Aetheria/Aetheria.Shared/Aetheria.Shared.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<!-- The game simulation built without Unity: the headless counterpart of the Aetheria.Shared.Unity assembly.
Compiles ServerShared and its dependencies from source with no Unity defines, so a successful build is the
check that the simulation stays independent of the engine. Tools and test harnesses reference this project. -->
<PropertyGroup>
<!-- Unity compiles ServerShared against .NET Standard 2.1 -->
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>9.0</LangVersion>
<Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<!-- UniRx's own switch for building outside Unity -->
<DefineConstants>$(DefineConstants);UniRxLibrary</DefineConstants>
<!-- Existing code warnings; the build is a Unity-independence check, not a lint pass -->
<NoWarn>$(NoWarn);CS0108;CS0114;CS0162;CS0168;CS0169;CS0219;CS0414;CS0618;CS0649;CS8321;CS8981;SYSLIB0021</NoWarn>
<Assets>$(MSBuildThisFileDirectory)..\Assets\</Assets>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(Assets)Scripts\ServerShared\**\*.cs" />
<Compile Include="$(Assets)Plugins\UniRx\Scripts\**\*.cs" Exclude="$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\**;$(Assets)Plugins\UniRx\Scripts\UnityWinRTBridge\**;$(Assets)Plugins\UniRx\Scripts\InternalUtil\MicroCoroutine.cs" />
<!-- The reactive collections live in UniRx's Unity bridge but fence their Unity parts behind UniRxLibrary -->
<Compile Include="$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveProperty.cs;$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveCollection.cs;$(Assets)Plugins\UniRx\Scripts\UnityEngineBridge\ReactiveDictionary.cs" />
<Compile Include="$(Assets)Plugins\Ink\**\*.cs" />
</ItemGroup>
<ItemGroup>
<!-- Tests record reveals through Entity.RecordReveal, the book's one writer -->
<InternalsVisibleTo Include="Aetheria.Shared.Tests" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(CultMathRoot)\packages\cultmath\src\CultMath\CultMath.csproj" />
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
<ProjectReference Include="$(CultLibRoot)\src\GameCult.Caching\GameCult.Caching.csproj" />
<ProjectReference Include="$(CultLibRoot)\src\GameCult.Caching.MessagePack\GameCult.Caching.MessagePack.csproj" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup>
</Project>