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LICENSE SYSTEM [2021227 15:39:32] Next license update check is after 2020-10-06T21:41:33


LICENSE SYSTEM [2021227 15:39:32] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
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Start importing Assets/Wwise/Deployment/API/Generated/Mac using Guid(1bb50f353abab9a4a89785eaf504cf75) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '25169befe0793c67f0c56aaff8ae879e') in 0.010550 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Mac using Guid(abd4e24bb3307994e8b018ee89d94c57) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5c958a1a9871174229e054443d43c06a') in 0.011276 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile using Guid(9d74504f0321e5a4fbd6e4ae5ccf7a58) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b5d59c5113664ed15755a8290014f090') in 0.010782 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug using Guid(9dc6f900249a02944bae75b8791d64d3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5998a32128c96ba367a3582ddfdd4055') in 0.011340 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI using Guid(4f848f069e58245468bdfc086a6f49cf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '54e3a7910bfac143a50db96c8fa1c471') in 0.010988 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle

 -> (artifact id: '2ed225a5a3b081e3a36231e099a9a64e') in 0.030420 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP using Guid(60c5d0d585a52da4c95a67b8854fa8d2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0a42ac4b0fcebb6359290426ae73ce22') in 0.010590 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle

 -> (artifact id: 'f68d913e0adaa550781be25239097269') in 0.028404 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline using Guid(c189a1d547caca846b58fdf546b232f4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c0f48b8d5c74775eaffe4021727b9122') in 0.010550 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes using Guid(547add351e62e2847b5dfbd11c8e8b65) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8c4d628d471a4f72610deb2cf2005507') in 0.011685 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects using Guid(b468db3f75dd9e047b504ed7847c7f68) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f4579a47db5f15451387d251035e5e26') in 0.010048 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug using Guid(c46cf00144c1a3548850fd7de1a9fb6d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '945a2cd8ed623a0390ea8edefd36b1f4') in 0.012115 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug using Guid(d46234d0706a70f49958c8c94e4832a9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '09e353a81a5c92312f5eabd807cf8238') in 0.009786 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP using Guid(05970319246b518498b4ffa5d21398ce) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2bc358d521b9c40a1252f86028835dce') in 0.010748 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile using Guid(25d5d5e2941da6b47b9999c1530cab52) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9be7902e1e642d7f7a6690d1ef8f1480') in 0.010413 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle using Guid(a6bdde0ae9188e84ebe8573dabf5abd3) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle

 -> (artifact id: '2f9fd83c89749f9e1a2d9a85002db798') in 0.015875 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM using Guid(2726bdafe0bd81f4f8d9eb2f06bdf324) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f6bb103b52dd26908bb5b8938817f80a') in 0.011998 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM using Guid(972dd9d483e4bfa44b9d495163a5638d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2cd9fc39c979ca35fad8931545552f0a') in 0.010441 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle

 -> (artifact id: 'e205dcf832993e377fff4ca6f800b450') in 0.016525 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release using Guid(d8b441dc28edae247898d26a0afdb613) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5432858e774dc2febdd59bcd8d3cb0aa') in 0.011244 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM using Guid(6960e6e3801787a4a96888ace78ae5ae) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5086a5e7dc7728bc8c64727c7ca54d43') in 0.012252 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM using Guid(9af87a3f28cee4042a5463197acffcf7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd0086331195d7c6d3b6b06f4d44432bc') in 0.011944 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM using Guid(3b961790d1a63fa49855a719d527bfa6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7d2d67cbe9e1dd0163f9299940d69f9b') in 0.010527 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM using Guid(ebf2e0d4c6120cf43a4c7a2dff5c5861) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ce5c035e1d019d4e605efde3945af246') in 0.012613 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release using Guid(cc73363cad524084fadf10ed847b6f8d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9e379c4745a379b720942d44d3272b5f') in 0.010344 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays using Guid(3eabe256e07fd08409d2783bd87ebdba) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8312d46233d7a3388dd1475bcb2f8da4') in 0.010937 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile using Guid(8e61cc4ec9040094b946deeb954e5c52) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ecb46b33b950d180c7eab069a781d0e0') in 0.010143 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle using Guid(9e16a889d43817d40b9f16dcff22a4b4) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle

 -> (artifact id: 'a716bdbd2dc4bfe02a3d2ff96f4db269') in 0.016804 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle

 -> (artifact id: '09a44dbccf9c59e8936f74e9a9180dd9') in 0.016593 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents using Guid(519ef5333c9ad68499dc505b433c60a6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bed5f29627d97fbbec4b5854aa33c5db') in 0.009802 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents using Guid(e3923fc787d577b4284a064a60d182bd) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ba58dd57854923b7900b2beec96269f6') in 0.011257 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents using Guid(e38a3964f91e89f4c9aae1e94625537b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '61b2fcf1dc50344d11fafc31e9d6a98f') in 0.009416 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents using Guid(1499edded5e67b442ae80b9cd04a4842) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5bc7960d313f2e102af41b89893cfdc3') in 0.010307 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents using Guid(29146bae45fa6b845b1b4ea24362650e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2e58bf9017e6908cd53fa594fefc0e25') in 0.010141 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents using Guid(39c5629f149d7134d8744c0b23079692) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'add60b9c6975ec5b6d4beaeb38830ca1') in 0.008236 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents using Guid(49e8d45c9339ab045a1168bb1817b851) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '120c36fde6ef9377481e8df3413eb885') in 0.010713 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents using Guid(aa86b87ffab893640bbd88aa81c089b9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '28ad84204d5425fb1bc19aff42e9a0ed') in 0.009139 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents using Guid(1b2e8157f420a104f8fc7e26096890c1) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e5979f9637e8b7c62181fad8f4239fb7') in 0.007877 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents using Guid(7d0ae4c4e1bbf814ea01f817194d5562) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8c52c985c6262867af62f307584622c3') in 0.009291 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents using Guid(6f19e272e3de0274694de3cd5b55381a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '81ab69edcae60ca58e5683233046dbc6') in 0.007975 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents using Guid(8fb448dee70ffac4dbd441fb0ec32a96) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f55b2ef921c1489038de3d537e1a4056') in 0.010965 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(01b360e213625d045829fb48c2aa999e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '002eb908a1d7a7d39fe72b63efe40bff') in 0.008656 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(95d29cb5776b8824eb2ef5c84f2a5e60) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'dff591aabdfc947084f4e27831ab7816') in 0.008171 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(564272fd4e1abea439dee1d610ac7847) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '187ae126d14a1fa9a668bd0a8c866ff7') in 0.008890 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(48ab56bb32b91384fb1464410e7fc352) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e8fbdfb1133dbd094c1088a06b95b8a4') in 0.009119 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents/MacOS using Guid(58b3c973de94e174bbd31da4f057680e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0859f7a7f3a45c7246ab6caf2ea13bb3') in 0.010415 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents/MacOS using Guid(c8d9a32d2128ac04b9811e1154ee642b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '59e5f2e4f63eddf5415a3f1f08e790f8') in 0.007340 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources using Guid(f8548b198fa2cb745baed5a9c9587540) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a23dd1f1e97fc6e9438be9b51165d2f2') in 0.008714 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources using Guid(f9b0beb78c27d9842832723a73cdaca9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f4cb8f47d7cfc8796969a78be8d6e506') in 0.008501 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents/MacOS using Guid(fbca9c0f0382fa34385c8d155f7069ab) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '30be3062960fc4dc03c9be1793e71840') in 0.008406 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents/MacOS using Guid(dc4da22682b0b9f4ea9208cb7ea377f3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c67db7760d047f65bba87cb0a54a8882') in 0.007442 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents/MacOS using Guid(cda5b3d4c5b94504f822db468847adf9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9b9bbf086facc2d7b4d689d2feb610f4') in 0.008086 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents/MacOS using Guid(ee238f26d0e227b4b821e416b42bcc66) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0655241a5e05326c4bd678df4ff9013d') in 0.008376 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(2008afdefaa9314478e6c3f013af568a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '57216ae4d25b2f0d2bb9008c2386b88b') in 0.023522 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(600cbefc6a0e75d4193f21f40faffb53) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5efc6523a89125f06bd6a6b59d222919') in 0.022254 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll using Guid(11d06bc2fa5735a4a834b13467bf57bf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f11885898fcb864fb17ac8cd9f8b0dee') in 0.025153 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(2199df7a80be7954aaea0ea14a427157) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c2c3ee035204208ab402f0168a7d22db') in 0.025365 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(41c49fa464f6d1e45b91220cab3ad2fa) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '306ef4c575ef1612fb3d2770073a3381') in 0.029218 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(d13ecc1b92e451543a53ab59036b1acf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ad43816c124909e7b1d39d43e8fddb89') in 0.029149 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(f1ef1a99e7917394d9ce3fae8a3ebb89) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'fbdbe0074707924889094c0ca7f78228') in 0.025698 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(220b7f5abe8eb824da603475c74de7cf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0a0ac1339d4cc15c9a9dab11155d3e0b') in 0.007790 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(b212504b11aba4f48aa7727467abea58) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '46bc9deaa436fef3acc1cfd247f299f1') in 0.009945 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle using Guid(e255562a52b79514288fde36261886c0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle

 -> (artifact id: 'f255f6302059b07f463ca5db252bfe1f') in 0.021799 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(f23798a81d383ac409ecbd952ca0d6fb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '06f6b0d23d8f0f6193603300ce4ebf57') in 0.013530 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(0362c908865854748b5cc016028171d4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bb4dd2834ac785c834a6a49827e52895') in 0.024527 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll using Guid(038705e663d72a549a2cd4555463316a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a11d20bd5bd7d057ce9e49953bfab4cd') in 0.023147 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(03df01d47c2c02141b6772ab148e3f2d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5e061b8abb05ee7bf260107dd5ec0faa') in 0.020828 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll using Guid(338772f06d9e3654e9a6502eb2a173a8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ed01b794c72270d2677976ca29d76ad0') in 0.013731 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(63bca32047d2fb045b52eeb8c1bd7a49) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4c7ee3e90be848f5d97f8a713e02efd2') in 0.021046 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(735dabfcc890381408f5f4cc80e33200) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '48a5e11258b4546336dad0060a3c6df2') in 0.030332 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(b3aa804f65f902e4fab1f044a5a3f985) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a6d19adfc60465c89a7aa8b639704c05') in 0.010148 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(54756cab463cdba49b79b3415b9cf66f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '92f710967236eca420827fce468ca4e5') in 0.026796 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll using Guid(15387942e05713a4e94249600c9b9165) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5503b81215d7e9daac22bb29326407ae') in 0.027678 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0e42970f35472ade5693c2da98a02ec8') in 0.014878 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(65a87589f5377a44583bedf36b261d24) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '43c67aa7c246b22c1878b8d9ee29f0d4') in 0.027142 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle using Guid(f58c81189bd2ab04789a68c764333870) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle

 -> (artifact id: '7765a0640ac1ca8f998b2187a7f40e54') in 0.025868 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f58d415c2a81c2843b9256ad40f403eb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'abcff2ba2aa13b44eb80e186d00c890a') in 0.015580 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(16aaecc35b7f97e4f82fdc9fc6e8f15e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '39759c83d55f52dbf138946f99568278') in 0.014808 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle using Guid(163d184472aa9634fb4ed5db746b595a) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle

 -> (artifact id: '06d378ffb273eef9e3ebdd535230807f') in 0.028791 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle using Guid(5638a02ea0d6bb341a67cc84e0ca6891) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle

 -> (artifact id: 'de7e53ac5fd0b8f1b26b5d5d4bc0192d') in 0.022470 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(a6dc1395d0f194a4a91f0475758f62f7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '15bd3fe695f5164601f91cc2e90ae8a3') in 0.011038 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(072e0f739a07a10418cfb49a0009b5b7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '07a83b16b619bd6b26d35eb81a0e57ab') in 0.017706 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(1761f69cbe3f3e1469f7fbf275c82f8b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '394cf0950ae884ffe9bbf40c0bc49fcb') in 0.025260 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(2770be53a7891094380e78c3da8024e5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f6a405b62dfdf977e51f6c3dfb15eef3') in 0.011746 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll using Guid(7797bdd90594bda499481600ba98f9cd) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b2fb655844d885d938ff22151cb4e158') in 0.010980 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(873e44f19d8f1c34e89d86146d56063b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bad7268a39371d385885a6c4e751fac9') in 0.020134 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(a75ce8949a712dd46a50d8a622d27f32) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8276c44e2473878b9188b02b6efae1ab') in 0.010739 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll using Guid(d787fdf7d7e6fc8499764a9a636cd49e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e378efbe4a9d30f8c8bf8dad2280e811') in 0.011475 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f37133ff54239dcd516979a2b3ba522e') in 0.011897 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(08a594f4d0356684d8d225301012e5f2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '45acaa314d42759ff333138a087c9999') in 0.020771 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll using Guid(383c60d70df45954eb7b22a787fc977b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '56b0c1c725b05cb77da6b33cc647305d') in 0.012623 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(4844848e3bc31c84fac8d9dc7d72d567) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'be9cabfdda5194ae9a61c7f86baa65a9') in 0.019991 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(7812c439c49ee8b4aa8c76f56e595762) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4a52789950c05505eab16c28e962d408') in 0.011672 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle using Guid(88868cb8798f2cb4388a485f6e676ec5) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle

 -> (artifact id: 'ebd773e13a0943ee3893438737d5aff2') in 0.021006 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(c85e6eadd92fbcd42a47664b12429029) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd0bb0aa8a736c8ad5af0e354130be5f8') in 0.019359 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle using Guid(d85deef7279b85b40949601b7469bde0) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle

 -> (artifact id: 'c6e40c432fda4c17bad1edb68ab02c9f') in 0.022368 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle using Guid(e852ea5a977365d4d96b42e1de4a64fb) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle

 -> (artifact id: 'cd716ee9a1a402494cd98048d0f70a49') in 0.021707 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(e8f648d93ea525847bcf9583757b58af) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3b0b9cfe897e9b3eb4e5bf26f7a6b3de') in 0.013183 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle using Guid(29f3060c7d32e0d458f434862990c819) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle

 -> (artifact id: 'a4120ea3af1f4ec3efad5cc9bec6d299') in 0.020486 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(29a902e057868314b8b14371a048fe44) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '83eb3d1df2d8cd3093a605e8d1f9fe90') in 0.007538 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(99963c37cf4284e40bcb6fa9e65f6dc0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e3823c6d53632938317f342ac3ef3e9c') in 0.020236 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle using Guid(b93326077fea9c742ada931dc1f21c9d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle

 -> (artifact id: '419ecad2ecbb7a2a9bc956fa751d79bf') in 0.019282 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1a71c5a9f9f6af44980e6b76b627c5a1) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ba0a70798cf8c1b0985a5e712a5c12ab') in 0.012678 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle using Guid(2a86103927aba8741a19354e6a7a835d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle

 -> (artifact id: '418ae085e3017c79fcd12f59c5f26cb3') in 0.021578 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(7ad2254056a3796499560116508f770c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f2ed1139b04eefb0163f6b3185c61e1e') in 0.012391 seconds
Start importing Assets/Wwise/Deployment/AkWwiseSDKVersion.h using Guid(9a96c75f8f12f2a4aa0bdd71a05fd862) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f023e2e118b2cd347ab7a4be58438172') in 0.020860 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle using Guid(aa4cca52dadd8744aa73f0340b28bb28) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle

 -> (artifact id: 'bb4ed8d7d16fd662d56dace8397f461d') in 0.024934 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(ba0641c2a5cc77d4a9162719267c212b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '10e6c5ee292a9b473d4af0bbdcb4f741') in 0.011580 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll using Guid(caf2a29a27908b446a6204b7302ad48c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6773a6db1a11544048e364d261b0d009') in 0.011936 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(da02d405c5335e3458b561da6eb7ccd8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e2cd2d8151b686a87b2e183f5fb36b56') in 0.027330 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF using Guid(8b56d3066a47c9f4ba43ab170393e6dc) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a0c44c13d83889f88afb75597347940c') in 0.007700 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle using Guid(cbbe8722780d7154098af4a2a66e2797) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle

 -> (artifact id: 'b473f31aa475a9f7ba5f06b93ad33526') in 0.023289 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(1cb9dc88efb81554ea9a7514ffae891d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8b1cf938d70fbdb86535a4f2eb53fff6') in 0.010545 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle using Guid(5c600aec08190e94e968272ffb3b7d3d) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle

 -> (artifact id: '11cfffc1766e18b39d5595130b3805fc') in 0.019933 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle using Guid(6cdbc0b7cae15d941845225a5046b362) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle

 -> (artifact id: '49aa9e1eae51ea53f1b0950a3df733c1') in 0.019546 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(9c056c13cc3398042b0d89fa899adadb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '56bd57e78e5ee8f9eebadf5ced327b1e') in 0.015765 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(dc9ce3e5a915d9a47abc96c3b2013a6e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '80ec01d460f58b86505e1849b7baac39') in 0.012463 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(1d2e6677341459d4297d8d4f822ed519) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd2f7ed88165ad544213fcbc7bdce85ee') in 0.010273 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle using Guid(2db4cf13e2fab574094289813416c713) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle

 -> (artifact id: 'a3753c3f73c7830ad3d00ef3953bcda6') in 0.021543 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle using Guid(cd62d025ed2285141870e33820e09458) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle

 -> (artifact id: '94096db1d1a3dfed129e7b51600212f0') in 0.019853 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle using Guid(cdac5268899283c40b00d027a310da81) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle

 -> (artifact id: '629d44cfd3b34eb3637cacdddf0151b8') in 0.019047 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(eddccf52eb876734db95ff13044fae41) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5bc074e7a401dc17e5a1cf1dae65179b') in 0.011245 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(8e0f889c9f64e5e4591bd6193252af9d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '50946841f065242cdeda843533091ccd') in 0.015550 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '338abbeb1a192f7ffd5dbf17806d5e9a') in 0.010148 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(ae0c1e3df47eb454dbff52b1dc753c15) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ff3aa3b210405c4238c9fad13ab64355') in 0.011266 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle using Guid(ee88fd7ceaf5a7544b5a2fdb30caca48) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle

 -> (artifact id: '69844cf90fe44dde78384fb26d6bbae7') in 0.020705 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF using Guid(feed1390f4a17f14db34133144128f50) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '050f3ece962a3579f5b73f9fd6f76dd6') in 0.009835 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'cafae7bc8e11984578861997af929a53') in 0.017145 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle using Guid(5f4adbc0dda59234aa8873325eccaab8) Importer(-1,00000000000000000000000000000000) Cannot set deprecated build target 'OSXIntel' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle

Cannot set deprecated build target 'OSXIntel64' for Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle

