# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/Recordings/
/Assets/StreamingAssets/Audio/GeneratedSoundBanks/

# Wwise folders
/Aetheria-Economy_WwiseProject/.backup
/Aetheria-Economy_WwiseProject/.cache
/Aetheria-Economy_WwiseProject/GeneratedSoundBanks

# Wwise profiling sessions
*.prof

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.unityproj
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity/IDE generated solution and project files
/*.sln
/*.csproj

# CultCache single-file store locks
GameData/*.lock

# Per-user editor state
/[Uu]ser[Ss]ettings/

# .NET build output outside Unity
/Aetheria.Shared/bin/
/Aetheria.Shared/obj/
/tools/**/bin/
/tools/**/obj/
/ModTools/
/tests/**/bin/
/tests/**/obj/

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties

# JetBrains Rider .idea folder
.idea/

# Blender backup files
*.blend1

Packages/packages-lock.json
GameData/run.cc
GameData/player.cc
GameData/RemovedMods/
Vault/Aetheria/.obsidian/plugins/copilot/data.json

# Agent scratch, sandboxed toolchain caches, and throwaway checkouts. These had
# grown to 47 untracked entries; the worktree must stay legible, so they never
# come back.
.scratch-*
scratch-*
tests/_scratch_*
.codex/
.codex-tmp/
.evepkg/
.npm-cache*/
.nuget-appdata/
.nuget-sandbox/
.dotnet-sandbox/
.appdata-sandbox/

# Stryker.NET mutation reports (regenerated per run)
StrykerOutput/
