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2020-11-27 22:47:33 +00:00
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2020-11-27 22:47:33 +00:00
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"version": "1.3.3",
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Convert engine types through CultMath.UnityBridge
CultMath has no implicit conversions to or from Vector*, Quaternion or
Color, so Assembly-CSharp converts explicitly with ToCultMath/ToUnity at
each engine boundary: FieldDriver, GuidedProjectile(Manager),
EntityInstance, ActionGameManager, HullCollider, GridObject, ShipInstance,
ShieldManager, ItemPickup, FieldTester, PlaceUIElementWorldspace,
MapMenuInput, MapRenderer, SectorRenderer and ZoneRenderer. CultMath math
calls that were handed Unity vectors now take converted values;
Vector3.Scale in FieldDriver becomes a float3 product, and ItemPickup's
Vector3.Dot on float3s becomes dot. packages-lock.json records the
cultmath git package at f0605367 and demotes com.unity.mathematics to a
transitive dependency.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:47:33 +02:00
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"source": "registry",
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2020-11-27 22:47:33 +00:00
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},
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"url": "https://packages.unity.com"
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2026-09-11 22:04:28 +02:00
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2020-11-27 22:47:33 +00:00
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2021-03-03 16:49:02 +00:00
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"dependencies": {
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2021-03-03 16:49:02 +00:00
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2020-11-27 22:47:33 +00:00
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"url": "https://packages.unity.com"
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"dependencies": {
|
2026-08-10 14:57:50 +01:00
|
|
|
"com.unity.modules.vr": "1.0.0",
|
2021-03-03 16:49:02 +00:00
|
|
|
"com.unity.modules.xr": "1.0.0"
|
|
|
|
|
},
|
2020-11-27 22:47:33 +00:00
|
|
|
"url": "https://packages.unity.com"
|
|
|
|
|
},
|
Replace the Database Tools with the Studio and cut Unity over
Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode.
Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57
and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a
CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps
noEngineReferences.
The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this
commit, alongside their five ported drawers in
Assets/Scripts/Editor/CultCacheDrawers.cs, each an
[CultInspectorDrawer] ICultInspectorDrawer:
- InspectableType: popup of the attribute type's [Union] member names,
writing the string.
- InspectableColor: float3 and float4 through ColorField.
- InspectableAnimationCurve: float4[] and BezierCurve through CurveField.
- InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one
value.
- InspectableSchematicShape: size and cell toggles. The old drawer also
drew the item's schematic texture and tinted hull hardpoints, which need
the parent document. The tagged Studio hands a drawer only the value, so
those wait on the Studio exposing the open record.
Unity call sites:
- ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds
the run and player stores.
- Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and
belt maps key by CultRecordKey; identity is compared by reference or key.
- The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass
CultDocumentMessagePackSerialization.OptionsFor, since the embedded run
reaches CultMath values and refs. Keyboard layouts need no resolver and
keep MessagePack's defaults until Cut 10.
- The input map uses the nested action to binding shape.
- PropertiesPanel reads CultInspectorRangeAttribute.
- NameTools loses its legacy name-file writer.
- Slime compares serialized settings instead of the deleted SHA1 helper.
- FieldDriver drops InspectorHeader.
- .gitignore covers the test project's build output.
Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity
batchmode (0 errors).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:15:20 +02:00
|
|
|
"org.gamecult.caching.unity": {
|
2026-10-22 20:37:40 +02:00
|
|
|
"version": "https://github.com/GameCult/CultLib.git?path=/src/GameCult.Unity/Assets/Caching#caching-unity-v2.0.0",
|
Replace the Database Tools with the Studio and cut Unity over
Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode.
Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57
and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a
CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps
noEngineReferences.
The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this
commit, alongside their five ported drawers in
Assets/Scripts/Editor/CultCacheDrawers.cs, each an
[CultInspectorDrawer] ICultInspectorDrawer:
- InspectableType: popup of the attribute type's [Union] member names,
writing the string.
- InspectableColor: float3 and float4 through ColorField.
- InspectableAnimationCurve: float4[] and BezierCurve through CurveField.
- InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one
value.
- InspectableSchematicShape: size and cell toggles. The old drawer also
drew the item's schematic texture and tinted hull hardpoints, which need
the parent document. The tagged Studio hands a drawer only the value, so
those wait on the Studio exposing the open record.
Unity call sites:
- ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds
the run and player stores.
- Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and
belt maps key by CultRecordKey; identity is compared by reference or key.
- The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass
CultDocumentMessagePackSerialization.OptionsFor, since the embedded run
reaches CultMath values and refs. Keyboard layouts need no resolver and
keep MessagePack's defaults until Cut 10.
- The input map uses the nested action to binding shape.
- PropertiesPanel reads CultInspectorRangeAttribute.
- NameTools loses its legacy name-file writer.
- Slime compares serialized settings instead of the deleted SHA1 helper.
- FieldDriver drops InspectorHeader.
- .gitignore covers the test project's build output.
Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity
batchmode (0 errors).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:15:20 +02:00
|
|
|
"depth": 0,
|
|
|
|
|
"source": "git",
|
|
|
|
|
"dependencies": {
|
2026-10-22 20:37:40 +02:00
|
|
|
"org.gamecult.cultlib": "2.0.0"
|
Replace the Database Tools with the Studio and cut Unity over
Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode.
Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57
and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a
CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps
noEngineReferences.
The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this
commit, alongside their five ported drawers in
Assets/Scripts/Editor/CultCacheDrawers.cs, each an
[CultInspectorDrawer] ICultInspectorDrawer:
- InspectableType: popup of the attribute type's [Union] member names,
writing the string.
- InspectableColor: float3 and float4 through ColorField.
- InspectableAnimationCurve: float4[] and BezierCurve through CurveField.
- InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one
value.
- InspectableSchematicShape: size and cell toggles. The old drawer also
drew the item's schematic texture and tinted hull hardpoints, which need
the parent document. The tagged Studio hands a drawer only the value, so
those wait on the Studio exposing the open record.
Unity call sites:
- ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds
the run and player stores.
- Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and
belt maps key by CultRecordKey; identity is compared by reference or key.
- The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass
CultDocumentMessagePackSerialization.OptionsFor, since the embedded run
reaches CultMath values and refs. Keyboard layouts need no resolver and
keep MessagePack's defaults until Cut 10.
- The input map uses the nested action to binding shape.
- PropertiesPanel reads CultInspectorRangeAttribute.
- NameTools loses its legacy name-file writer.
- Slime compares serialized settings instead of the deleted SHA1 helper.
- FieldDriver drops InspectorHeader.
- .gitignore covers the test project's build output.
Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity
batchmode (0 errors).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:15:20 +02:00
|
|
|
},
|
2026-10-22 20:37:40 +02:00
|
|
|
"hash": "42dce3611a81adc5c5fac54cadbaa5637d6022d3"
|
Replace the Database Tools with the Studio and cut Unity over
Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode.
Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57
and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a
CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps
noEngineReferences.
The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this
commit, alongside their five ported drawers in
Assets/Scripts/Editor/CultCacheDrawers.cs, each an
[CultInspectorDrawer] ICultInspectorDrawer:
- InspectableType: popup of the attribute type's [Union] member names,
writing the string.
- InspectableColor: float3 and float4 through ColorField.
- InspectableAnimationCurve: float4[] and BezierCurve through CurveField.
- InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one
value.
- InspectableSchematicShape: size and cell toggles. The old drawer also
drew the item's schematic texture and tinted hull hardpoints, which need
the parent document. The tagged Studio hands a drawer only the value, so
those wait on the Studio exposing the open record.
Unity call sites:
- ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds
the run and player stores.
- Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and
belt maps key by CultRecordKey; identity is compared by reference or key.
- The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass
CultDocumentMessagePackSerialization.OptionsFor, since the embedded run
reaches CultMath values and refs. Keyboard layouts need no resolver and
keep MessagePack's defaults until Cut 10.
- The input map uses the nested action to binding shape.
- PropertiesPanel reads CultInspectorRangeAttribute.
- NameTools loses its legacy name-file writer.
- Slime compares serialized settings instead of the deleted SHA1 helper.
- FieldDriver drops InspectorHeader.
- .gitignore covers the test project's build output.
Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity
batchmode (0 errors).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:15:20 +02:00
|
|
|
},
|
|
|
|
|
"org.gamecult.cultlib": {
|
2026-10-23 01:26:14 +02:00
|
|
|
"version": "https://github.com/GameCult/CultLib.git?path=/unity/org.gamecult.cultlib#cultlib-unity-v2.0.1",
|
Replace the Database Tools with the Studio and cut Unity over
Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode.
Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57
and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a
CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps
noEngineReferences.