 -> (artifact id: 'bb2484228b24be64bbe12ecdd5a158ec') in 0.021466 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(6f4530516d941a9459e12fbf9e4dfc23) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '206e21555bcf905d41ae90d57896558a') in 0.014984 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(af804a15797216e41b2720bf0d4d4397) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bbf3f0f090a1364b9b193ed592447089') in 0.018815 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBankContent.cs using Guid(009731e54ee91e74c969d6b687561512) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bd71865744b4bf4bd10381639fcac8c9') in 0.018003 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerDisable.cs using Guid(207e43f79e918e047b626dda69d96646) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0ac20951042928452d0490ffd79f5bc5') in 0.018098 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/EventDrawer.cs using Guid(5020a9865159d1e428e92aeb3cae00be) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e15dd977d50336dd92c385bd2fba4c94') in 0.020092 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerCollisionEnter.cs using Guid(7019647fb669bac48a729fd8c3342149) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f9a5ad9d1ede567d58d8367c2d4cfec7') in 0.021640 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkMIDIPostArray.cs using Guid(706958941ff3a2c4397a316c31b9daa2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '17d30c5295a9b7757020f3b1ba890479') in 0.021846 seconds
Start importing Assets/Wwise/Deployment/Components/AkEventCallbackData.cs using Guid(8022e50aa139bfb4e86bd242328af5d1) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '162e2a9ae3b9e8e23c3d4c97a7a97904') in 0.019934 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRTPCPlayableInspector.cs using Guid(809f76667a58d2243bd7eccda41aedb1) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '97b80779be8a3229cecf545eab12c1ba') in 0.021714 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelConfigType.cs using Guid(a030a8e47c381e54b852e60412682ecc) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a6ab7850c34f2e9731e0fde7ec2b1d9c') in 0.019022 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseCallbackFlags.cs using Guid(a017ea5cca1b30b4d89e217848d37691) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd5732fea75fe661eece28e4a9cf03449') in 0.020882 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerHandler.cs using Guid(a0ca8fb3dc0eca6489e84aa65e5fabb2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '720d4cf54007c584caaf1a4b4a95be8d') in 0.018574 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkSoundEngine.cs using Guid(b05269b6c1babda43af19241293cb966) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5a0a04ea48eac647a8d2a4ee062fd7d0') in 0.017164 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkUnityPluginInstallerBase.cs using Guid(c0d6cd500cf97354b80abc434da2f1c2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '51f8f2c3311bfa2478730e81f59fe183') in 0.019457 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs using Guid(d0d48ff16ff37354cae0635a64035666) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '774feaad68a5c3c1bc2fe7e615433075') in 0.016152 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkStateInspector.cs using Guid(d03d5ad92777aa048a1bcd6e4193595b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '21424bde3413ccfbfaf24920d10973e7') in 0.016736 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjPositionOffsetData.cs using Guid(e02507456ba3ebb4b8633735008da5d0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5a947aa213a932c2511db4cbfc1fe85b') in 0.047603 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSegmentInfo.cs using Guid(e08d3b3ff70861f42ab3b3b24c0c7bd6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5a1601e021eecb6ae08bc9812ad01020') in 0.018710 seconds
Start importing Assets/Wwise/Deployment/Components/AkSoundEngineController.cs using Guid(e0bddedd415524746b63c64ff8d9b2ce) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd9ec62eeecf3a36645c5dcc781916885') in 0.018729 seconds
Start importing Assets/Wwise/Deployment/Components/AkEventPlayableBehavior.cs using Guid(113bb9ce9e3ffd5439e59243cad7e522) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '75216e8e3e0ea9f7eadf3ba0f614631a') in 0.018048 seconds
Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioDebugDraw.cs using Guid(114c31abbe4bbf947afdba0ae901ecb0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd599bf86037c39777c0e8c2ac0189ea1') in 0.024146 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEvent.cs using Guid(212d71562a815cc4d88f996d15e87846) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e2ccd3583bbea149f9b2da78d68471fb') in 0.019726 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerBase.cs using Guid(419c445312767f04da6b3c5212a07418) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e6425d71f2ca2f4fbf9002ec98a50b4a') in 0.017429 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkRoomParams.cs using Guid(51c01eabff2e7b443a570b57bdfbb080) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '61dfed04e226f3e2dc012403b86895a9') in 0.018181 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseSwitch.cs using Guid(51a2de559fc083448a045e92988c5e3d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7561479a0c07f8f36654cf60ee1e80c9') in 0.017752 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkRoomManager.cs using Guid(51eafe2d43333b44fa24f74f1e8b1e97) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4466b2fc67a2102e361dc7370b01301f') in 0.017984 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkEventCallbackInfo.cs using Guid(61a17e993ee33b546bf6cc8cc6c015a5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4fbacd467233b7f4f8971118d36a289f') in 0.018450 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkInitializationSettings.cs using Guid(611697f2643d01b43bdc6ba9e3a167f5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '65de58671563314cac4152954ca52069') in 0.018848 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseObjectReference.cs using Guid(711311f5a3d011a4a9cfbd5297e0ef17) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2f42c77e669d21e4c8eb96f47913281d') in 0.020536 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkBaseArray.cs using Guid(a1e092f59a070584f9661e187233192d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5be71eb03891422cf609c446de3d730e') in 0.018068 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCurveInterpolation.cs using Guid(a1d45d50b2fbcd24c8a724f72a08fedc) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7f125e54794827504cc419c28e43e7e1') in 0.018037 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkUnityPlatformSpecificSettings_Windows.cs using Guid(a1fb842de996ddc4e9ffdf2425f57a44) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '736d9e1f499bcfe6ed0c2ba1b9a8204b') in 0.017602 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseAuxBus.cs using Guid(b1240d6dce66d1645ae19fa7829d8cf6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c1a63f9b408c912980158e8068b209c2') in 0.018561 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkObstructionOcclusionValuesArray.cs using Guid(d17160a19f95c1c469beb659d778f558) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a042691333f559859fa50d50fe3324a0') in 0.018712 seconds
Start importing Assets/Wwise/Deployment/Components/AkBank.cs using Guid(d1f1a89fa3598c644a67edc70006ab8b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '89f19bc779614d05d85cd7a48e55d878') in 0.025405 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkBaseInspector.cs using Guid(e1533a3a8145a4541ac64d58133b886f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f3eb43d6c6bc52907107115c8868f542') in 0.022793 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPreparationType.cs using Guid(e1ab05e0c8cafd64899ff6a7207ca8ce) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c0d50628f33e05f761712d14af1d28dd') in 0.019700 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkShowOnlyAttribute.cs using Guid(028d4a7de983f334aab9ce80b7d2af5d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c3ee439504eb88d6eba2210d64cc5003') in 0.017212 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkObjectInfo.cs using Guid(1228efd2795e3ef4a9b71dd79542981d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'fb941e123d89ba5aa52eb6d0cec3510f') in 0.019721 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineEventPlayable.cs using Guid(3223e1ae83677c04db9d173bfe79d7da) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a5ab799110890753329edf7a114a7c21') in 0.018815 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkImageSourceParams.cs using Guid(32fddd031bf16d94ab0ee7acecac5611) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1b2cd0771930cd25623ee889da5efd71') in 0.017807 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicPlaylistCallbackInfo.cs using Guid(42ed816808f628e4da2a956942bcfdb7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9d0b2432edccfdc589fda1b69253a59c') in 0.017617 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsSettings.cs using Guid(8267fe3409141cf4a98053b8bd1a9c11) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b46a0ce14ad258229d2c6071f05e53ea') in 0.017331 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI/AkWaapiClient.cs using Guid(82d9e7c8755c4f54eb2814bafcb546d5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e3d750440118cd9666b44655297d0920') in 0.015145 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBaseGroupType.cs using Guid(92f6ddcf2fb571442bf77117c467d4b6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2a9f754066f9e56427d5ddac0190257f') in 0.017469 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseEvent.cs using Guid(a258b6ed6f37514419398a9343f5febf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c5993c5edbd9277e00cd2fc043e644dd') in 0.019041 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkSoundEngine_Windows.cs using Guid(a2d8c7930d59fd04a8f7fac1c4d5ca52) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7f9135f52010b8801fd22da50ddac1d7') in 0.020151 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/BaseTypeDrawer.cs using Guid(a21a41b574763a640ac83716e22b47df) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e9623a12f2ee8f51a72e61bb561072a3') in 0.017319 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerExit.cs using Guid(b20ad1e45ce31a6449e1ed7c57631d8c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f25cd94b7d9b58304186c4c3cbaca773') in 0.017115 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseBankReference.cs using Guid(c22c2793049fddb4f9d86aff4ed3758a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2c9591652e16446c6a413acb4f5d30f5') in 0.019132 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Mac/AkWwiseMenu_Mac.cs using Guid(d2fe3082fb9f9944fb22195eb3068293) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '891f2de8cdd8ad61bc99290d2940cbb8') in 0.016019 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPositioningInfo.cs using Guid(e21e967cc060d5c46bcefd3b7099ca60) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2abc45aab3c66c79c1e0b94b69a2128a') in 0.021183 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseEditorSettings.cs using Guid(f2c427c6a2b36e44d9d76dcea17ed3a6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '321c4dc8e29c42fb0ae0fc0337f4cafa') in 0.026157 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObj.cs using Guid(f27db6b94e477054e96392f94dc50c9d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '02ed375cb562738c9d41e1c8604a6d3c') in 0.020178 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkSoundEngine.cs using Guid(0373982e17b33ee44997dfa37a3f5e89) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '347694d0e6c68f3bd67631743c0fec22') in 0.019831 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkBankInspector.cs using Guid(039e592a4cbac3c4e9f4bd8eb34e9b1a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'cb03a2f039ea346d23529f2f7c4a4460') in 0.021844 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkOutputSettings.cs using Guid(33c855ee31629d944b76f0e46e6dc496) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'aa28d8a568d9e0403d5b0a361ef2cfb0') in 0.017899 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkAudioAPI_Windows.cs using Guid(4369aac11ea57a34c882d18d573a0c0f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f5a3470520bc0b9ae8e68ae878b322f0') in 0.018943 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkThreadProperties_Mac.cs using Guid(43aecd2de983b2444a6bd2692513ec75) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'de58a4fcde476d8ad99f8fa7b762a25b') in 0.017367 seconds
Start importing Assets/Wwise/Deployment/Components/AkRoomPortalObstruction.cs using Guid(53c8f9324e708a3409541798bf8a7473) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '29c064a97ed33790abf6a605f14982dc') in 0.016658 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelConfig.cs using Guid(6312c92b5d7ed344e8c74756831185aa) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4a5a3e4adeb6169a3a62fdf84f2e3d6a') in 0.019785 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkPlatformInitSettings_Mac.cs using Guid(6388685a7a0d6af42a1e378c785b01ff) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b2ada97dd1e5f71a7df49e88355bac5a') in 0.018272 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseTypeMigration.cs using Guid(a3329eb0f40932842856101c06827d08) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3dd8867e6e7f5321ee1b075a0519b264') in 0.017490 seconds
Start importing Assets/Wwise/Deployment/Components/AkSurfaceReflector.cs using Guid(a3745e74c894cf44ab1f5e3fc85eea54) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '844402c0478007f58c8f549127c52c8e') in 0.020432 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineRtpcPlayable.cs using Guid(b332aa80f675bbb45acc67af4b60a233) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '214936ba18be8cd474d9d39a8eecfaa0') in 0.017490 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDeviceSettings.cs using Guid(b3e47d127838f394baa2a0050d97afa9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f6110af3f927c02678843f7c1b606338') in 0.020352 seconds
Start importing Assets/Wwise/Deployment/Components/AkObstructionOcclusion.cs using Guid(b3eb01883a0e7dd47a086ef86d13b0ac) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c1fbcde4d498af3a1b9ae698eb2fe52e') in 0.019754 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/BankDrawer.cs using Guid(c370ecebe7db9464f97781c3cc7a43b5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '05d631fe54baac4ead51d69457674714') in 0.013692 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkRoomAwareManager.cs using Guid(d3c52d743bfd79542bb7ecb39d0f02d6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b5f3c274b7a4e522e083dd84cefe4681') in 0.018499 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDynamicSequenceType.cs using Guid(e3e503b3818602945bb590d45a19c494) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4c12d85f0ef9c39c2e16d5862dee40d7') in 0.018090 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkFloorPlane.cs using Guid(143115023942ea242922dddb2e10a88d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a65faf8a296c7620f864277c9113b5e3') in 0.016988 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineRtpcTrack.cs using Guid(145c22505b002a34e806e5ab7406dc23) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '581e808f32ec0a79eaac12803ed8abcd') in 0.017046 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkUnitySettingsParser.cs using Guid(145fac906e434384abe0f4a7f00e31d8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ee86442b012afd5c592d3eea8c0e2420') in 0.019793 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkRamp.cs using Guid(247bbaf4dada3b846960b67566df6ae6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9edd617340d833522a6bf3a9c49c3f36') in 0.017427 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseAuxBusReference.cs using Guid(349962f0079c3a144b1a5c347e639b60) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'dc128671a726ca2acca07817e1c47410') in 0.017471 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBaseType.cs using Guid(643b434988f66ab46b2ef0be4afb295a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '55232b4aa5b8ab3f34b17057e688cdcf') in 0.017610 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjPositionData.cs using Guid(84c659295ef41a144b35166fb09680b7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '033130271b2f3572308d567e3dc1d15a') in 0.017744 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseRtpc.cs using Guid(94f3c537651750e46a1385392df3a79a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8570e5f978025882e265a81fca79a7bf') in 0.019564 seconds
Start importing Assets/Wwise/Deployment/Components/AkSwitch.cs using Guid(94aa552a2efec3b43b78b28416c7a91c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8013fbe9eea9e0445182ee1f6ec60500') in 0.018760 seconds
Start importing Assets/Wwise/Deployment/Components/AkInitializer.cs using Guid(a4eab75687879a445a2a2397d86a2172) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '13caa997a999df3ab343b2834c8b04de') in 0.015302 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkSourceSettingsArray.cs using Guid(d4b0a3a288067574780c39ef4162dfce) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '75761669202d345dc84c81c76fc264d9') in 0.018698 seconds
Start importing Assets/Wwise/Deployment/Components/AkEarlyReflections.cs using Guid(d47632552aa0da4428ba10a9f6e1cfc5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ba80178be201f901b6b77155957ce272') in 0.018645 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIPost.cs using Guid(f44ffb685441fb64e96bc6415877fe79) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9a8cbe32651cac1f9ab7daf777b1a935') in 0.018510 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkMacSettings.cs using Guid(0581c9fda561dcd408104009e818826d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd8f1e4406c771db7122b98b5e1a5bc7d') in 0.014580 seconds
Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioListener.cs using Guid(257865e72e0784f478546aede851ca3e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8b2779804f4eb26b399edc6781c0ae8a') in 0.018989 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkGlobalCallbackLocation.cs using Guid(45ca4b0f05f346c46ac5c4d7fe927e09) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b9664d51cc6313bca201a94a01deaa24') in 0.017722 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Windows/AkWindowsBasePathGetter.cs using Guid(45bdbb076d1d6d94590323f2fc583a8b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '294767d9c5871ff92d897f92ee936709') in 0.015769 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDICcTypes.cs using Guid(55d45e270bf1675468251c432773535d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '59836749ebba13444f97bef119f1679c') in 0.018058 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackSerializer.cs using Guid(65dd70b2ae7344b47ac0ddf6af83542c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c819f169b081b5caf4a4da09ba2f5e6d') in 0.022357 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBankCallbackInfo.cs using Guid(85f55c2d82366694c94756a1dd350057) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd6292c0994ca696313ef7508f23bea04') in 0.020920 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitorErrorLevel.cs using Guid(a5f6ebdf7a7c586409ce0dbdae4c725e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '40608544f759a6809724435dca2ab4a9') in 0.020862 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAcousticSurface.cs using Guid(a53db2988b0b4a542bf16918fc9b7d1b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b10ca509d6f95de63107213834858743') in 0.018874 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkCommunicationSettings_Mac.cs using Guid(c552721c68e162f49881bc82f4398295) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1c5bc2271782dd92909956931f729f93') in 0.021310 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkAmbientInspector.cs using Guid(d53dfd686eb93394ebe7a6985833206e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd4cd851425ff10e7f381ff1a19064bbe') in 0.034251 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMeteringFlags.cs using Guid(e5b73d35b57160048898d29c8b75b174) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0e1ff5d0c4bc0dc07b36b769e702881d') in 0.024607 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkAudioListenerInspector.cs using Guid(e56f84fb6319a8e46bf3eb819380bb31) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c2437a7d9c917d133794677655b24385') in 0.023373 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseEnter.cs using Guid(f5b351be85453d9429c156c5febd4d13) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ef95e64eb44393e04cf29083bf6ad9a5') in 0.019339 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseAcousticTextureReference.cs using Guid(06f5301867c001e498bacd60229f97b4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4d1f69e346ba00e155ff35a48b84d4b6') in 0.019613 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkPortalManager.cs using Guid(06aa992560e26564abf806d1ee35151d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9f0fce0e96625e889631bf5678f2ce08') in 0.019522 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseXMLWatcher.cs using Guid(16b50cec38ff5c04f9272f5dd9065bcd) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c1398682d1bef786dc88c04ea91c808b') in 0.019691 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitorErrorCode.cs using Guid(260ad8fb4c7552046a0cbcdabe565a40) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'aec797beb202b9a9a4ac28618e02e9ed') in 0.026304 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSpatialAudioInitSettings.cs using Guid(266f2f2fdf11fb94095ba8105be2479f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'cd90f16a77e37f4f24e17313e831c087') in 0.025448 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseObjectType.cs using Guid(36da97e70be47ef40ad74c5296e76f2f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '72fe4726ded0671b097718cc0b40ba03') in 0.024290 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjListenerList.cs using Guid(66382d6c68a15ef4fadf9154d33bb8e9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a3e07446583c90a3844218290ebe2227') in 0.024730 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomAwareObjectInspector.cs using Guid(76e9edecbeb8fff478836541f084586e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3e1dbac500c67206e6466e41b3748602') in 0.022710 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioInterruptionCallbackInfo.cs using Guid(9621c483e77aaae46912341e9b10133a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '57619dae92d1fcb5fb1a844b2dd49182') in 0.023832 seconds
Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Windows/AkWindowsPluginActivator.cs using Guid(a63f0eaa749d30f44a611b0af9c6ef79) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6b2ab4095fa77ecb5bed00a514654508') in 0.018488 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRTPCTrackInspector.cs using Guid(d6029c4e10283f049b6bc6b59dccd15b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f261e56a0e8e496e220454b883031c0b') in 0.019556 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWwisePostImportCallbackSetup.cs using Guid(d61375296f90db64c8f08d62a9102833) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f1f85c015ab8d8e6bd5c2d74b81fa242') in 0.031370 seconds
Start importing Assets/Wwise/Deployment/Components/AkAmbient.cs using Guid(e6a98c45007fbec48b47b122c40889c3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '63979fddd158bcedbdc04ebb876c2cee') in 0.024174 seconds
Start importing Assets/Wwise/Deployment/Components/AkEnvironmentPortal.cs using Guid(f6f4eb19bf6e9624c8c0668af83d0b59) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd8f2613763fec53c8e0a9209890fba4b') in 0.022256 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkDeviceDescriptionArray.cs using Guid(1727ae0e45f8ab644a08048fa14e1e3f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b73278001dc54d66c84416d72262b624') in 0.019847 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMultiPositionType.cs using Guid(27d3ed0b2b78fa04496f1b0eda516764) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '84e98e9ab1e5491d230a4c7cb873bb4e') in 0.018046 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkExternalSourceInfoArray.cs using Guid(27dc13bd1d98ffe48b4fc297a96dff15) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8a0630dc8f130a57cefb6050252dcfd1') in 0.017789 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTransform.cs using Guid(472676cd5d80a494b82275ecabf0566b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2821a376f892ff27b8aa3be951f27d42') in 0.018553 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEngine_Mac.cs using Guid(576725706ae89df469c747fcbe2c72b1) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6a40c3dcceade7525f229303ec05829d') in 0.026509 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs using Guid(57be8ec87a89d504ebd26055ce593f6a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '70485ece31c4774a4d368d6bb8abe2f8') in 0.020846 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelEmitter.cs using Guid(779cc02d97f29404799dc580470dbcdf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ac3e44bd3e62b3f6d89d827dda17df73') in 0.018924 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioSettings.cs using Guid(97b02c783899f5646844a0adeb359cc9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '675d30e50ba09c0dbb509d4fe016d0a2') in 0.018650 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewItem.cs using Guid(97cf452a36414e247bb6fe7717cf8b92) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a7e0a48e928d36eff9fcddb36ce2c218') in 0.021291 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkAcousticSurfaceArray.cs using Guid(a78ad22743298314cb4f9124cece8d7d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '31afc183b821a50b5d1596fc8f5b6de8') in 0.022728 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseTreeView.cs using Guid(b71094f0dd0ec0849be932ec38c40305) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ec581abc69d64573c4075735f467ede4') in 0.019509 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseExit.cs using Guid(d7d7e329b504e114cbeeaf7564eaade2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '04898b807d1ddfd907dcf02e2f742f7b') in 0.020773 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylistItem.cs using Guid(e7e7c8f48c39a654a821e52cda08f21f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b950dfa8fe36ab786a7abdd835f46e0b') in 0.021503 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseUp.cs using Guid(f71dc4e8f953d0c4395d8c1854c174e7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bb6b9ea1784b066ed0fda76918e951ca') in 0.018763 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkInitSettings.cs using Guid(082b5dba42395db4a8c7d1b70331c39b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'eec693e5af606a2df2b39e63d3c235eb') in 0.018689 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkIterator.cs using Guid(182a58c011a48bf4387a727c4541f9c0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '608bab3545cf60eb4dbb266ca79c8133') in 0.022530 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSourceSettings.cs using Guid(28fc2ce88f3fbe24f92fc6262e6894f4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4c40ee1365cec82e1e483efcd8b5175d') in 0.019796 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkUnityPlatformSpecificSettings_Mac.cs using Guid(28ee6c4c069b84d4091f75934d4117f7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c97a8ea50015fb5ad06f66ba71bfd423') in 0.021304 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkExternalSourceInfo.cs using Guid(389387270ef8b0043ac11ed9314388ea) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd21679714eb57812238154599a4f7680') in 0.023799 seconds
Start importing Assets/Wwise/Deployment/Components/AkSpatialAudioEmitter.cs using Guid(4831e9b5c3b18c546b3d082a5519fb71) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8e2ccf806dddb334f1bd19a65c747801') in 0.020564 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/TriggerDrawer.cs using Guid(68c0247b9d074fb42816606cf3948f9c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b97f21bed6bbae755338bd785d48634a') in 0.016557 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkQueryRTPCValue.cs using Guid(68572dba0409b7d4faa2f61c3d5113bb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '16c13d9204e5e37afc835841fb406f6e') in 0.019661 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerCollisionExit.cs using Guid(7855505801e40e64491a687fe5a90939) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '71af86b2b70c11df3e0c4d3729859a7c') in 0.018573 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerMouseDown.cs using Guid(88a4aa679b763ec49b26fad846d6ef86) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '034cb933a3b2d418936fa419e166700b') in 0.019896 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkChannelOrdering.cs using Guid(881aa347d38c79746bb2ff9ac83bbc6f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '097889de3a3e9573092b0da648bcb954') in 0.024224 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs using Guid(980c88fda8ae4f3489149c0c917ee9b7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9514b0882cabb1bf2acb2c9155340b24') in 0.022920 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkDiffractionPathInfoArray.cs using Guid(983c486ff8e310e4ba335b963a8cb0fc) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '466534c810c6f86a432d58e91ccbb765') in 0.020543 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseInitializationSettings.cs using Guid(a82173ad83f26b94287e79474c64c613) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0cb42e44779694ccc045312d363d5ea2') in 0.021738 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/AcousticTextureDrawer.cs using Guid(a8a3130bc06b40d49ba95b95826f585b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '60067a0aa049bca474a0bac5d59fd0e3') in 0.019101 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Windows/AkWwiseMenu_Windows.cs using Guid(a8d7eeba658ca8745a7143a83b17fac4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '16318bcd76fae0bf466e80a23ddf8801') in 0.016394 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseComponentPicker.cs using Guid(a8edac4c6b1bbac4c8986a9e55a858a0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7463919f0ae5ed08c901aec9a3474679') in 0.020699 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkGameObjListenerListDrawer.cs using Guid(a8ee090f839bf50408c83560cdb2f6fe) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9cf518e7a17d3d29c96294adc37ec9e7') in 0.019796 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseWWUBuilder.cs using Guid(b8d49e03365c8374a9efab91ece3883f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bb3c4fcd85e4bdf178119fb1b6e6afc6') in 0.018172 seconds
Start importing Assets/Wwise/Deployment/Components/AkRoomPortal.cs using Guid(e8ebe44e536b3d24190d9bf194f8f6e7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '963fefd85b90d28b35499d410b9f600a') in 0.021002 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkEnumFlagAttribute.cs using Guid(e8fb86fce0896964ea74043208ef2552) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '76fef512b17437992443a4308a95dd49') in 0.022899 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/RTPCDrawer.cs using Guid(f8d5dfffbe7b19040ab0c1175991bc57) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5b94b2e344b9964f06da749df1c5fd29') in 0.017195 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkGroupType.cs using Guid(09c19c4cd8fe6484a97699d83b456ba2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '90db8ee5a870fcc95d4f3a10edd83cde') in 0.019563 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkThreadProperties_Windows.cs using Guid(099bc5d3bdda02f43bb16c03d31b4679) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8f1df364e1303c411a4d5bab48992cff') in 0.020278 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkVertex.cs using Guid(092e1fff5f8571f4bb9cdde1c390c31c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '10ad24ee3895e9b5dae627c112c1d096') in 0.019036 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventTypes.cs using Guid(19904601476d58c4c8d12fb446e832ef) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'edb0b7ff165e0f55444921e56385a3f7') in 0.023692 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkChannelEmitterArray.cs using Guid(19c0f3d1cde4f884b8938e2e6e006327) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '560d05d5613fc45e9d738ebd94b85e18') in 0.023719 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkObstructionOcclusionValues.cs using Guid(293ed02532890b647817c1b179a45a0f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e6c2d38d6690a7869e2e87a629ea7ffd') in 0.024152 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSourceChannelOrdering.cs using Guid(299e0516eb44a964d9753858fc4f7f92) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8e76e2ffaa44f4d5f1c30f0b9315814e') in 0.022573 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseAcousticTexture.cs using Guid(395afa703d795b84a8bc19a462c9a7a9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '77cabf839335d71a47b0bd679276b075') in 0.023346 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackType.cs using Guid(6960ad49a4f5a054ba01d0db752de081) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '505fa1634017af0ba34a153ae9aabf5f') in 0.023755 seconds
Start importing Assets/Wwise/Deployment/Components/AkEmitterObstructionOcclusion.cs using Guid(696b0e79afa8c8f488bc5457df688a7d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ec0d90e4fc453b27480a3d5b4005dfdd') in 0.024346 seconds
Start importing Assets/Wwise/Deployment/Components/AkEnvironment.cs using Guid(692e16fdf21b6ae468a8a3cd39348200) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0a5dc2e61a429e3f1832d20e3909da75') in 0.024157 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionPathInfo.cs using Guid(696fa6b66d76ed64c9599d0ef2911098) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '189433af94fe7c95f4e6250e096009b2') in 0.021057 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Mac/AkSoundEnginePINVOKE_Mac.cs using Guid(79fbac8b42fb0fd46a40a95d5b0ab85d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '21a2d9224a000d8389eb39280da5dc02') in 0.027067 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkXboxOneUtils.cs using Guid(8924aeb16cd6593468c3e6137eee4659) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1d4578d2d6258ab02c037e62c687c78c') in 0.020335 seconds
Start importing Assets/Wwise/Deployment/Components/AkState.cs using Guid(99b3ab61e0f25f44ba5be56f14dd716e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3a35c9b510ae0567bdd56835b858c7b9') in 0.019317 seconds
Start importing Assets/Wwise/Deployment/Components/AkRoomAwareObject.cs using Guid(993b3937fde4a704eb1c8b379a97410c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd55040b60268c024818f6aedcc1bfcd2') in 0.020763 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerEnter.cs using Guid(996ff7da7303c51408d093f0adc26418) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2951e3fd79cf5d1d0c90e8f06aea0e65') in 0.020226 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/StateDrawer.cs using Guid(a9b78ad0a40c12d488b748ac06aa2e7a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '87e3f7471c8c8b9f769113c19eec1fe1') in 0.017444 seconds
Start importing Assets/Wwise/Deployment/Components/AkEventPlayable.cs using Guid(a9de598acfbc7a54c85091c89428811d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '69062d8c3ffd792883b878480ea214bd') in 0.020635 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseRtpcReference.cs using Guid(b970bf2906600d142bf17beed92ebdb7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2e2408fc89a60da1ee99b8a99e7e0e7a') in 0.021826 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkSpatialAudioListenerInspector.cs using Guid(b943c187a96bfac4d86758da2faa4edf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3b7414b3c8e26947af7b433d00875e76') in 0.021679 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPanningRule.cs using Guid(b9ae58f8806311f4a822263069529dc3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ac571a030dc168c57bb4967c0796573c') in 0.019503 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkConnectionType.cs using Guid(d94922171c2ba884ca44aa673c4792cb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ac792648371625c50e973f06cb0f1117') in 0.019618 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkActionOnEventType.cs using Guid(e9584663b54a1b14b970d918c6683ee1) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'faf38122bf08a97baf502259999401f7') in 0.020632 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseBank.cs using Guid(0ad33e200a1714f43b7e78c27d753840) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a9d32687f0d30e3e344b14e47281d99c') in 0.019777 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseState.cs using Guid(2a84427d5737e0d4688091514b3bd64b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '820f2a77366fb287a9a579a129e2e139') in 0.020105 seconds
Start importing Assets/Wwise/Deployment/Components/AkAudioListener.cs using Guid(4ae335524e949404bb57f1612ec4b9b5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5186223d6d705109616d19646d81e91b') in 0.019865 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkAudioInputManager.cs using Guid(4a6d2518a64fb4641aaf22375662c5ed) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '09307ff71b02e797c5b6f22e78b30b05') in 0.022276 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDeviceDescription.cs using Guid(6a7e6745abc40574cadd9dec44ca3fa8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'dec7c47db606e7967c1bc4fda5406ffa') in 0.021818 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkUtilities.cs using Guid(6a2f034196b4f6c448adf573e7cb04ea) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '89d6ab353c6122652947868b47b7b639') in 0.029462 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkObjectInfoArray.cs using Guid(7a8e634c9ee8d914b9931774db23c9f3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f8a2ad6863ca3ced5e7c854764be5cf4') in 0.020907 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewControl.cs using Guid(9a7360fbd94d7c84ba25149e09c00079) Importer(-1,00000000000000000000000000000000) There are inconsistent line endings in the 'Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewControl.cs' script. Some are Mac OS X (UNIX) and some are Windows.
This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands.

