Aetheria/Assets/Scripts/UI/InputScreen/InputDisplayKey.cs

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using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class InputDisplayKey : InputDisplayButton
{
public TextMeshProUGUI MainLabel;
public TextMeshProUGUI AltLabel;
public LayoutElement LayoutElement;
}