The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this
commit, alongside their five ported drawers in
Assets/Scripts/Editor/CultCacheDrawers.cs, each an
[CultInspectorDrawer] ICultInspectorDrawer:
- InspectableType: popup of the attribute type's [Union] member names,
writing the string.
- InspectableColor: float3 and float4 through ColorField.
- InspectableAnimationCurve: float4[] and BezierCurve through CurveField.
- InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one
value.
- InspectableSchematicShape: size and cell toggles. The old drawer also
drew the item's schematic texture and tinted hull hardpoints, which need
the parent document. The tagged Studio hands a drawer only the value, so
those wait on the Studio exposing the open record.
Unity call sites:
- ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds
the run and player stores.
- Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and
belt maps key by CultRecordKey; identity is compared by reference or key.
- The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass
CultDocumentMessagePackSerialization.OptionsFor, since the embedded run
reaches CultMath values and refs. Keyboard layouts need no resolver and
keep MessagePack's defaults until Cut 10.
- The input map uses the nested action to binding shape.
- PropertiesPanel reads CultInspectorRangeAttribute.
- NameTools loses its legacy name-file writer.
- Slime compares serialized settings instead of the deleted SHA1 helper.
- FieldDriver drops InspectorHeader.
- .gitignore covers the test project's build output.
Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity
batchmode (0 errors).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:15:20 +02:00
|
|
|
"depth": 0,
|
|
|
|
|
"source": "git",
|
2026-10-22 20:37:40 +02:00
|
|
|
"dependencies": {
|
|
|
|
|
"org.gamecult.cultmath": "0.5.0"
|
|
|
|
|
},
|
2026-10-23 01:26:14 +02:00
|
|
|
"hash": "b8fc5eb07720a187a0421424ac2cb3aa2966ca1d"
|
Replace the Database Tools with the Studio and cut Unity over
Cut 8b. The Unity project compiles with 0 errors in 6000.3.24f1 batchmode.
Packages: manifest.json pins org.gamecult.cultlib at cultlib-unity-v1.0.57
and org.gamecult.caching.unity at caching-unity-v1.2.0, next to the 8a
CultMath tag. Aetheria.Shared.Unity references GameCult.CultLib and keeps
noEngineReferences.
The Database Tools (Assets/Scripts/CultCache/Editor) are deleted in this
commit, alongside their five ported drawers in
Assets/Scripts/Editor/CultCacheDrawers.cs, each an
[CultInspectorDrawer] ICultInspectorDrawer:
- InspectableType: popup of the attribute type's [Union] member names,
writing the string.
- InspectableColor: float3 and float4 through ColorField.
- InspectableAnimationCurve: float4[] and BezierCurve through CurveField.
- InspectableTemperature: Kelvin, Celsius and Fahrenheit fields over one
value.
- InspectableSchematicShape: size and cell toggles. The old drawer also
drew the item's schematic texture and tinted hull hardpoints, which need
the parent document. The tagged Studio hands a drawer only the value, so
those wait on the Studio exposing the open record.
Unity call sites:
- ActionGameManager opens the catalog through AetheriaStores; Cut 10 adds
the run and player stores.
- Refs resolve through ItemManager.GetData or Get(ref); orbit, planet and
belt maps key by CultRecordKey; identity is compared by reference or key.
- The PlayerSettings.msgpack reader and writer, which Cut 10 deletes, pass
CultDocumentMessagePackSerialization.OptionsFor, since the embedded run
reaches CultMath values and refs. Keyboard layouts need no resolver and
keep MessagePack's defaults until Cut 10.
- The input map uses the nested action to binding shape.
- PropertiesPanel reads CultInspectorRangeAttribute.
- NameTools loses its legacy name-file writer.
- Slime compares serialized settings instead of the deleted SHA1 helper.
- FieldDriver drops InspectorHeader.
- .gitignore covers the test project's build output.
Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6), Unity
batchmode (0 errors).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:15:20 +02:00
|
|
|
},
|
Convert engine types through CultMath.UnityBridge
CultMath has no implicit conversions to or from Vector*, Quaternion or
Color, so Assembly-CSharp converts explicitly with ToCultMath/ToUnity at
each engine boundary: FieldDriver, GuidedProjectile(Manager),
EntityInstance, ActionGameManager, HullCollider, GridObject, ShipInstance,
ShieldManager, ItemPickup, FieldTester, PlaceUIElementWorldspace,
MapMenuInput, MapRenderer, SectorRenderer and ZoneRenderer. CultMath math
calls that were handed Unity vectors now take converted values;
Vector3.Scale in FieldDriver becomes a float3 product, and ItemPickup's
Vector3.Dot on float3s becomes dot. packages-lock.json records the
cultmath git package at f0605367 and demotes com.unity.mathematics to a
transitive dependency.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:47:33 +02:00
|
|
|
"org.gamecult.cultmath": {
|
2026-10-22 20:37:40 +02:00
|
|
|
"version": "https://github.com/GameCult/CultLib.git?path=/packages/cultmath/unity/org.gamecult.cultmath#cultmath-unity-v0.5.0",
|
Convert engine types through CultMath.UnityBridge
CultMath has no implicit conversions to or from Vector*, Quaternion or
Color, so Assembly-CSharp converts explicitly with ToCultMath/ToUnity at
each engine boundary: FieldDriver, GuidedProjectile(Manager),
EntityInstance, ActionGameManager, HullCollider, GridObject, ShipInstance,
ShieldManager, ItemPickup, FieldTester, PlaceUIElementWorldspace,
MapMenuInput, MapRenderer, SectorRenderer and ZoneRenderer. CultMath math
calls that were handed Unity vectors now take converted values;
Vector3.Scale in FieldDriver becomes a float3 product, and ItemPickup's
Vector3.Dot on float3s becomes dot. packages-lock.json records the
cultmath git package at f0605367 and demotes com.unity.mathematics to a
transitive dependency.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:47:33 +02:00
|
|
|
"depth": 0,
|
|
|
|
|
"source": "git",
|
|
|
|
|
"dependencies": {},
|
2026-10-22 20:37:40 +02:00
|
|
|
"hash": "7a8933b085468e1fc6f9d3bce4a85e7d101aaca3"
|
Convert engine types through CultMath.UnityBridge
CultMath has no implicit conversions to or from Vector*, Quaternion or
Color, so Assembly-CSharp converts explicitly with ToCultMath/ToUnity at
each engine boundary: FieldDriver, GuidedProjectile(Manager),
EntityInstance, ActionGameManager, HullCollider, GridObject, ShipInstance,
ShieldManager, ItemPickup, FieldTester, PlaceUIElementWorldspace,
MapMenuInput, MapRenderer, SectorRenderer and ZoneRenderer. CultMath math
calls that were handed Unity vectors now take converted values;
Vector3.Scale in FieldDriver becomes a float3 product, and ItemPickup's
Vector3.Dot on float3s becomes dot. packages-lock.json records the
cultmath git package at f0605367 and demotes com.unity.mathematics to a
transitive dependency.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 17:47:33 +02:00
|
|
|
},
|
2025-07-10 21:05:54 +01:00
|
|
|
"com.unity.modules.accessibility": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
2026-09-11 22:04:28 +02:00
|
|
|
"com.unity.modules.adaptiveperformance": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {
|
|
|
|
|
"com.unity.modules.subsystems": "1.0.0"
|
|
|
|
|
}
|
|
|
|
|
},
|
2020-11-27 22:47:33 +00:00
|
|
|
"com.unity.modules.ai": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.androidjni": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.animation": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.assetbundle": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.audio": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.cloth": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {
|
|
|
|
|
"com.unity.modules.physics": "1.0.0"
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.director": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {
|
|
|
|
|
"com.unity.modules.audio": "1.0.0",
|
|
|
|
|
"com.unity.modules.animation": "1.0.0"
|
|
|
|
|
}
|
|
|
|
|
},
|
2025-07-10 21:05:54 +01:00
|
|
|
"com.unity.modules.hierarchycore": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 1,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
2020-11-27 22:47:33 +00:00
|
|
|
"com.unity.modules.imageconversion": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.imgui": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.jsonserialize": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.particlesystem": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.physics": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.physics2d": {
|
|
|
|
|
"version": "1.0.0",
|
|
|
|
|
"depth": 0,
|
|
|
|
|
"source": "builtin",
|
|
|
|
|
"dependencies": {}
|
|
|
|
|
},
|
|
|
|
|
"com.unity.modules.screencapture": {
|
|
|
|
|
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2026-09-11 22:04:28 +02:00
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2020-11-27 22:47:33 +00:00
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|
2026-09-11 22:04:28 +02:00
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2020-11-27 22:47:33 +00:00
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