 -> (artifact id: '9008441fb4b2d5d9cc808a44e776bed6') in 0.031412 seconds
Start importing Assets/Wwise/Deployment/Components/AkEventTrack.cs using Guid(ba455072133a0544aad15c27f57514ef) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c638894d10c2d28e102759660e35f852') in 0.018693 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkPlatformInitSettings_Windows.cs using Guid(ba49b40c6b5c4184b8665d1c1f778b1a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '80a243dc50d45e8feb368d600cdf5e47') in 0.019986 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkWSAUtils.cs using Guid(ba6dc7559e291d04a89db2d890f7074a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '25ffc0ba0e64aaa6a786f890d1bdf3a2') in 0.018697 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkVector.cs using Guid(ca5c79a8a33172640a400e6926f1ae65) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '669745568cfdb17f40f5c60ad7ad6363') in 0.019746 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkBusHierarchyFlags.cs using Guid(caae90d09c3df2940a46dc008540a75c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '72560c5d9af9381206b5962fd945dced') in 0.022726 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseStateReference.cs using Guid(da2228710d4534f4bbbf09cae8e507e0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '543ea5cb3c5d321d572b16a87bd9debb') in 0.021341 seconds
Start importing Assets/Wwise/Deployment/Components/AkAmbientLargeModePositioner.cs using Guid(da37d49e036a3cf4bb6a17e6f506ccc3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'eff3e3c69fc5d876ce60adb99775e2b4') in 0.017292 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectData.cs using Guid(ead0573e8a141b8439f16a00ea902a44) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5256eed89fefbb95ce05ea85ff987683') in 0.021381 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseTypes/AkWwiseTrigger.cs using Guid(ea87af3f61f93d04d8693e431b3bab74) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '747962862a26ab22ee4053174f11fde3') in 0.020092 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseSwitchGroupReference.cs using Guid(ead763eca402fa047a3594e01b51b4f6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f0c17dcd874ec7e5ea62f649bbb184cc') in 0.019909 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTriangle.cs using Guid(fa27f5e93b03f3643b8d1ebce8c73e2b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '96ba9199ec5bbec07947bb9c7c9ae630') in 0.020037 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkUnityEventHandlerInspector.cs using Guid(4b5645b53695972468201e16d0b4f9fb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bfca54158a46d6ffc1561fbe0de7af0f') in 0.020408 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioDeviceState.cs using Guid(4b883402ba621044c9258a9be864d90a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f09d7e8055a9607f50c80127fe26d343') in 0.019523 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkStreamMgrSettings.cs using Guid(4b5e0fd4c4cbbaf42bce76c82c98038b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0b134cecd54bd931a75fc4acc5c9063c') in 0.021162 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDynamicSequenceItemCallbackInfo.cs using Guid(5b255f5ef44b73b4cbbb066806ed1411) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '01c0c8925bd7ce983082316c950201f5') in 0.022697 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkReflectionPathInfoArray.cs using Guid(6b276d7a41816a443a972fa851779ec8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8882497bbc9267fbfae90ec9e01e1bc9') in 0.021175 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkSoundEnginePINVOKE_Windows.cs using Guid(6b2ab758aec1ba14e9c7c5a7a97cf34d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6b9f0ffedbff73e04a96c7e933df6a95') in 0.029723 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseTriggerReference.cs using Guid(6b1f2e8fb79fbe04a8f34e9b2da1c8aa) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '86013b3b65cde126af0e88960c81d833') in 0.023482 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkEnvironmentPortalInspector.cs using Guid(7bf953ad6f9c2f2479344c21950554fe) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3f0ee44dece6536b65c7cd0347151df6') in 0.027576 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Timeline/AkTimelineEventTrack.cs using Guid(8b823c1a0a235894ba3b7745110ac39a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '371ea5ccdc4a6dfa43d364ee213b0309') in 0.023957 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkPositionArray.cs using Guid(8b6caafc2e039dc4594fb2dd58ecdd3f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4b161f427639e7f4049e1823b1aa85dd') in 0.024500 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicSyncCallbackInfo.cs using Guid(9b91814dccc3934448cb01b653358e7d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '026d806dbf2b385944ede0a02ce7200b') in 0.024940 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkImageSourceSettings.cs using Guid(9b599529588f6794aa7d8d38a98ee495) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3d8062eb28d7e71b252498a907e9dfc2') in 0.027323 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkEventInspector.cs using Guid(abd0974a5a8122641aae02ce00ad542f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a53dc8815dc634406ef280a62c73f3ad') in 0.025752 seconds
Start importing Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs using Guid(ab7e28e1da9f141488912947cb7d1b43) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9dda2998ac00c8bc92253453c8a78123') in 0.022774 seconds
Start importing Assets/Wwise/Deployment/Components/AkEvent.cs using Guid(db32bda40fdd612469c878cf01da5105) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '04457f17cd4c09a204c17ebb41839551') in 0.019191 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkCallbackInfo.cs using Guid(fb465a3bb3aeb8640affe36a6e79d2b7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2fcc3975b84f6a37cd82bb52e711c83c') in 0.019355 seconds
Start importing Assets/Wwise/Extensions/AkSoundEngine.extensions.cs using Guid(1ccfe25d16c8eec49b1d2eb89a794b17) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '37fa9c0d9d3aa863bb31e84cd9da3f3a') in 0.019039 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPluginType.cs using Guid(4cc07fe38020364469d43f356f275a95) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'aaa05101a220238261273e8acfb5db62') in 0.020680 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioSourceChangeCallbackInfo.cs using Guid(5cbb6d11a8df2fb45b607ae5dd17ff0b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '771f5c00979cfb408a7616acc36852c5') in 0.018193 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/Ak3DPositionType.cs using Guid(6c6b4bf4927a5fc4ebb96d3b3e6782aa) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b484bd493566f95f70633c648f157d3b') in 0.020114 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/WAAPI/AkWaapiClient_PINVOKE.cs using Guid(9c7463136c268114ca31d1f880c8893d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7d78a5a6cc6ac5dd3dca8319a17346f9') in 0.017195 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkTriangleArray.cs using Guid(9c9b0059eacece54aa96e30d7eb53d82) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e5b03e732889b0f2d5126c0efc2cf53a') in 0.019639 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDurationCallbackInfo.cs using Guid(9c1fcbba544bf7d4db250578917ca9fe) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '92b3fbb309e21c40aeeab6e2c7f08450') in 0.018034 seconds
Start importing Assets/Wwise/Deployment/Components/AkRTPCPlayable.cs using Guid(aced2414bbc6a004899e4ae2e874e87a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'cc88072a9007d449b23a89a3d59f62b1') in 0.018564 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Windows/AkCommunicationSettings_Windows.cs using Guid(accec1e0c2e65a046b288aa5b323fb60) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '32d26e570d169644e353b1e1175852a7') in 0.019039 seconds
Start importing Assets/Wwise/Deployment/Components/AkRoom.cs using Guid(ccc628e0c5921f7479852cfe921ddf1d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'db4dbcebe7d8b84f200d72f6f01db91e') in 0.017865 seconds
Start importing Assets/Wwise/Deployment/Components/AkRTPCTrack.cs using Guid(dca565f6e709b0c4682dbc5eece157f6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1c2ef0e8104144ab94acad48608e1baf') in 0.017788 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Mac/AkMacBasePathGetter.cs using Guid(ec12c54a24b9f5f4fb47ca2b339aad2e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '590fedd446c3f3814f64b6727a035f3b') in 0.015922 seconds
Start importing Assets/Wwise/Deployment/Components/AkTriggerEnable.cs using Guid(ec1821531aa54b54b8d70bb45100ecca) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '57efa5d530752e264636894053c5274b') in 0.018045 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSpeakerPanningType.cs using Guid(0d15edab47d162e439720cc271aec6a7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '24c6b0c10f013083ac37eddde6c534d6') in 0.019382 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkLogger.cs using Guid(0df9150c992261642a97258fcce19236) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '69146a4629fab887c3c218774cbe8e99') in 0.018687 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkTaskContext.cs using Guid(1df26658c897e714bbc973da3461bb64) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '83bce48c9a90578fdc8d02e33f3402da') in 0.020058 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkReflectionPathInfo.cs using Guid(2d0074edd11ee8245b130e5b04d67154) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2fcd07a30bca559ac1a1b9c3189321cd') in 0.018974 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/Arrays/AkAuxSendArray.cs using Guid(3d3e766880bd0c54ca592daa80206013) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '9b0f71a8c8567a9223c05df8fb33493a') in 0.020799 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/AuxBusDrawer.cs using Guid(9d5b2820ff422854f99e22fc0ba4805c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '295dcc978a5b004ee1963098ac1b3033') in 0.017140 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjPosOffsetData.cs using Guid(9d9cbd2cf98d7844ba120ac0a6a50ed0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '15cf44b3a02476998340d846e7303427') in 0.018054 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkGameObjectInspector.cs using Guid(ad844eba12e53c64eb2d08ff39a42bf2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '799c1a8c9d2a5b1ee199472ac1ae5c2c') in 0.017980 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylistArray.cs using Guid(ad0d504abd7aa87419172b4dca788149) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5eb133a273a65d2eed9114cfbcd8ac00') in 0.018620 seconds
Start importing Assets/Wwise/Deployment/Components/AkGameObjEnvironmentData.cs using Guid(adcfa58950ada274581dcaadc423c852) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '86d7d6ef6f0f820cb3f9278e756b948e') in 0.020984 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwisePicker.cs using Guid(cdeb2cbe3583f7447a23f97c1d86f3f8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ba5829b48cb02adf28bba85d9d323d0b') in 0.019764 seconds
Start importing Assets/Wwise/Editor/WwiseTypes/SwitchDrawer.cs using Guid(fd16f04a81c6dc64986c3fcff74bf9e9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1d2d036e6b43361f6c8caf40daa87c96') in 0.018333 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMIDIEventCallbackInfo.cs using Guid(fdb9a575d339d684e9eca0fd96a75847) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a096a9cdc201ea69c7484d16aabb7de7') in 0.023016 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkPlaylist.cs using Guid(fd9b7c25b6107b04bb9daa6e6dc5155b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1042f699552a65d5b8fe0f09c3c7099b') in 0.020761 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseStateGroupReference.cs using Guid(0e72cc3e5b2e00e41bd595068b549224) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd4f00b814b82e4bc8d0719fd0b7cab26') in 0.019063 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkBankManager.cs using Guid(1e627da541f5c2441a49746cbfeb6251) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '560a79bbac3b55d1c3b3dc3af2e6f06a') in 0.022892 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkEnvironmentInspector.cs using Guid(1ecd8234067f60b419187d914b714193) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1e9c6deb2ce12f92d49f073160179dbf') in 0.021882 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkSwitchInspector.cs using Guid(2ee58e63ff30727448f72aa77eead843) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '430c4f993d34a1f41799f5e20b3f6130') in 0.019134 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkSerializedCallbackHeader.cs using Guid(4e15cb2949a5d8d4894f54dc08ee171a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd693a69a37551bb0edfde40afe9f13b4') in 0.019150 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseXMLBuilder.cs using Guid(4e69147cd181c894b8462776150443e2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd8866dac95dc5867cf5535aa9d495010') in 0.021202 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomPortalInspector.cs using Guid(4e5bc05f7b6298b46b06f5063baf3847) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '20d3055946a28c6252c52e64c5201605') in 0.020558 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkUnityBuilderBase.cs using Guid(5e967587f11723e48b0743bde9ce80c4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0ec7fada91e5309e9091227c88c1822b') in 0.021664 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseEventReference.cs using Guid(6ef9016339588f1468b0a265018b774b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '994f3088725430f54d84f1a4269788d2') in 0.016826 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkRoomInspector.cs using Guid(7e40ecdd247d6c54e87e10fd7699af5c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'fa5411bafe282bba50b2e80c7555b298') in 0.017124 seconds
Start importing Assets/Wwise/Editor/EditorPlatformHelpers/Mac/AkMacPluginActivator.cs using Guid(8eec92b5e27478e47b87fa90fc596a73) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8ce3cb4afc5b137c3c37ec7a9894a550') in 0.018259 seconds
Start importing Assets/Wwise/Editor/WwiseComponents/AkEventPlayableInspector.cs using Guid(8e0dcf9375fafaf43be30b114efb3934) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6da04d1c113a18e6a6d23ccfd2573b73') in 0.018809 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkBasePathGetter.cs using Guid(9ea2121d226d14f4690e94515989d318) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '72ded594f61f4661a46a6d6a5a315499') in 0.018899 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs using Guid(aee3cc797557ac847ad0a71ddbcfb35f) Importer(-1,00000000000000000000000000000000) There are inconsistent line endings in the 'Assets/Wwise/Editor/WwiseWindows/AkWwiseProjectInfo.cs' script. Some are Mac OS X (UNIX) and some are Windows.
This might lead to incorrect line numbers in stacktraces and compiler errors. Many text editors can fix this using Convert Line Endings menu commands.

