Aetheria/Assets/Scripts/UI/SpriteCursor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class SpriteCursor : MonoBehaviour
{
public Canvas Canvas;
private RectTransform _rectTransform;
void Start()
{
_rectTransform = GetComponent<RectTransform>();
}
void Update()
{
_rectTransform.anchoredPosition = Mouse.current.position.ReadValue() / Canvas.scaleFactor;
}
}