Aetheria/Assets/Scripts/Sector Display/WaveScroll.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaveScroll : MonoBehaviour
{
public float Speed = 1;
private Material _material;
private float _phase;
void Start ()
{
_material = GetComponent<MeshRenderer>().material;
}
void Update () {
_material.SetFloat("_Phase", _phase=Time.time*Speed);
}
}