 -> (artifact id: 'f1bcceca1c94f357754cca8fdf22ecb8') in 0.032998 seconds
Start importing Assets/Wwise/Editor/WwiseMenu/Common/AkWwiseIdConverter.cs using Guid(ae895f2c4b974b744a3bcb9278fc337f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '204f91ef8994627a440aa2465a014f40') in 0.021908 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AKRESULT.cs using Guid(be12f857e76ce9943a7636d14862ef2e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5c805c1517f1bddb890e4c89dc4251ed') in 0.025894 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMonitoringCallbackInfo.cs using Guid(be98c1f24cb96714ea0258f71378040f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'cbf3968a363b0452eefe6e19d7232253') in 0.021548 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAuxSendValue.cs using Guid(de42b0e06a8b9ec41a9da98bef2437ed) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f605bcfc2a26e3a455e8564f340a71e4') in 0.022995 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkCommonPlatformSettings.cs using Guid(def3896dc7e1e2740997389b0157b447) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '122f12b0e5fbfc283c346b501f7f8cfe') in 0.020016 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/Ak3DSpatializationMode.cs using Guid(dea89fb38739e4646ad2ffd06ddc8425) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0b9655b9851ca7ed1ebba4626dfbe2ba') in 0.019458 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkResourceMonitorDataSummary.cs using Guid(eec5ea7ea6bbf9849bc4814165fbfcc3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4a28380c1d9eac369500cadeb75ca1f6') in 0.019931 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMarkerCallbackInfo.cs using Guid(fed250863d5900f4bad552829d05981c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f10f61087975211b2aa92b4bcd01c753') in 0.017868 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkDiffractionFlags.cs using Guid(fe66cffa0179e084d960d46c715dd153) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '585ced9ee685902fa17414f727b98b16') in 0.017562 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkAudioFormat.cs using Guid(fe3bedc0739a6e2409dabc2128d6ecff) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '99a88c5808a100864fb937f90ef2ed27') in 0.017913 seconds
Start importing Assets/Wwise/Deployment/Components/AkMemBankLoader.cs using Guid(4f9aca49f53350d43ad236969cf19bdf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '096c72f2e71f85d1394a6e581572e86c') in 0.018493 seconds
Start importing Assets/Wwise/Deployment/Components/AkTerminator.cs using Guid(7f59ececaab17294eb4b3fa30426bc72) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a30a6597b784d1cb18b6cf6442867a56') in 0.016537 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/WwiseObjects/WwiseSwitchReference.cs using Guid(af5d3be874e467c4ba76e417c2fac362) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd8070c65a210bc02991b4cf49590ed27') in 0.018472 seconds
Start importing Assets/Wwise/Deployment/API/Handwritten/Common/AkSoundEngine.cs using Guid(dfdee7d1e9b90064fb64e5c1ff28af99) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e9bb2b7bcc906c1c37ce72435f98a995') in 0.019112 seconds
Start importing Assets/Wwise/Deployment/API/Generated/Common/AkMusicSettings.cs using Guid(ef3e90463c67f524a86707830bc9d404) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2c2c38355653ab87d458b71a42002e2c') in 0.019709 seconds
Registering precompiled user dll's ...
Registered in 0.068429 seconds.
- Starting script compilation
- Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
Deleting stamp file at Library/ScriptAssemblies/BuiltinAssemblies.stamp
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 6.921538 seconds
- Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll in 0.990407 seconds
- Finished script compilation in 8.052185 seconds
Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs(30,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'

Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(56,9): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'

Assets\Scripts\Gameplay\Weapons\ConstantParticleWeapon.cs(87,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'

Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(24,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'

Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(33,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'

Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(35,13): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'

Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(41,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'

Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(43,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'

Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(49,9): warning CS0618: 'ParticleSystem.enableEmission' is obsolete: 'enableEmission property is deprecated. Use emission.enabled instead.'

Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs(60,13): warning CS0618: 'ParticleSystem.playbackSpeed' is obsolete: 'playbackSpeed property is deprecated. Use main.simulationSpeed instead.'

Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(165,13): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'

Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs(203,13): warning CS0618: 'ParticleSystem.startColor' is obsolete: 'startColor property is deprecated. Use main.startColor instead.'

Assets\Scripts\UI\ConsoleController.cs(45,40): warning CS0067: The event 'ConsoleController.VisibilityChanged' is never used

Assets\Scripts\Sector Display\SectorRenderer.cs(70,17): warning CS0414: The field 'SectorRenderer._tourIndex' is assigned but its value is never used

Assets\Shaders\Compute\Stardust\Stardust.cs(37,19): warning CS0414: The field 'Stardust._maxTemperature' is assigned but its value is never used

Assets\Scripts\UI\ContextMenu.cs(31,18): warning CS0414: The field 'ContextMenu._hasDropdown' is assigned but its value is never used

Assets\Scripts\UI\ConsoleView.cs(14,7): warning CS0414: The field 'ConsoleView._didShow' is assigned but its value is never used

Assets\Scripts\UI\InventoryMenu.cs(26,17): warning CS0414: The field 'InventoryMenu._currentPanel' is assigned but its value is never used

Assets\Scripts\Editor\DatabaseInspector.cs(35,18): warning CS0414: The field 'DatabaseInspector._ctrlDown' is assigned but its value is never used

AssetDatabase: script compilation time: 8.696385s
Begin MonoManager ReloadAssembly
Native extension for WindowsStandalone target not found
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Refreshing native plugins compatible for Editor in 119.38 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
WwiseUnity: Plugins successfully activated for Profile in Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:560)
AkPluginActivator:.cctor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:118)
AkMacPluginActivator:.cctor () (at Assets/Wwise/Editor/EditorPlatformHelpers/Mac/AkMacPluginActivator.cs:7)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])

(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs Line: 560)

Refreshing native plugins compatible for Editor in 2.39 ms, found 8 plugins.
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(4472244a158ca074f8826e27f7301387) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1623b7e0a7fbd4caf984d17ca3bfae17') in 0.013912 seconds
DisplayProgressbar: Populating Wwise Picker
Invoked RoslynAnalysisRunner static constructor.
RoslynAnalysisRunner will not be running.
RoslynAnalysisRunner has terminated.
Mono: successfully reloaded assembly
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl.dll
Fallback handler could not load library C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Mono/lib/libdl
- Completed reload, in  6.963 seconds
Platform modules already initialized, skipping
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Refreshing native plugins compatible for Editor in 3.52 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: InitialScriptRefreshV2(NoUpdateAssetOptions) scanfilter:  ... 1 filters
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.pdb using Guid(902791fc9fc546b4283e01fb8741ab7f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '73a3814d7d46b34c3cc4b8d705e0e6c3') in 0.008044 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.pdb using Guid(e1a6abff91bc67642ac2455174d37ae4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '09cc73449dc312041d0ce71111092a56') in 0.008318 seconds
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Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.pdb using Guid(8ac0172827cd1c24eb68640002109b3e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '89eda0d89c86d006735f6f67f4d03725') in 0.008168 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.pdb using Guid(cb51078bbfea13c4aa80a2822f93542f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a76a8b7cf9ba5e1bd729dd5d22ba5bb7') in 0.007128 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.ilk using Guid(dc2a38dcdb261c54d919be9805fd6e9d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7fc19c7ce1e299c7e6d200f73a2f1aaa') in 0.007631 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.pdb using Guid(2dd29c76555fa2a4bbf987d773a75541) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'fd0d12e48236df599e78e305dc585cf8') in 0.007276 seconds
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.ilk using Guid(2e8706d3ec796b2489e7686f5626753f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6fa89022857950a74425f2dbbe57f748') in 0.007479 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(c1673e5df63425d41ababcccabd68bb9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd869fb48bd6916ed8e6b8e62545ad7a0') in 0.012955 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(02f69eb976fbba84bbb84ddcba5b2e55) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'da034c0afda8b8b0a0b602066d748096') in 0.006905 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Info.plist using Guid(55ee0f5b9701fce48b510e6d3468f9c7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '81a271e1d528ca87b91074adb39de77b') in 0.008172 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(177d637d127eb7a43bc2b85741e395de) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e72a2c77fe1feb4141c344b532fc6966') in 0.007109 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(2d038322db4364540bf92fba82cda88a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '32203308eea595bc112614f9cb6dcda9') in 0.009046 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Info.plist using Guid(bfd935e45bad28f44bbe193fb5e6ad37) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6626557139f7a7a46b7e142d12ae891b') in 0.007287 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(50cb6da243637b940a6494f8cb4796a8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4b3026abdac8cd616008f341fed74e4d') in 0.008960 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(0103bc56146c7924b8cac466d6f79d49) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'beb39cc99d10e73009f90e8c3c447f65') in 0.008399 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(e47011f7912c3144c9d68d59d3fd792a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '87967b2b5f02fe0e670757f4840298d0') in 0.008263 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(c979f16dc48e18b46961cae544605d41) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b6907f74f9c0f79cef7a85fa2aa30cee') in 0.007454 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle/Contents/MacOS/AkSoundEngine using Guid(f933049ffda7376459c6144e9b738077) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c2e46d61f354076d315bb0fcbc84e963') in 0.008512 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle/Contents/MacOS/AkWaapiClient using Guid(4a2fc9efff3029145820334898f86806) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1fe8a3ada1916b7cb1fefd3d89cd6398') in 0.008345 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(1441fc1d1eaedc94db6b2c5561ffd2ce) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'caa5b87f66cb09c261af5422b5afae7f') in 0.008360 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(37f06be573ae7be4790fc02d9ce5bb36) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e1141d32ca1d5a292915527a108bef18') in 0.007486 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(573ec2827e2386f4f817f1cfa1c304e4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '64ed83f3cdd6359036ff85e840e7f658') in 0.007950 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(d81d685a0297d0f4791908203cc37885) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '210790157c913deb37f5bdb61241cb11') in 0.007245 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle.dSYM/Contents/Resources/DWARF/AkSoundEngine using Guid(f934d13868e896d4aaa193a6e4248c50) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '47e5d2d8fc3f508d6a96de4096aa5e9a') in 0.007839 seconds
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle.dSYM/Contents/Resources/DWARF/AkWaapiClient using Guid(7ef44bd3aaa435f49899b97497cc87b9) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '186ae00d4baac35279ae745b3cb37b59') in 0.007149 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/switch_nor.png using Guid(d0b560c4ef4b1d44d97ae417055ffed7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8da81ab79075e28221e17787a9a5b1b8') in 0.028983 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/soundbank_nor.png using Guid(51abe634289795e4d9fafd2ce1d28116) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '25875f5f2b0f1360598e0f83bca1c888') in 0.021050 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/folder_nor.png using Guid(a102eaaf309c38e41baee0b7698c14b0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '867c4f9124ad4d7ada5469b47a00c620') in 0.023393 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/workunit_nor.png using Guid(8202173dfb6157245a30863811304f73) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ca426c0b4e1b6cd6c8f71645018a4ae7') in 0.020459 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_nochild.png using Guid(839226de575fba443b3c1a232ffa10b2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bc98d5deb2904d58c746c54c731dab75') in 0.024430 seconds
Start importing Assets/Wwise/Gizmos/WwiseAudioSpeaker.png using Guid(83de9e399eab5d440a14235147e67fbd) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a2835ad8c3ac84ac9743f967fdb69a6c') in 0.022091 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/event_nor.png using Guid(d3feef44436b9aa4092b6b45d55d2dc0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '545ed211ac1e279a0bcac6e7e198a865') in 0.023822 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/guide.png using Guid(e35b9c6abe93a684f9686aca2561c0f8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'caef6d38531ea195a751e44ef43d405f') in 0.024115 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/state_nor.png using Guid(b4a4dd4a51a5e744f9e3ecbc4db05455) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '33020d22f4a0664e6cf2a967e8162bcd') in 0.022127 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/acoustictexture_nor.png using Guid(f4fa0defa881c3d45a6ca3f3db94050b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '01120d1560d6c70a1685c7ceddc174b1') in 0.025587 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/switchgroup_nor.png using Guid(f51a8799ae017fc46a0949f57a4f702d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a394e83282ded8f9974cb78d7b403af0') in 0.022715 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_nochild.png using Guid(061fc0b99975d6f4eb55a64200bf0c5e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '24ded4aba3ac0582b3b06e42d699e18c') in 0.023293 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_collapsed.png using Guid(a7f9fcc2ecce8f7478ae2f6de409942b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3ee0c8f7bba3c0face0627926136e85d') in 0.022411 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/physical_folder_nor.png using Guid(b75f20779f9695744951441b12bd565c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1cb783bf213ff0a3ba55a909bce224b1') in 0.024873 seconds
Start importing Assets/Wwise/Gizmos/wwise_white_on_gray.png using Guid(c769ba37b8d8a014598770130042f3d8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3fc9e0c50a56fc90fc0eb2acdb40098e') in 0.025461 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_collapsed.png using Guid(188fd98bf9367b84e80795aada26cb3b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '27f5cb5781f221dca6b45ae32c93d907') in 0.025648 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/bus_nor.png using Guid(a8e1173389c9ce845bf56c1259471c77) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '09a4c8ac1d4a420eccbc2b6f5c4ff94c') in 0.024566 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/normal_unchecked.png using Guid(c880219eea0d9e64584b4a62490642fb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f47dd9067c897673fd51e6ffb8eb5b6b') in 0.027647 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/auxbus_nor.png using Guid(9ce3605aa022e374f98c0da669b8b585) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '590f5cc32dc18752272d0b0b2b11ce47') in 0.027297 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/blank.png using Guid(dc9bfba978b458f44b1b273395f07b31) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '72de939fa904c5cb5139e589d1f3273a') in 0.022942 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/normal_checked.png using Guid(fc0c9b6b752dfc6459c26c5cac3421c7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3e682dcd32fffe2679fc51c34af3178f') in 0.025178 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/gameparameter_nor.png using Guid(6de8acd95771c154c9110b754d31e0a0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2524a7ca93b49d5e292b7458a7f99659') in 0.028088 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/selected_background_color.png using Guid(ddde50ae929395442b64b1ed625c5af6) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '480bd06915037a11e46ac3a4bb8e43ae') in 0.029261 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/middle_sibling_expanded.png using Guid(ce42c317bad654d4b804748797564ad3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0dabb28fcccb1a5ed5aa4b686b2f2fc2') in 0.028435 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/stategroup_nor.png using Guid(feba5b3b388999d4c8a43947656947a4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '0ffb05386c26563b95dbf44fd64674a8') in 0.024914 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/last_sibling_expanded.png using Guid(6f0f23c3f0283f646b39001def2a7225) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd2df4d2316f9cf31ef548516a98cdc44') in 0.023953 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/wproj.png using Guid(8ff94a25535f16942a3f4661699b4954) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '358a5a906b85264f71b3ec6be27198ae') in 0.027453 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewHoverSkin.guiskin using Guid(2716874578bbdc149977623ccca83173) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ed696d61e36c7684d49fd16e0229cae9') in 0.017273 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewSelectedSkin.guiskin using Guid(3859982a9047adc42a22c54f55d80715) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd16d116acdb106696d3df18635ed3b43') in 0.017345 seconds
Start importing Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewUnselectedSkin.guiskin using Guid(2fe53dada2fb8c1448de52e4d7925c8c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '8983cc7dce43a9f47267aae2bb0cc241') in 0.017092 seconds
Start importing Assets/Wwise/Version.txt using Guid(14aed8b172a1ceb4f823a354fec65b04) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f659ad9ca104db4b24c4a155c52f2735') in 0.020307 seconds
Start importing Assets/WwiseSettings.xml using Guid(49e6ab291d3ffe7419ed9aa64a07b435) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd5b370918294927d35f1f8322e46b8e5') in 0.018359 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Refreshing native plugins compatible for Editor in 4.51 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 2.916632 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport) scanfilter: 
RefreshProfiler: Total: 2916.606ms
	InvokeBeforeRefreshCallbacks: 0.542ms
	ApplyChangesToAssetFolders: 0.068ms
	Scan: 102.979ms
	OnSourceAssetsModified: 0.616ms
	InitializeImportedAssetsSnapshot: 9.096ms
	GetAllGuidsForCategorization: 0.720ms
	CategorizeAssets: 103.612ms
	ImportAndPostprocessOutOfDateAssets: 2681.820ms (65.119ms without children)
		ImportManagerImport: 1383.089ms (6.346ms without children)
			ImportInProcess: 1375.954ms
			UpdateCategorizedAssets: 0.790ms
		PostProcessAllAssets: 1219.577ms
		ReloadImportedAssets: 0.045ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.903ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.595ms
		OnDemandSchedulerStart: 1.810ms
		RestoreLoadedAssetsState: 3.239ms
	UpdateImportedAssetsSnapshot: 7.439ms
	ReloadSourceAssets: 0.935ms
	UnloadImportedAssets: 0.309ms
	Hotreload: 5.165ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.209ms
	UnloadStreamsBegin: 0.028ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.715ms
	GetLoadedSourceAssetsSnapshot: 6.764ms
	PersistCurrentRevisions: 0.779ms
	UnloadStreamsEnd: 0.535ms
	GenerateScriptTypeHashes: 4.664ms
	Untracked: 0.710ms
Application.AssetDatabase.Refresh End
RefreshInfo: StopAssetImportingV2(ForceSynchronousImport) scanfilter: 
RefreshProfiler: Total: 12.717ms
Refresh completed in 0.227976 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 227.956ms
Initializing Unity extensions:
Unloading 287 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 208.6 MB.
System memory in use after: 207.4 MB.

