30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
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using UnityEngine;
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// Presentation-side contract for the capability events in Assets/Scripts/ServerShared/CapabilityEvents.cs
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// (docs/headless-playground-cut.md fork L). A presentation implements whichever of these interfaces
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// match what it visualizes -- one presentation may implement all four (the field shield), or just one
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// (a dedicated melee-blade effect). CapabilityPresentationBinder is what actually wires a presenter's
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// method to the matching event stream; a presenter never talks to CapabilityEvents itself.
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public interface IAbsorbPresenter
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{
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void Absorb(AbsorbEvent e);
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}
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// Grab needs a live Transform to animate, which the engine-free GrabEvent cannot carry (its
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// TargetHandle is a plain identity, not a Unity reference). The binder resolves the handle through a
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// delegate supplied by the event source's owner and hands the presenter the result, along with the
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// initial velocity the target was already moving with (also owner-supplied, for the same reason).
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public interface IGrabPresenter
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{
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void Grab(GrabEvent e, Transform target, Vector3 initialVelocity);
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}
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public interface IMeleePresenter
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{
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void Melee(MeleeEvent e);
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}
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public interface IThrustPresenter
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{
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void Thrust(ThrustEvent e);
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}
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