrbitData);
}
base.Update(delta);
}
}