Unloading 909 unused Assets to reduce memory usage. Loaded Objects now: 4509.
Total: 6.939000 ms (FindLiveObjects: 0.523200 ms CreateObjectMapping: 0.124700 ms MarkObjects: 5.115800 ms  DeleteObjects: 1.173800 ms)

ProgressiveSceneManager::Cancel()
WwiseUnity: Running install setup...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:30)

(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 30)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 197.5 MB.
System memory in use after: 197.8 MB.

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4510.
Total: 5.685500 ms (FindLiveObjects: 0.461000 ms CreateObjectMapping: 0.104700 ms MarkObjects: 5.096400 ms  DeleteObjects: 0.022200 ms)

Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkWaapiClient.dll using Guid(038705e663d72a549a2cd4555463316a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'adfa2993775261ce1c9f3648f741a6a6') in 0.014387 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 5.05 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1238.095ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.065ms
	Scan: 7.839ms
	OnSourceAssetsModified: 0.108ms
	InitializeImportedAssetsSnapshot: 6.384ms
	GetAllGuidsForCategorization: 1.478ms
	CategorizeAssets: 11.128ms
	ImportAndPostprocessOutOfDateAssets: 1184.211ms (3.814ms without children)
		ImportManagerImport: 18.054ms (2.972ms without children)
			ImportInProcess: 15.041ms
			UpdateCategorizedAssets: 0.041ms
		PostProcessAllAssets: 1151.514ms
		ReloadImportedAssets: 0.452ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.872ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.516ms
		OnDemandSchedulerStart: 0.464ms
		RestoreLoadedAssetsState: 2.446ms
	UpdateImportedAssetsSnapshot: 6.076ms
	ReloadSourceAssets: 1.944ms
	UnloadImportedAssets: 0.306ms
	Hotreload: 5.647ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.196ms
	UnloadStreamsBegin: 0.732ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.525ms
	GetLoadedSourceAssetsSnapshot: 4.833ms
	PersistCurrentRevisions: 0.322ms
	UnloadStreamsEnd: 0.046ms
	Untracked: 10.329ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkSoundEngine.dll using Guid(600cbefc6a0e75d4193f21f40faffb53) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '35fda62f31aa29a9f76a62aa2ad7cd19') in 0.017913 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.85 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1333.712ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.083ms
	Scan: 6.634ms
	OnSourceAssetsModified: 0.052ms
	InitializeImportedAssetsSnapshot: 8.544ms
	GetAllGuidsForCategorization: 1.025ms
	CategorizeAssets: 7.451ms
	ImportAndPostprocessOutOfDateAssets: 1287.054ms (3.992ms without children)
		ImportManagerImport: 21.448ms (2.702ms without children)
			ImportInProcess: 18.706ms
			UpdateCategorizedAssets: 0.040ms
		PostProcessAllAssets: 1249.637ms
		ReloadImportedAssets: 0.466ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
		InitializingProgressBar: 0.005ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.421ms
		OnDemandSchedulerStart: 0.395ms
		RestoreLoadedAssetsState: 2.464ms
	UpdateImportedAssetsSnapshot: 7.336ms
	ReloadSourceAssets: 1.782ms
	UnloadImportedAssets: 0.369ms
	Hotreload: 5.598ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.296ms
	UnloadStreamsBegin: 0.028ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.531ms
	GetLoadedSourceAssetsSnapshot: 5.421ms
	PersistCurrentRevisions: 2.611ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 5.203ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMcDSP.bundle using Guid(5638a02ea0d6bb341a67cc84e0ca6891) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'de7e53ac5fd0b8f1b26b5d5d4bc0192d') in 0.016672 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akpitchshifter' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.55 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 71.304ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkPitchShifter.dll using Guid(99963c37cf4284e40bcb6fa9e65f6dc0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6e3b124c85707e0ad7b5c16d0ebd860d') in 0.015970 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'auro' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 5.95 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1241.165ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.091ms
	Scan: 7.518ms
	OnSourceAssetsModified: 0.055ms
	InitializeImportedAssetsSnapshot: 8.366ms
	GetAllGuidsForCategorization: 0.954ms
	CategorizeAssets: 6.885ms
	ImportAndPostprocessOutOfDateAssets: 1194.884ms (2.854ms without children)
		ImportManagerImport: 20.643ms (3.741ms without children)
			ImportInProcess: 16.852ms
			UpdateCategorizedAssets: 0.050ms
		PostProcessAllAssets: 1158.186ms
		ReloadImportedAssets: 0.878ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.007ms
		InitializingProgressBar: 0.005ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.409ms
		OnDemandSchedulerStart: 0.434ms
		RestoreLoadedAssetsState: 2.744ms
	UpdateImportedAssetsSnapshot: 7.726ms
	ReloadSourceAssets: 1.673ms
	UnloadImportedAssets: 0.456ms
	Hotreload: 6.693ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.431ms
	UnloadStreamsBegin: 0.029ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.730ms
	GetLoadedSourceAssetsSnapshot: 5.284ms
	PersistCurrentRevisions: 0.386ms
	UnloadStreamsEnd: 0.025ms
	Untracked: 5.700ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/Auro.dll using Guid(1761f69cbe3f3e1469f7fbf275c82f8b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ae2069fb2c373f52aa706a1305e7f25e') in 0.016268 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 6.49 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1286.892ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.084ms
	Scan: 7.448ms
	OnSourceAssetsModified: 0.085ms
	InitializeImportedAssetsSnapshot: 9.459ms
	GetAllGuidsForCategorization: 1.147ms
	CategorizeAssets: 6.137ms
	ImportAndPostprocessOutOfDateAssets: 1240.403ms (3.632ms without children)
		ImportManagerImport: 19.473ms (2.505ms without children)
			ImportInProcess: 16.934ms
			UpdateCategorizedAssets: 0.034ms
		PostProcessAllAssets: 1205.527ms
		ReloadImportedAssets: 0.383ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.811ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.441ms
		OnDemandSchedulerStart: 0.388ms
		RestoreLoadedAssetsState: 2.242ms
	UpdateImportedAssetsSnapshot: 7.505ms
	ReloadSourceAssets: 1.587ms
	UnloadImportedAssets: 0.293ms
	Hotreload: 7.323ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.249ms
	UnloadStreamsBegin: 0.022ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.598ms
	GetLoadedSourceAssetsSnapshot: 5.521ms
	PersistCurrentRevisions: 0.431ms
	UnloadStreamsEnd: 0.029ms
	Untracked: 5.067ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'e205dcf832993e377fff4ca6f800b450') in 0.017103 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'izotope' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 6.35 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 72.783ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/iZotope.dll using Guid(a6dc1395d0f194a4a91f0475758f62f7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3fbaa6eb82ef7ca9127d2503eba1c8d6') in 0.017165 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.11 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1367.145ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.067ms
	Scan: 8.098ms
	OnSourceAssetsModified: 0.052ms
	InitializeImportedAssetsSnapshot: 8.567ms
	GetAllGuidsForCategorization: 1.203ms
	CategorizeAssets: 9.989ms
	ImportAndPostprocessOutOfDateAssets: 1320.043ms (3.670ms without children)
		ImportManagerImport: 20.514ms (2.890ms without children)
			ImportInProcess: 17.572ms
			UpdateCategorizedAssets: 0.052ms
		PostProcessAllAssets: 1283.385ms
		ReloadImportedAssets: 0.381ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.901ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.435ms
		OnDemandSchedulerStart: 0.344ms
		RestoreLoadedAssetsState: 2.675ms
	UpdateImportedAssetsSnapshot: 7.733ms
	ReloadSourceAssets: 1.791ms
	UnloadImportedAssets: 0.495ms
	Hotreload: 4.712ms
	FixTempGuids: 0.010ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
	UnloadStreamsBegin: 0.019ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.633ms
	GetLoadedSourceAssetsSnapshot: 5.350ms
	PersistCurrentRevisions: 0.302ms
	UnloadStreamsEnd: 0.063ms
	Untracked: 4.550ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkStereoDelay.bundle using Guid(d85deef7279b85b40949601b7469bde0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c6e40c432fda4c17bad1edb68ab02c9f') in 0.017916 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 5.58 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 74.444ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkPitchShifter.bundle using Guid(aa4cca52dadd8744aa73f0340b28bb28) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bb4ed8d7d16fd662d56dace8397f461d') in 0.016783 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'masteringsuite' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 5.83 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 73.826ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MasteringSuite.dll using Guid(383c60d70df45954eb7b22a787fc977b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bb17a9a6da3e0ba7ab69f185841294e0') in 0.017698 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 5.47 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1206.631ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.081ms
	Scan: 6.824ms
	OnSourceAssetsModified: 0.056ms
	InitializeImportedAssetsSnapshot: 7.398ms
	GetAllGuidsForCategorization: 0.981ms
	CategorizeAssets: 6.884ms
	ImportAndPostprocessOutOfDateAssets: 1163.510ms (2.695ms without children)
		ImportManagerImport: 21.863ms (3.515ms without children)
			ImportInProcess: 18.304ms
			UpdateCategorizedAssets: 0.044ms
		PostProcessAllAssets: 1127.603ms
		ReloadImportedAssets: 0.883ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.863ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms
		OnDemandSchedulerStart: 0.422ms
		RestoreLoadedAssetsState: 1.702ms
	UpdateImportedAssetsSnapshot: 7.057ms
	ReloadSourceAssets: 1.448ms
	UnloadImportedAssets: 0.324ms
	Hotreload: 6.248ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.236ms
	UnloadStreamsBegin: 0.020ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.518ms
	GetLoadedSourceAssetsSnapshot: 4.715ms
	PersistCurrentRevisions: 0.321ms
	UnloadStreamsEnd: 0.026ms
	Untracked: 6.036ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedGrain.bundle using Guid(ee88fd7ceaf5a7544b5a2fdb30caca48) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '69844cf90fe44dde78384fb26d6bbae7') in 0.016563 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.48 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 74.159ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '70afb7f8c945ab1d19d0fda13a612293') in 0.005737 seconds
Multiple plugins with the same name 'akconvolutionreverb' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.87 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1270.062ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.059ms
	Scan: 5.982ms
	OnSourceAssetsModified: 0.048ms
	InitializeImportedAssetsSnapshot: 7.219ms
	GetAllGuidsForCategorization: 0.949ms
	CategorizeAssets: 7.785ms
	ImportAndPostprocessOutOfDateAssets: 1229.483ms (3.190ms without children)
		ImportManagerImport: 9.299ms (2.803ms without children)
			ImportInProcess: 6.452ms
			UpdateCategorizedAssets: 0.044ms
		PostProcessAllAssets: 1203.394ms
		ReloadImportedAssets: 0.459ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.815ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.447ms
		OnDemandSchedulerStart: 0.320ms
		RestoreLoadedAssetsState: 2.551ms
	UpdateImportedAssetsSnapshot: 9.006ms
	ReloadSourceAssets: 1.424ms
	UnloadImportedAssets: 0.285ms
	Hotreload: 4.471ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.198ms
	UnloadStreamsBegin: 0.019ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.567ms
	GetLoadedSourceAssetsSnapshot: 5.465ms
	PersistCurrentRevisions: 0.316ms
	UnloadStreamsEnd: 0.038ms
	Untracked: 4.748ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkConvolutionReverb.dll using Guid(1d2e6677341459d4297d8d4f822ed519) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3d4cded0dc09538c1f027b7c2175cf88') in 0.020355 seconds
Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 7.74 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1291.281ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.088ms
	Scan: 7.851ms
	OnSourceAssetsModified: 0.069ms
	InitializeImportedAssetsSnapshot: 7.665ms
	GetAllGuidsForCategorization: 1.284ms
	CategorizeAssets: 10.740ms
	ImportAndPostprocessOutOfDateAssets: 1239.295ms (4.174ms without children)
		ImportManagerImport: 25.912ms (3.924ms without children)
			ImportInProcess: 21.932ms
			UpdateCategorizedAssets: 0.057ms
		PostProcessAllAssets: 1195.480ms
		ReloadImportedAssets: 0.835ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.030ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
		OnDemandSchedulerStart: 0.572ms
		RestoreLoadedAssetsState: 3.764ms
	UpdateImportedAssetsSnapshot: 7.041ms
	ReloadSourceAssets: 2.386ms
	UnloadImportedAssets: 0.341ms
	Hotreload: 8.454ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.307ms
	UnloadStreamsBegin: 0.033ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.987ms
	GetLoadedSourceAssetsSnapshot: 6.764ms
	PersistCurrentRevisions: 0.325ms
	UnloadStreamsEnd: 0.025ms
	Untracked: 3.661ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Release/AkSoundEngine.dll using Guid(f23798a81d383ac409ecbd952ca0d6fb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4c6fb9030fabc970c0c557a632bd0963') in 0.004257 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.13 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1172.876ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.091ms
	Scan: 5.752ms
	OnSourceAssetsModified: 0.061ms
	InitializeImportedAssetsSnapshot: 7.361ms
	GetAllGuidsForCategorization: 0.983ms
	CategorizeAssets: 6.528ms
	ImportAndPostprocessOutOfDateAssets: 1134.482ms (3.328ms without children)
		ImportManagerImport: 7.120ms (2.450ms without children)
			ImportInProcess: 4.641ms
			UpdateCategorizedAssets: 0.029ms
		PostProcessAllAssets: 1110.979ms
		ReloadImportedAssets: 0.367ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.828ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.409ms
		OnDemandSchedulerStart: 0.384ms
		RestoreLoadedAssetsState: 1.960ms
	UpdateImportedAssetsSnapshot: 9.104ms
	ReloadSourceAssets: 1.331ms
	UnloadImportedAssets: 0.310ms
	Hotreload: 4.673ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.300ms
	UnloadStreamsBegin: 0.026ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.571ms
	GetLoadedSourceAssetsSnapshot: 4.947ms
	PersistCurrentRevisions: 0.321ms
	UnloadStreamsEnd: 0.023ms
	Untracked: 4.111ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkSoundEngine.bundle using Guid(9e16a889d43817d40b9f16dcff22a4b4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a716bdbd2dc4bfe02a3d2ff96f4db269') in 0.017450 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akrecorder' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.87 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 67.447ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkRecorder.dll using Guid(a75ce8949a712dd46a50d8a622d27f32) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a6addaf680bdf6808cffb4d0a1058b3f') in 0.015505 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.47 ms, found 28 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1280.865ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.093ms
	Scan: 8.043ms
	OnSourceAssetsModified: 0.052ms
	InitializeImportedAssetsSnapshot: 7.364ms
	GetAllGuidsForCategorization: 0.942ms
	CategorizeAssets: 8.452ms
	ImportAndPostprocessOutOfDateAssets: 1235.454ms (3.968ms without children)
		ImportManagerImport: 18.749ms (2.653ms without children)
			ImportInProcess: 16.068ms
			UpdateCategorizedAssets: 0.028ms
		PostProcessAllAssets: 1201.707ms
		ReloadImportedAssets: 0.453ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.876ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.446ms
		OnDemandSchedulerStart: 0.431ms
		RestoreLoadedAssetsState: 2.238ms
	UpdateImportedAssetsSnapshot: 6.582ms
	ReloadSourceAssets: 1.686ms
	UnloadImportedAssets: 0.314ms
	Hotreload: 5.073ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.434ms
	UnloadStreamsBegin: 0.033ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.590ms
	GetLoadedSourceAssetsSnapshot: 5.853ms
	PersistCurrentRevisions: 0.348ms
	UnloadStreamsEnd: 0.020ms
	Untracked: 5.110ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkPitchShifter.dll using Guid(1cb9dc88efb81554ea9a7514ffae891d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '56a4315d14b99be41393c6da9e935bcc') in 0.006281 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.28 ms, found 27 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1256.989ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.076ms
	Scan: 6.820ms
	OnSourceAssetsModified: 0.050ms
	InitializeImportedAssetsSnapshot: 6.973ms
	GetAllGuidsForCategorization: 1.154ms
	CategorizeAssets: 7.619ms
	ImportAndPostprocessOutOfDateAssets: 1214.238ms (3.176ms without children)
		ImportManagerImport: 9.981ms (2.950ms without children)
			ImportInProcess: 6.980ms
			UpdateCategorizedAssets: 0.051ms
		PostProcessAllAssets: 1189.583ms
		ReloadImportedAssets: 0.473ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.817ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.509ms
		OnDemandSchedulerStart: 0.412ms
		RestoreLoadedAssetsState: 2.685ms
	UpdateImportedAssetsSnapshot: 6.597ms
	ReloadSourceAssets: 1.639ms
	UnloadImportedAssets: 0.352ms
	Hotreload: 4.813ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.203ms
	UnloadStreamsBegin: 0.022ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.607ms
	GetLoadedSourceAssetsSnapshot: 4.858ms
	PersistCurrentRevisions: 0.327ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 6.213ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2ed225a5a3b081e3a36231e099a9a64e') in 0.005658 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.62 ms, found 27 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 53.406ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libMasteringSuite.bundle using Guid(5c600aec08190e94e968272ffb3b7d3d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '11cfffc1766e18b39d5595130b3805fc') in 0.015081 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.14 ms, found 27 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 61.978ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkConvolutionReverb.dll using Guid(d13ecc1b92e451543a53ab59036b1acf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '97e3081305105211270042122e1dc78f') in 0.004626 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedair' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.00 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1264.305ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.085ms
