Aetheria/Assets/Scripts/CameraPerlinOrbit.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.noise;
using static Unity.Mathematics.math;
public class CameraPerlinOrbit : MonoBehaviour
{
public Transform Target;
public float Distance;
public float MinElevation = .25f;
public float MaxElevation = .5f;
public float Frequency = .1f;
public float VerticalLookOffset;
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.position = normalize(float3(
snoise(float2(0, Time.time * Frequency)),
smoothstep(snoise(float2(10, Time.time * Frequency)), -1, 1) * (MaxElevation - MinElevation) + MinElevation,
snoise(float2(20, Time.time * Frequency)))) * Distance + (float3) Target.position;
transform.LookAt(Target.position + Vector3.up * VerticalLookOffset);
}
}