	Scan: 6.597ms
	OnSourceAssetsModified: 0.052ms
	InitializeImportedAssetsSnapshot: 6.887ms
	GetAllGuidsForCategorization: 1.093ms
	CategorizeAssets: 7.661ms
	ImportAndPostprocessOutOfDateAssets: 1224.349ms (3.616ms without children)
		ImportManagerImport: 7.981ms (2.671ms without children)
			ImportInProcess: 5.265ms
			UpdateCategorizedAssets: 0.045ms
		PostProcessAllAssets: 1200.480ms
		ReloadImportedAssets: 0.387ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.836ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.520ms
		OnDemandSchedulerStart: 0.340ms
		RestoreLoadedAssetsState: 2.183ms
	UpdateImportedAssetsSnapshot: 8.003ms
	ReloadSourceAssets: 1.682ms
	UnloadImportedAssets: 0.384ms
	Hotreload: 4.618ms
	FixTempGuids: 0.006ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.231ms
	UnloadStreamsBegin: 0.021ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.675ms
	GetLoadedSourceAssetsSnapshot: 4.799ms
	PersistCurrentRevisions: 0.303ms
	UnloadStreamsEnd: 0.058ms
	Untracked: 3.805ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedAir.dll using Guid(dc9ce3e5a915d9a47abc96c3b2013a6e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b47f2a720913242f70d6a1ae1bdfa088') in 0.017679 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 5.11 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1376.572ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.089ms
	Scan: 6.914ms
	OnSourceAssetsModified: 0.057ms
	InitializeImportedAssetsSnapshot: 8.152ms
	GetAllGuidsForCategorization: 1.490ms
	CategorizeAssets: 8.411ms
	ImportAndPostprocessOutOfDateAssets: 1330.541ms (3.354ms without children)
		ImportManagerImport: 20.691ms (2.534ms without children)
			ImportInProcess: 18.122ms
			UpdateCategorizedAssets: 0.036ms
		PostProcessAllAssets: 1295.399ms
		ReloadImportedAssets: 0.383ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.808ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.456ms
		OnDemandSchedulerStart: 0.709ms
		RestoreLoadedAssetsState: 2.163ms
	UpdateImportedAssetsSnapshot: 6.575ms
	ReloadSourceAssets: 1.393ms
	UnloadImportedAssets: 0.329ms
	Hotreload: 5.907ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.276ms
	UnloadStreamsBegin: 0.038ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.843ms
	GetLoadedSourceAssetsSnapshot: 5.021ms
	PersistCurrentRevisions: 0.316ms
	UnloadStreamsEnd: 0.023ms
	Untracked: 5.770ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkSoundEngine.dll using Guid(072e0f739a07a10418cfb49a0009b5b7) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '40accc3ca21eacb64a67f9d3a7dbdadc') in 0.007350 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.64 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1199.173ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.064ms
	Scan: 6.296ms
	OnSourceAssetsModified: 0.052ms
	InitializeImportedAssetsSnapshot: 7.785ms
	GetAllGuidsForCategorization: 0.924ms
	CategorizeAssets: 7.149ms
	ImportAndPostprocessOutOfDateAssets: 1157.039ms (3.500ms without children)
		ImportManagerImport: 10.677ms (2.866ms without children)
			ImportInProcess: 7.772ms
			UpdateCategorizedAssets: 0.039ms
		PostProcessAllAssets: 1132.300ms
		ReloadImportedAssets: 0.509ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.948ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.416ms
		OnDemandSchedulerStart: 0.423ms
		RestoreLoadedAssetsState: 2.550ms
	UpdateImportedAssetsSnapshot: 5.712ms
	ReloadSourceAssets: 1.492ms
	UnloadImportedAssets: 0.386ms
	Hotreload: 4.178ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.234ms
	UnloadStreamsBegin: 0.021ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.843ms
	GetLoadedSourceAssetsSnapshot: 5.783ms
	PersistCurrentRevisions: 0.285ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 5.612ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libiZotope.bundle using Guid(cd62d025ed2285141870e33820e09458) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '94096db1d1a3dfed129e7b51600212f0') in 0.014640 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akreflect' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.96 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 58.635ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkReflect.dll using Guid(8e0f889c9f64e5e4591bd6193252af9d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '5d92099e8c9171a3dda081c16632cd1f') in 0.014139 seconds
Multiple plugins with the same name 'aktimestretch' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.56 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1245.358ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.060ms
	Scan: 5.544ms
	OnSourceAssetsModified: 0.048ms
	InitializeImportedAssetsSnapshot: 6.527ms
	GetAllGuidsForCategorization: 0.958ms
	CategorizeAssets: 8.080ms
	ImportAndPostprocessOutOfDateAssets: 1205.310ms (3.220ms without children)
		ImportManagerImport: 18.123ms (3.170ms without children)
			ImportInProcess: 14.907ms
			UpdateCategorizedAssets: 0.045ms
		PostProcessAllAssets: 1172.210ms
		ReloadImportedAssets: 0.594ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.837ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.437ms
		OnDemandSchedulerStart: 0.641ms
		RestoreLoadedAssetsState: 2.124ms
	UpdateImportedAssetsSnapshot: 7.120ms
	ReloadSourceAssets: 1.154ms
	UnloadImportedAssets: 0.430ms
	Hotreload: 5.286ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.194ms
	UnloadStreamsBegin: 0.017ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.961ms
	GetLoadedSourceAssetsSnapshot: 5.539ms
	PersistCurrentRevisions: 0.453ms
	UnloadStreamsEnd: 0.024ms
	Untracked: 3.770ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTimeStretch.dll using Guid(63bca32047d2fb045b52eeb8c1bd7a49) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '68e9565fe9be9c13e9dd10d450587ce7') in 0.018664 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.40 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1299.900ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.103ms
	Scan: 7.591ms
	OnSourceAssetsModified: 0.058ms
	InitializeImportedAssetsSnapshot: 8.811ms
	GetAllGuidsForCategorization: 1.175ms
	CategorizeAssets: 9.397ms
	ImportAndPostprocessOutOfDateAssets: 1253.106ms (3.072ms without children)
		ImportManagerImport: 21.990ms (2.836ms without children)
			ImportInProcess: 19.117ms
			UpdateCategorizedAssets: 0.038ms
		PostProcessAllAssets: 1216.949ms
		ReloadImportedAssets: 0.488ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.816ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.462ms
		OnDemandSchedulerStart: 0.337ms
		RestoreLoadedAssetsState: 1.682ms
	UpdateImportedAssetsSnapshot: 7.307ms
	ReloadSourceAssets: 1.398ms
	UnloadImportedAssets: 0.369ms
	Hotreload: 3.934ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.324ms
	UnloadStreamsBegin: 0.033ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.805ms
	GetLoadedSourceAssetsSnapshot: 4.777ms
	PersistCurrentRevisions: 0.302ms
	UnloadStreamsEnd: 0.023ms
	Untracked: 6.689ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTimeStretch.bundle using Guid(2db4cf13e2fab574094289813416c713) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a3753c3f73c7830ad3d00ef3953bcda6') in 0.015098 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.42 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 62.622ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRoomVerb.bundle using Guid(b93326077fea9c742ada931dc1f21c9d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '419ecad2ecbb7a2a9bc956fa751d79bf') in 0.015676 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.75 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 66.342ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkRecorder.bundle using Guid(163d184472aa9634fb4ed5db746b595a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '06d378ffb273eef9e3ebdd535230807f') in 0.015205 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akstereodelay' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.93 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 68.991ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkStereoDelay.dll using Guid(c85e6eadd92fbcd42a47664b12429029) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c7118cc71a437db64e4ec1b73de2ddac') in 0.013775 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.83 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1236.522ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.087ms
	Scan: 6.825ms
	OnSourceAssetsModified: 0.047ms
	InitializeImportedAssetsSnapshot: 7.099ms
	GetAllGuidsForCategorization: 1.141ms
	CategorizeAssets: 7.587ms
	ImportAndPostprocessOutOfDateAssets: 1193.677ms (4.037ms without children)
		ImportManagerImport: 17.415ms (3.167ms without children)
			ImportInProcess: 14.194ms
			UpdateCategorizedAssets: 0.053ms
		PostProcessAllAssets: 1158.506ms
		ReloadImportedAssets: 0.368ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.077ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms
		OnDemandSchedulerStart: 0.479ms
		RestoreLoadedAssetsState: 3.458ms
	UpdateImportedAssetsSnapshot: 7.804ms
	ReloadSourceAssets: 1.914ms
	UnloadImportedAssets: 0.288ms
	Hotreload: 5.694ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.238ms
	UnloadStreamsBegin: 0.021ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.023ms
	GetLoadedSourceAssetsSnapshot: 6.301ms
	PersistCurrentRevisions: 0.406ms
	UnloadStreamsEnd: 0.029ms
	Untracked: 3.137ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f68d913e0adaa550781be25239097269') in 0.006063 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.20 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 56.948ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkTremolo.bundle using Guid(f58c81189bd2ab04789a68c764333870) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7765a0640ac1ca8f998b2187a7f40e54') in 0.014890 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.22 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 64.324ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkGuitarDistortion.bundle using Guid(cdac5268899283c40b00d027a310da81) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '629d44cfd3b34eb3637cacdddf0151b8') in 0.014799 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.30 ms, found 26 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 67.292ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTimeStretch.dll using Guid(9c056c13cc3398042b0d89fa899adadb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f97d4acc4a337bfc85e6a429fcf2c089') in 0.004980 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedimpact' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 5.50 ms, found 25 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1329.042ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.084ms
	Scan: 6.319ms
	OnSourceAssetsModified: 0.054ms
	InitializeImportedAssetsSnapshot: 9.566ms
	GetAllGuidsForCategorization: 0.928ms
	CategorizeAssets: 7.474ms
	ImportAndPostprocessOutOfDateAssets: 1282.050ms (3.344ms without children)
		ImportManagerImport: 8.551ms (2.740ms without children)
			ImportInProcess: 5.773ms
			UpdateCategorizedAssets: 0.039ms
		PostProcessAllAssets: 1257.477ms
		ReloadImportedAssets: 0.514ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.814ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.512ms
		OnDemandSchedulerStart: 0.401ms
		RestoreLoadedAssetsState: 2.472ms
	UpdateImportedAssetsSnapshot: 7.963ms
	ReloadSourceAssets: 1.379ms
	UnloadImportedAssets: 0.289ms
	Hotreload: 6.239ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.240ms
	UnloadStreamsBegin: 0.031ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.529ms
	GetLoadedSourceAssetsSnapshot: 5.796ms
	PersistCurrentRevisions: 0.392ms
	UnloadStreamsEnd: 0.026ms
	Untracked: 6.640ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedImpact.dll using Guid(6f4530516d941a9459e12fbf9e4dfc23) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '269d9ddc65313b594c8abc2708c5e38a') in 0.017843 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'msspatial' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.25 ms, found 25 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1274.434ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.065ms
	Scan: 8.796ms
	OnSourceAssetsModified: 0.060ms
	InitializeImportedAssetsSnapshot: 8.337ms
	GetAllGuidsForCategorization: 1.092ms
	CategorizeAssets: 8.363ms
	ImportAndPostprocessOutOfDateAssets: 1228.659ms (3.690ms without children)
		ImportManagerImport: 21.876ms (2.949ms without children)
			ImportInProcess: 18.877ms
			UpdateCategorizedAssets: 0.050ms
		PostProcessAllAssets: 1190.632ms
		ReloadImportedAssets: 0.576ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.850ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
		OnDemandSchedulerStart: 0.339ms
		RestoreLoadedAssetsState: 2.952ms
	UpdateImportedAssetsSnapshot: 7.291ms
	ReloadSourceAssets: 1.987ms
	UnloadImportedAssets: 0.357ms
	Hotreload: 3.846ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.216ms
	UnloadStreamsBegin: 0.020ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.503ms
	GetLoadedSourceAssetsSnapshot: 6.628ms
	PersistCurrentRevisions: 0.298ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 4.181ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MSSpatial.dll using Guid(f58d415c2a81c2843b9256ad40f403eb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '18cffc9423d85d23c57a59beee542541') in 0.016056 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akflanger' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.29 ms, found 25 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1178.363ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.073ms
	Scan: 6.052ms
	OnSourceAssetsModified: 0.051ms
	InitializeImportedAssetsSnapshot: 7.042ms
	GetAllGuidsForCategorization: 0.919ms
	CategorizeAssets: 6.149ms
	ImportAndPostprocessOutOfDateAssets: 1140.691ms (2.852ms without children)
		ImportManagerImport: 18.996ms (2.467ms without children)
			ImportInProcess: 16.499ms
			UpdateCategorizedAssets: 0.030ms
		PostProcessAllAssets: 1109.447ms
		ReloadImportedAssets: 0.383ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.709ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.420ms
		OnDemandSchedulerStart: 0.392ms
		RestoreLoadedAssetsState: 1.563ms
	UpdateImportedAssetsSnapshot: 5.925ms
	ReloadSourceAssets: 1.279ms
	UnloadImportedAssets: 0.258ms
	Hotreload: 3.850ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.194ms
	UnloadStreamsBegin: 0.027ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.112ms
	GetLoadedSourceAssetsSnapshot: 3.910ms
	PersistCurrentRevisions: 0.344ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 5.380ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkFlanger.dll using Guid(4844848e3bc31c84fac8d9dc7d72d567) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ee2824f3cf145d045584ebb58df5ec3a') in 0.017516 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.39 ms, found 25 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1282.581ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.060ms
	Scan: 7.470ms
	OnSourceAssetsModified: 0.060ms
	InitializeImportedAssetsSnapshot: 7.923ms
	GetAllGuidsForCategorization: 0.994ms
	CategorizeAssets: 7.108ms
	ImportAndPostprocessOutOfDateAssets: 1239.239ms (3.065ms without children)
		ImportManagerImport: 20.881ms (2.597ms without children)
			ImportInProcess: 18.247ms
			UpdateCategorizedAssets: 0.037ms
		PostProcessAllAssets: 1205.117ms
		ReloadImportedAssets: 0.414ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.800ms
		InitializingProgressBar: 0.002ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.421ms
		OnDemandSchedulerStart: 0.310ms
		RestoreLoadedAssetsState: 2.110ms
	UpdateImportedAssetsSnapshot: 6.119ms
	ReloadSourceAssets: 1.351ms
	UnloadImportedAssets: 0.281ms
	Hotreload: 4.001ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.206ms
	UnloadStreamsBegin: 0.021ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.613ms
	GetLoadedSourceAssetsSnapshot: 5.216ms
	PersistCurrentRevisions: 1.957ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 5.050ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedAir.dll using Guid(da02d405c5335e3458b561da6eb7ccd8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '55835515bc729bb1d14977b4f917593f') in 0.005129 seconds
Multiple plugins with the same name 'mcdsp' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.95 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1240.374ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.075ms
	Scan: 7.692ms
	OnSourceAssetsModified: 0.054ms
	InitializeImportedAssetsSnapshot: 8.954ms
	GetAllGuidsForCategorization: 0.890ms
	CategorizeAssets: 6.824ms
	ImportAndPostprocessOutOfDateAssets: 1198.643ms (3.232ms without children)
		ImportManagerImport: 8.998ms (3.052ms without children)
			ImportInProcess: 5.884ms
			UpdateCategorizedAssets: 0.061ms
		PostProcessAllAssets: 1176.097ms
		ReloadImportedAssets: 0.411ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.843ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.427ms
		OnDemandSchedulerStart: 0.393ms
		RestoreLoadedAssetsState: 1.657ms
	UpdateImportedAssetsSnapshot: 6.582ms
	ReloadSourceAssets: 1.539ms
	UnloadImportedAssets: 0.332ms
	Hotreload: 3.495ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.203ms
	UnloadStreamsBegin: 0.019ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.499ms
	GetLoadedSourceAssetsSnapshot: 4.625ms
	PersistCurrentRevisions: 0.323ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 5.182ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/McDSP.dll using Guid(e8f648d93ea525847bcf9583757b58af) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '20bdc612a8765c9968428928b3b14f08') in 0.017168 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aktremolo' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.48 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1242.022ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.059ms
	Scan: 6.411ms
	OnSourceAssetsModified: 0.047ms
	InitializeImportedAssetsSnapshot: 7.396ms
	GetAllGuidsForCategorization: 0.865ms
	CategorizeAssets: 6.276ms
	ImportAndPostprocessOutOfDateAssets: 1202.562ms (3.506ms without children)
		ImportManagerImport: 20.109ms (2.475ms without children)
			ImportInProcess: 17.599ms
			UpdateCategorizedAssets: 0.035ms
		PostProcessAllAssets: 1167.949ms
		ReloadImportedAssets: 0.365ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.848ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
		OnDemandSchedulerStart: 0.478ms
		RestoreLoadedAssetsState: 1.852ms
	UpdateImportedAssetsSnapshot: 7.008ms
	ReloadSourceAssets: 1.435ms
	UnloadImportedAssets: 0.265ms
	Hotreload: 4.071ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.193ms
	UnloadStreamsBegin: 0.016ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.935ms
	GetLoadedSourceAssetsSnapshot: 4.770ms
	PersistCurrentRevisions: 0.488ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 5.208ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkTremolo.dll using Guid(54756cab463cdba49b79b3415b9cf66f) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '77dea15202e8bd93aa4dd88de2f8bbdc') in 0.017719 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.02 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1353.421ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.071ms
	Scan: 8.140ms
	OnSourceAssetsModified: 0.043ms
	InitializeImportedAssetsSnapshot: 7.864ms
	GetAllGuidsForCategorization: 1.013ms
	CategorizeAssets: 7.745ms
	ImportAndPostprocessOutOfDateAssets: 1308.090ms (3.459ms without children)
		ImportManagerImport: 21.102ms (2.620ms without children)
			ImportInProcess: 18.449ms
			UpdateCategorizedAssets: 0.033ms
		PostProcessAllAssets: 1270.622ms
		ReloadImportedAssets: 0.474ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.865ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.610ms
		OnDemandSchedulerStart: 0.469ms
		RestoreLoadedAssetsState: 3.767ms
	UpdateImportedAssetsSnapshot: 6.718ms
	ReloadSourceAssets: 1.689ms
	UnloadImportedAssets: 0.346ms
	Hotreload: 4.748ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.249ms
	UnloadStreamsBegin: 0.034ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.256ms
	GetLoadedSourceAssetsSnapshot: 7.195ms
	PersistCurrentRevisions: 0.366ms
	UnloadStreamsEnd: 0.028ms
	Untracked: 3.536ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedImpact.bundle using Guid(e852ea5a977365d4d96b42e1de4a64fb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'cd716ee9a1a402494cd98048d0f70a49') in 0.017169 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundengine' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.78 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 64.783ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '1de179b0c6cdb5a1e9ea916c9671c5e3') in 0.005623 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.62 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1164.390ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.061ms
	Scan: 8.431ms
	OnSourceAssetsModified: 0.051ms
	InitializeImportedAssetsSnapshot: 8.748ms
	GetAllGuidsForCategorization: 0.900ms
	CategorizeAssets: 7.682ms
	ImportAndPostprocessOutOfDateAssets: 1121.588ms (3.146ms without children)
		ImportManagerImport: 9.839ms (3.329ms without children)
			ImportInProcess: 6.455ms
			UpdateCategorizedAssets: 0.055ms
		PostProcessAllAssets: 1098.102ms
		ReloadImportedAssets: 0.678ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.912ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.506ms
		OnDemandSchedulerStart: 0.387ms
		RestoreLoadedAssetsState: 2.596ms
	UpdateImportedAssetsSnapshot: 5.417ms
	ReloadSourceAssets: 1.763ms
	UnloadImportedAssets: 0.418ms
	Hotreload: 3.160ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.200ms
	UnloadStreamsBegin: 0.017ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.845ms
	GetLoadedSourceAssetsSnapshot: 4.970ms
	PersistCurrentRevisions: 0.323ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 4.208ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '09a44dbccf9c59e8936f74e9a9180dd9') in 0.005475 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.57 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 49.518ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Profile/AkWaapiClient.bundle using Guid(a6bdde0ae9188e84ebe8573dabf5abd3) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '2f9fd83c89749f9e1a2d9a85002db798') in 0.004180 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.76 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 53.627ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkFlanger.bundle using Guid(6cdbc0b7cae15d941845225a5046b362) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '49aa9e1eae51ea53f1b0950a3df733c1') in 0.016365 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akguitardistortion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.92 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 62.966ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkGuitarDistortion.dll using Guid(ba0641c2a5cc77d4a9162719267c212b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd179ebb56eb42c4c4933ba9511c3cb2b') in 0.015363 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.88 ms, found 24 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1237.005ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.087ms
	Scan: 7.756ms
	OnSourceAssetsModified: 0.050ms
	InitializeImportedAssetsSnapshot: 8.809ms
	GetAllGuidsForCategorization: 1.201ms
	CategorizeAssets: 7.582ms
	ImportAndPostprocessOutOfDateAssets: 1194.824ms (3.551ms without children)
		ImportManagerImport: 18.356ms (2.518ms without children)
			ImportInProcess: 15.803ms
			UpdateCategorizedAssets: 0.035ms
		PostProcessAllAssets: 1162.883ms
		ReloadImportedAssets: 0.391ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.833ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.430ms
		OnDemandSchedulerStart: 0.482ms
		RestoreLoadedAssetsState: 1.740ms
	UpdateImportedAssetsSnapshot: 6.155ms
	ReloadSourceAssets: 1.378ms
	UnloadImportedAssets: 0.281ms
	Hotreload: 3.519ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.256ms
	UnloadStreamsBegin: 0.023ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.465ms
	GetLoadedSourceAssetsSnapshot: 5.059ms
	PersistCurrentRevisions: 0.366ms
	UnloadStreamsEnd: 0.023ms
	Untracked: 4.322ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkReflect.dll using Guid(41c49fa464f6d1e45b91220cab3ad2fa) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '18976af4e8fb91c0512ff293b7daafb4') in 0.007266 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.81 ms, found 23 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1288.797ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.086ms
	Scan: 6.972ms
	OnSourceAssetsModified: 0.060ms
	InitializeImportedAssetsSnapshot: 8.179ms
	GetAllGuidsForCategorization: 0.990ms
	CategorizeAssets: 7.863ms
	ImportAndPostprocessOutOfDateAssets: 1246.018ms (3.408ms without children)
		ImportManagerImport: 10.409ms (2.652ms without children)
			ImportInProcess: 7.722ms
			UpdateCategorizedAssets: 0.034ms
		PostProcessAllAssets: 1220.316ms
		ReloadImportedAssets: 0.411ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.452ms
		OnDemandSchedulerStart: 0.534ms
		RestoreLoadedAssetsState: 2.200ms
	UpdateImportedAssetsSnapshot: 7.464ms
	ReloadSourceAssets: 1.541ms
	UnloadImportedAssets: 0.297ms
	Hotreload: 3.385ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
	UnloadStreamsBegin: 0.024ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.651ms
	GetLoadedSourceAssetsSnapshot: 5.360ms
	PersistCurrentRevisions: 0.488ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 5.612ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Debug/AkWaapiClient.dll using Guid(d787fdf7d7e6fc8499764a9a636cd49e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a79e77658b1561ae4bee2ab84110fd07') in 0.007476 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.51 ms, found 23 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1192.014ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.089ms
	Scan: 7.189ms
	OnSourceAssetsModified: 0.051ms
	InitializeImportedAssetsSnapshot: 7.536ms
	GetAllGuidsForCategorization: 0.868ms
	CategorizeAssets: 6.168ms
	ImportAndPostprocessOutOfDateAssets: 1150.870ms (3.783ms without children)
		ImportManagerImport: 11.050ms (3.034ms without children)
			ImportInProcess: 7.972ms
			UpdateCategorizedAssets: 0.044ms
		PostProcessAllAssets: 1123.006ms
		ReloadImportedAssets: 0.501ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.882ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.588ms
		OnDemandSchedulerStart: 0.377ms
		RestoreLoadedAssetsState: 2.511ms
	UpdateImportedAssetsSnapshot: 8.169ms
	ReloadSourceAssets: 1.636ms
	UnloadImportedAssets: 0.269ms
	Hotreload: 4.088ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.271ms
	UnloadStreamsBegin: 0.029ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.507ms
	GetLoadedSourceAssetsSnapshot: 5.532ms
	PersistCurrentRevisions: 0.453ms
	UnloadStreamsEnd: 0.024ms
	Untracked: 4.433ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/McDSP.dll using Guid(2008afdefaa9314478e6c3f013af568a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7dcc45ca667a2180e0f1b9d5f0d9ab5e') in 0.007310 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.60 ms, found 22 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1259.291ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.063ms
	Scan: 7.522ms
	OnSourceAssetsModified: 0.048ms
	InitializeImportedAssetsSnapshot: 9.167ms
	GetAllGuidsForCategorization: 1.012ms
	CategorizeAssets: 6.655ms
	ImportAndPostprocessOutOfDateAssets: 1214.682ms (3.054ms without children)
		ImportManagerImport: 10.700ms (2.608ms without children)
			ImportInProcess: 8.055ms
			UpdateCategorizedAssets: 0.036ms
		PostProcessAllAssets: 1189.848ms
		ReloadImportedAssets: 0.396ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.796ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.408ms
		OnDemandSchedulerStart: 0.392ms
		RestoreLoadedAssetsState: 1.855ms
	UpdateImportedAssetsSnapshot: 7.232ms
	ReloadSourceAssets: 1.333ms
	UnloadImportedAssets: 0.344ms
	Hotreload: 4.477ms
	FixTempGuids: 0.007ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.256ms
	UnloadStreamsBegin: 0.024ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.857ms
	GetLoadedSourceAssetsSnapshot: 4.844ms
	PersistCurrentRevisions: 0.358ms
	UnloadStreamsEnd: 0.025ms
	Untracked: 6.616ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkConvolutionReverb.bundle using Guid(cbbe8722780d7154098af4a2a66e2797) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b473f31aa475a9f7ba5f06b93ad33526') in 0.009419 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.78 ms, found 22 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 57.898ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/Auro.dll using Guid(ae0c1e3df47eb454dbff52b1dc753c15) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '275acab39742c4a2d887e0c681364543') in 0.007201 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.62 ms, found 21 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1268.921ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.081ms
	Scan: 7.046ms
	OnSourceAssetsModified: 0.051ms
	InitializeImportedAssetsSnapshot: 9.168ms
	GetAllGuidsForCategorization: 0.896ms
	CategorizeAssets: 7.070ms
	ImportAndPostprocessOutOfDateAssets: 1226.871ms (4.010ms without children)
		ImportManagerImport: 11.143ms (3.163ms without children)
			ImportInProcess: 7.923ms
			UpdateCategorizedAssets: 0.057ms
		PostProcessAllAssets: 1200.065ms
		ReloadImportedAssets: 0.559ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.962ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.513ms
		OnDemandSchedulerStart: 0.414ms
		RestoreLoadedAssetsState: 2.403ms
	UpdateImportedAssetsSnapshot: 6.798ms
	ReloadSourceAssets: 1.659ms
	UnloadImportedAssets: 0.305ms
	Hotreload: 3.155ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.245ms
	UnloadStreamsBegin: 0.025ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.773ms
	GetLoadedSourceAssetsSnapshot: 5.957ms
	PersistCurrentRevisions: 0.297ms
	UnloadStreamsEnd: 0.024ms
	Untracked: 4.294ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedImpact.dll using Guid(873e44f19d8f1c34e89d86146d56063b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '555827c30a0b08a548fb8ac64c8963f7') in 0.007275 seconds
Multiple plugins with the same name 'akharmonizer' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.60 ms, found 20 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1234.868ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.063ms
	Scan: 6.441ms
	OnSourceAssetsModified: 0.050ms
	InitializeImportedAssetsSnapshot: 8.025ms
	GetAllGuidsForCategorization: 1.107ms
	CategorizeAssets: 7.717ms
	ImportAndPostprocessOutOfDateAssets: 1193.556ms (3.504ms without children)
		ImportManagerImport: 11.028ms (3.216ms without children)
			ImportInProcess: 7.760ms
			UpdateCategorizedAssets: 0.053ms
		PostProcessAllAssets: 1166.815ms
		ReloadImportedAssets: 0.480ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.934ms
		InitializingProgressBar: 0.005ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.523ms
		OnDemandSchedulerStart: 0.359ms
		RestoreLoadedAssetsState: 2.267ms
	UpdateImportedAssetsSnapshot: 7.641ms
	ReloadSourceAssets: 1.688ms
	UnloadImportedAssets: 0.425ms
	Hotreload: 3.154ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.198ms
	UnloadStreamsBegin: 0.016ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.884ms
	GetLoadedSourceAssetsSnapshot: 5.237ms
	PersistCurrentRevisions: 0.300ms
	UnloadStreamsEnd: 0.024ms
	Untracked: 4.981ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkHarmonizer.dll using Guid(08a594f4d0356684d8d225301012e5f2) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6b3fded4e23b68600249d8d1c20b8c66') in 0.015785 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.00 ms, found 20 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1241.200ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.059ms
	Scan: 6.424ms
	OnSourceAssetsModified: 0.053ms
	InitializeImportedAssetsSnapshot: 7.894ms
	GetAllGuidsForCategorization: 1.078ms
	CategorizeAssets: 6.847ms
	ImportAndPostprocessOutOfDateAssets: 1198.500ms (3.757ms without children)
		ImportManagerImport: 19.472ms (3.222ms without children)
			ImportInProcess: 16.203ms
			UpdateCategorizedAssets: 0.048ms
		PostProcessAllAssets: 1163.694ms
		ReloadImportedAssets: 0.394ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.874ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
		OnDemandSchedulerStart: 0.358ms
		RestoreLoadedAssetsState: 2.295ms
	UpdateImportedAssetsSnapshot: 7.207ms
	ReloadSourceAssets: 1.644ms
	UnloadImportedAssets: 0.338ms
	Hotreload: 3.592ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.204ms
	UnloadStreamsBegin: 0.021ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.711ms
	GetLoadedSourceAssetsSnapshot: 5.292ms
	PersistCurrentRevisions: 1.937ms
	UnloadStreamsEnd: 0.023ms
	Untracked: 5.579ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ad32589ca067daf576b91a25fc3607a3') in 0.006108 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.32 ms, found 20 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1237.706ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.064ms
	Scan: 7.876ms
	OnSourceAssetsModified: 0.060ms
	InitializeImportedAssetsSnapshot: 9.247ms
	GetAllGuidsForCategorization: 1.031ms
	CategorizeAssets: 7.123ms
	ImportAndPostprocessOutOfDateAssets: 1195.320ms (3.275ms without children)
		ImportManagerImport: 10.210ms (3.522ms without children)
			ImportInProcess: 6.632ms
			UpdateCategorizedAssets: 0.055ms
		PostProcessAllAssets: 1171.544ms
		ReloadImportedAssets: 0.642ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.924ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
		OnDemandSchedulerStart: 0.326ms
		RestoreLoadedAssetsState: 1.973ms
	UpdateImportedAssetsSnapshot: 5.972ms
	ReloadSourceAssets: 1.611ms
	UnloadImportedAssets: 0.402ms
	Hotreload: 2.848ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.202ms
	UnloadStreamsBegin: 0.017ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.508ms
	GetLoadedSourceAssetsSnapshot: 5.039ms
	PersistCurrentRevisions: 0.304ms
	UnloadStreamsEnd: 0.024ms
	Untracked: 5.027ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkHarmonizer.bundle using Guid(5f4adbc0dda59234aa8873325eccaab8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bb2484228b24be64bbe12ecdd5a158ec') in 0.015470 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.68 ms, found 20 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 57.631ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkFlanger.dll using Guid(eddccf52eb876734db95ff13044fae41) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '259e312e840cf6f3065334ab36ad9e1e') in 0.009718 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akmotion' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.54 ms, found 19 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1168.730ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.077ms
	Scan: 6.143ms
	OnSourceAssetsModified: 0.051ms
	InitializeImportedAssetsSnapshot: 7.398ms
	GetAllGuidsForCategorization: 0.892ms
	CategorizeAssets: 7.164ms
	ImportAndPostprocessOutOfDateAssets: 1129.454ms (2.963ms without children)
		ImportManagerImport: 12.716ms (2.457ms without children)
			ImportInProcess: 10.231ms
			UpdateCategorizedAssets: 0.029ms
		PostProcessAllAssets: 1104.142ms
		ReloadImportedAssets: 0.380ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.951ms
		InitializingProgressBar: 0.005ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.411ms
		OnDemandSchedulerStart: 0.419ms
		RestoreLoadedAssetsState: 1.525ms
	UpdateImportedAssetsSnapshot: 5.942ms
	ReloadSourceAssets: 1.306ms
	UnloadImportedAssets: 0.429ms
	Hotreload: 4.226ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.231ms
	UnloadStreamsBegin: 0.020ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.757ms
	GetLoadedSourceAssetsSnapshot: 4.157ms
	PersistCurrentRevisions: 0.303ms
	UnloadStreamsEnd: 0.033ms
	Untracked: 5.083ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkMotion.dll using Guid(f1ef1a99e7917394d9ce3fae8a3ebb89) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3f5b658c49a6b56e1fc6fa206d64d33a') in 0.017289 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.54 ms, found 19 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1322.441ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.091ms
	Scan: 7.136ms
	OnSourceAssetsModified: 0.075ms
	InitializeImportedAssetsSnapshot: 8.311ms
	GetAllGuidsForCategorization: 1.072ms
	CategorizeAssets: 7.148ms
	ImportAndPostprocessOutOfDateAssets: 1280.601ms (3.383ms without children)
		ImportManagerImport: 20.991ms (3.123ms without children)
			ImportInProcess: 17.824ms
			UpdateCategorizedAssets: 0.044ms
		PostProcessAllAssets: 1244.940ms
		ReloadImportedAssets: 0.527ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
		OnDemandSchedulerStart: 0.635ms
		RestoreLoadedAssetsState: 2.475ms
	UpdateImportedAssetsSnapshot: 6.314ms
	ReloadSourceAssets: 1.433ms
	UnloadImportedAssets: 0.295ms
	Hotreload: 3.141ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.258ms
	UnloadStreamsBegin: 0.027ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.853ms
	GetLoadedSourceAssetsSnapshot: 5.943ms
	PersistCurrentRevisions: 0.305ms
	UnloadStreamsEnd: 0.029ms
	Untracked: 4.721ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/MasteringSuite.dll using Guid(15387942e05713a4e94249600c9b9165) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '10cff8a3e9e55fd26729b05e29582a71') in 0.007707 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 4.20 ms, found 18 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1243.946ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.081ms
	Scan: 6.933ms
	OnSourceAssetsModified: 0.067ms
	InitializeImportedAssetsSnapshot: 8.721ms
	GetAllGuidsForCategorization: 0.877ms
	CategorizeAssets: 7.610ms
	ImportAndPostprocessOutOfDateAssets: 1199.018ms (3.139ms without children)
		ImportManagerImport: 11.423ms (3.127ms without children)
			ImportInProcess: 8.241ms
			UpdateCategorizedAssets: 0.055ms
		PostProcessAllAssets: 1174.799ms
		ReloadImportedAssets: 0.512ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.828ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.527ms
		OnDemandSchedulerStart: 0.311ms
		RestoreLoadedAssetsState: 2.137ms
	UpdateImportedAssetsSnapshot: 5.339ms
	ReloadSourceAssets: 1.686ms
	UnloadImportedAssets: 0.304ms
	Hotreload: 4.922ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.234ms
	UnloadStreamsBegin: 0.022ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.417ms
	GetLoadedSourceAssetsSnapshot: 4.744ms
	PersistCurrentRevisions: 0.295ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 6.983ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkTremolo.dll using Guid(af804a15797216e41b2720bf0d4d4397) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd49abf0d173887866e2eacb60d4b8709') in 0.011292 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.10 ms, found 17 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1159.645ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.089ms
	Scan: 8.725ms
	OnSourceAssetsModified: 0.050ms
	InitializeImportedAssetsSnapshot: 10.018ms
	GetAllGuidsForCategorization: 0.853ms
	CategorizeAssets: 8.290ms
	ImportAndPostprocessOutOfDateAssets: 1112.856ms (4.438ms without children)
		ImportManagerImport: 15.471ms (3.114ms without children)
			ImportInProcess: 12.301ms
			UpdateCategorizedAssets: 0.056ms
		PostProcessAllAssets: 1079.005ms
		ReloadImportedAssets: 0.494ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.823ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.453ms
		OnDemandSchedulerStart: 0.393ms
		RestoreLoadedAssetsState: 3.410ms
	UpdateImportedAssetsSnapshot: 8.366ms
	ReloadSourceAssets: 2.319ms
	UnloadImportedAssets: 0.261ms
	Hotreload: 3.789ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.254ms
	UnloadStreamsBegin: 0.019ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.254ms
	GetLoadedSourceAssetsSnapshot: 6.658ms
	PersistCurrentRevisions: 0.384ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 2.795ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkHarmonizer.dll using Guid(1a71c5a9f9f6af44980e6b76b627c5a1) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '816afa4fe36c723ea9b928a98e4f0486') in 0.007004 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.12 ms, found 16 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1220.141ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.094ms
	Scan: 8.353ms
	OnSourceAssetsModified: 0.070ms
	InitializeImportedAssetsSnapshot: 7.999ms
	GetAllGuidsForCategorization: 0.977ms
	CategorizeAssets: 7.360ms
	ImportAndPostprocessOutOfDateAssets: 1176.526ms (3.211ms without children)
		ImportManagerImport: 10.762ms (2.886ms without children)
			ImportInProcess: 7.831ms
			UpdateCategorizedAssets: 0.046ms
		PostProcessAllAssets: 1150.123ms
		ReloadImportedAssets: 0.510ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.932ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.593ms
		OnDemandSchedulerStart: 0.373ms
		RestoreLoadedAssetsState: 2.095ms
	UpdateImportedAssetsSnapshot: 7.921ms
	ReloadSourceAssets: 1.412ms
	UnloadImportedAssets: 0.444ms
	Hotreload: 3.987ms
	FixTempGuids: 0.009ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.271ms
	UnloadStreamsBegin: 0.025ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.788ms
	GetLoadedSourceAssetsSnapshot: 4.996ms
	PersistCurrentRevisions: 0.370ms
	UnloadStreamsEnd: 0.028ms
	Untracked: 5.432ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkSoundEngine.dll using Guid(2770be53a7891094380e78c3da8024e5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '497a4c43ea5cd11b945d527958642776') in 0.007925 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'aksoundseedgrain' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.80 ms, found 15 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1277.413ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.086ms
	Scan: 8.378ms
	OnSourceAssetsModified: 0.071ms
	InitializeImportedAssetsSnapshot: 8.634ms
	GetAllGuidsForCategorization: 1.123ms
	CategorizeAssets: 8.279ms
	ImportAndPostprocessOutOfDateAssets: 1229.914ms (3.437ms without children)
		ImportManagerImport: 12.313ms (3.469ms without children)
			ImportInProcess: 8.796ms
			UpdateCategorizedAssets: 0.049ms
		PostProcessAllAssets: 1200.880ms
		ReloadImportedAssets: 0.864ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.989ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.597ms
		OnDemandSchedulerStart: 0.396ms
		RestoreLoadedAssetsState: 3.015ms
	UpdateImportedAssetsSnapshot: 7.419ms
	ReloadSourceAssets: 1.659ms
	UnloadImportedAssets: 0.396ms
	Hotreload: 3.659ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.252ms
	UnloadStreamsBegin: 0.029ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.054ms
	GetLoadedSourceAssetsSnapshot: 6.654ms
	PersistCurrentRevisions: 0.414ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 5.786ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSoundSeedGrain.dll using Guid(11d06bc2fa5735a4a834b13467bf57bf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd3af74cec848dd06aaa2d16141d25f73') in 0.019042 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.55 ms, found 15 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1223.743ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.063ms
	Scan: 6.806ms
	OnSourceAssetsModified: 0.055ms
	InitializeImportedAssetsSnapshot: 9.089ms
	GetAllGuidsForCategorization: 1.110ms
	CategorizeAssets: 9.404ms
	ImportAndPostprocessOutOfDateAssets: 1175.242ms (3.668ms without children)
		ImportManagerImport: 22.603ms (2.845ms without children)
			ImportInProcess: 19.698ms
			UpdateCategorizedAssets: 0.061ms
		PostProcessAllAssets: 1135.978ms
		ReloadImportedAssets: 0.377ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.059ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.456ms
		OnDemandSchedulerStart: 0.458ms
		RestoreLoadedAssetsState: 2.646ms
	UpdateImportedAssetsSnapshot: 7.992ms
	ReloadSourceAssets: 1.531ms
	UnloadImportedAssets: 0.442ms
	Hotreload: 4.846ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.197ms
	UnloadStreamsBegin: 0.018ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.041ms
	GetLoadedSourceAssetsSnapshot: 5.988ms
	PersistCurrentRevisions: 0.398ms
	UnloadStreamsEnd: 0.031ms
	Untracked: 6.476ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkGuitarDistortion.dll using Guid(65a87589f5377a44583bedf36b261d24) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '16a6aaefb80ef8e59abe7bf244c24084') in 0.006983 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.50 ms, found 14 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1249.526ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.087ms
	Scan: 6.723ms
	OnSourceAssetsModified: 0.058ms
	InitializeImportedAssetsSnapshot: 8.413ms
	GetAllGuidsForCategorization: 1.189ms
	CategorizeAssets: 8.345ms
	ImportAndPostprocessOutOfDateAssets: 1204.424ms (3.202ms without children)
		ImportManagerImport: 11.243ms (3.766ms without children)
			ImportInProcess: 7.417ms
			UpdateCategorizedAssets: 0.060ms
		PostProcessAllAssets: 1178.492ms
		ReloadImportedAssets: 0.536ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.890ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.422ms
		OnDemandSchedulerStart: 0.323ms
		RestoreLoadedAssetsState: 2.010ms
	UpdateImportedAssetsSnapshot: 7.300ms
	ReloadSourceAssets: 1.534ms
	UnloadImportedAssets: 0.340ms
	Hotreload: 4.554ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.251ms
	UnloadStreamsBegin: 0.022ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.573ms
	GetLoadedSourceAssetsSnapshot: 5.236ms
	PersistCurrentRevisions: 0.324ms
	UnloadStreamsEnd: 0.024ms
	Untracked: 6.423ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkRecorder.dll using Guid(0362c908865854748b5cc016028171d4) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ef034cbbb4099553f04337286afcea82') in 0.005393 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.07 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1262.956ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.064ms
	Scan: 6.354ms
	OnSourceAssetsModified: 0.051ms
	InitializeImportedAssetsSnapshot: 7.209ms
	GetAllGuidsForCategorization: 1.371ms
	CategorizeAssets: 9.077ms
	ImportAndPostprocessOutOfDateAssets: 1219.753ms (3.806ms without children)
		ImportManagerImport: 8.843ms (2.731ms without children)
			ImportInProcess: 6.073ms
			UpdateCategorizedAssets: 0.040ms
		PostProcessAllAssets: 1193.295ms
		ReloadImportedAssets: 0.428ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.889ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.503ms
		OnDemandSchedulerStart: 0.377ms
		RestoreLoadedAssetsState: 3.411ms
	UpdateImportedAssetsSnapshot: 8.197ms
	ReloadSourceAssets: 1.801ms
	UnloadImportedAssets: 0.290ms
	Hotreload: 4.316ms
	FixTempGuids: 0.009ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
	UnloadStreamsBegin: 0.018ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.215ms
	GetLoadedSourceAssetsSnapshot: 6.367ms
	PersistCurrentRevisions: 0.380ms
	UnloadStreamsEnd: 0.030ms
	Untracked: 3.450ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAuro.bundle using Guid(e255562a52b79514288fde36261886c0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f255f6302059b07f463ca5db252bfe1f') in 0.015803 seconds
Multiple plugins with the same name 'aksynthone' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.20 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 68.239ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkSynthOne.dll using Guid(7812c439c49ee8b4aa8c76f56e595762) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'cd8c26a26ffd09112f8c2908a58dfa89') in 0.014243 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.80 ms, found 13 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1177.607ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.086ms
	Scan: 6.859ms
	OnSourceAssetsModified: 0.050ms
	InitializeImportedAssetsSnapshot: 7.996ms
	GetAllGuidsForCategorization: 1.230ms
	CategorizeAssets: 9.854ms
	ImportAndPostprocessOutOfDateAssets: 1132.255ms (3.536ms without children)
		ImportManagerImport: 17.229ms (2.478ms without children)
			ImportInProcess: 14.720ms
			UpdateCategorizedAssets: 0.030ms
		PostProcessAllAssets: 1100.435ms
		ReloadImportedAssets: 0.375ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.128ms
		InitializingProgressBar: 0.005ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.450ms
		OnDemandSchedulerStart: 0.469ms
		RestoreLoadedAssetsState: 2.171ms
	UpdateImportedAssetsSnapshot: 6.457ms
	ReloadSourceAssets: 1.311ms
	UnloadImportedAssets: 0.493ms
	Hotreload: 3.780ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.239ms
	UnloadStreamsBegin: 0.018ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.052ms
	GetLoadedSourceAssetsSnapshot: 5.466ms
	PersistCurrentRevisions: 0.391ms
	UnloadStreamsEnd: 0.028ms
	Untracked: 5.493ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSynthOne.dll using Guid(03df01d47c2c02141b6772ab148e3f2d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'deca7c714bd6c2a74c06d8d0e980a0dc') in 0.007844 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.73 ms, found 12 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1238.396ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.062ms
	Scan: 6.197ms
	OnSourceAssetsModified: 0.060ms
	InitializeImportedAssetsSnapshot: 7.865ms
	GetAllGuidsForCategorization: 0.987ms
	CategorizeAssets: 7.943ms
	ImportAndPostprocessOutOfDateAssets: 1195.336ms (3.337ms without children)
		ImportManagerImport: 10.879ms (2.605ms without children)
			ImportInProcess: 8.241ms
			UpdateCategorizedAssets: 0.032ms
		PostProcessAllAssets: 1168.803ms
		ReloadImportedAssets: 0.422ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.937ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.504ms
		OnDemandSchedulerStart: 0.417ms
		RestoreLoadedAssetsState: 2.415ms
	UpdateImportedAssetsSnapshot: 7.619ms
	ReloadSourceAssets: 1.457ms
	UnloadImportedAssets: 0.401ms
	Hotreload: 4.055ms
	FixTempGuids: 0.011ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.211ms
	UnloadStreamsBegin: 0.019ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.043ms
	GetLoadedSourceAssetsSnapshot: 5.611ms
	PersistCurrentRevisions: 0.364ms
	UnloadStreamsEnd: 0.030ms
	Untracked: 5.744ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkStereoDelay.dll using Guid(7ad2254056a3796499560116508f770c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '110eb07eab0c272301e47dd5db63cc8d') in 0.007049 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.00 ms, found 11 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1239.335ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.078ms
	Scan: 7.621ms
	OnSourceAssetsModified: 0.103ms
	InitializeImportedAssetsSnapshot: 8.624ms
	GetAllGuidsForCategorization: 1.264ms
	CategorizeAssets: 8.363ms
	ImportAndPostprocessOutOfDateAssets: 1192.827ms (3.287ms without children)
		ImportManagerImport: 10.992ms (3.348ms without children)
			ImportInProcess: 7.483ms
			UpdateCategorizedAssets: 0.161ms
		PostProcessAllAssets: 1168.338ms
		ReloadImportedAssets: 0.414ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.991ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.444ms
		OnDemandSchedulerStart: 0.503ms
		RestoreLoadedAssetsState: 2.163ms
	UpdateImportedAssetsSnapshot: 5.691ms
	ReloadSourceAssets: 1.420ms
	UnloadImportedAssets: 0.382ms
	Hotreload: 2.798ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.251ms
	UnloadStreamsBegin: 0.030ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.761ms
	GetLoadedSourceAssetsSnapshot: 5.333ms
	PersistCurrentRevisions: 2.380ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 6.074ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSoundSeedAir.bundle using Guid(29f3060c7d32e0d458f434862990c819) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a4120ea3af1f4ec3efad5cc9bec6d299') in 0.013614 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.08 ms, found 11 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 57.311ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '01c29d84e723c32dd82e223c8169b0b9') in 0.010366 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.01 ms, found 11 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1164.255ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.080ms
	Scan: 6.712ms
	OnSourceAssetsModified: 0.048ms
	InitializeImportedAssetsSnapshot: 6.617ms
	GetAllGuidsForCategorization: 0.909ms
	CategorizeAssets: 6.280ms
	ImportAndPostprocessOutOfDateAssets: 1126.034ms (2.765ms without children)
		ImportManagerImport: 13.833ms (2.970ms without children)
			ImportInProcess: 10.824ms
			UpdateCategorizedAssets: 0.039ms
		PostProcessAllAssets: 1098.452ms
		ReloadImportedAssets: 0.506ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.761ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.403ms
		OnDemandSchedulerStart: 0.347ms
		RestoreLoadedAssetsState: 1.553ms
	UpdateImportedAssetsSnapshot: 7.411ms
	ReloadSourceAssets: 1.372ms
	UnloadImportedAssets: 0.283ms
	Hotreload: 3.011ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.255ms
	UnloadStreamsBegin: 0.027ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.541ms
	GetLoadedSourceAssetsSnapshot: 4.035ms
	PersistCurrentRevisions: 0.323ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 6.700ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/iZotope.dll using Guid(735dabfcc890381408f5f4cc80e33200) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'db5b79581fe255f8f5640a06be0bd2c4') in 0.006741 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.16 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1251.638ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.059ms
	Scan: 7.329ms
	OnSourceAssetsModified: 0.046ms
	InitializeImportedAssetsSnapshot: 7.936ms
	GetAllGuidsForCategorization: 0.993ms
	CategorizeAssets: 7.557ms
	ImportAndPostprocessOutOfDateAssets: 1208.116ms (3.404ms without children)
		ImportManagerImport: 10.319ms (3.056ms without children)
			ImportInProcess: 7.218ms
			UpdateCategorizedAssets: 0.045ms
		PostProcessAllAssets: 1182.574ms
		ReloadImportedAssets: 0.520ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.015ms
		InitializingProgressBar: 0.007ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.441ms
		OnDemandSchedulerStart: 0.388ms
		RestoreLoadedAssetsState: 2.240ms
	UpdateImportedAssetsSnapshot: 7.208ms
	ReloadSourceAssets: 1.575ms
	UnloadImportedAssets: 0.665ms
	Hotreload: 3.151ms
	FixTempGuids: 0.006ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.197ms
	UnloadStreamsBegin: 0.018ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.929ms
	GetLoadedSourceAssetsSnapshot: 4.904ms
	PersistCurrentRevisions: 0.396ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 6.734ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkSynthOne.bundle using Guid(88868cb8798f2cb4388a485f6e676ec5) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ebd773e13a0943ee3893438737d5aff2') in 0.018954 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.64 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 74.947ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/DSP/libAkReflect.bundle using Guid(2a86103927aba8741a19354e6a7a835d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '418ae085e3017c79fcd12f59c5f26cb3') in 0.010530 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.04 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 63.298ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/AkSoundSeedGrain.dll using Guid(caf2a29a27908b446a6204b7302ad48c) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '88fa6a7150702ccb2e2b71970c4c9805') in 0.005553 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 2.89 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1315.090ms
	InvokeBeforeRefreshCallbacks: 0.000ms
	ApplyChangesToAssetFolders: 0.067ms
	Scan: 7.439ms
	OnSourceAssetsModified: 0.059ms
	InitializeImportedAssetsSnapshot: 8.793ms
	GetAllGuidsForCategorization: 0.999ms
	CategorizeAssets: 7.733ms
	ImportAndPostprocessOutOfDateAssets: 1270.615ms (3.455ms without children)
		ImportManagerImport: 9.109ms (3.033ms without children)
			ImportInProcess: 6.021ms
			UpdateCategorizedAssets: 0.055ms
		PostProcessAllAssets: 1245.283ms
		ReloadImportedAssets: 0.410ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.962ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.499ms
		OnDemandSchedulerStart: 0.599ms
		RestoreLoadedAssetsState: 2.169ms
	UpdateImportedAssetsSnapshot: 8.125ms
	ReloadSourceAssets: 1.703ms
	UnloadImportedAssets: 0.408ms
	Hotreload: 4.012ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.217ms
	UnloadStreamsBegin: 0.028ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.228ms
	GetLoadedSourceAssetsSnapshot: 5.072ms
	PersistCurrentRevisions: 0.363ms
	UnloadStreamsEnd: 0.025ms
	Untracked: 5.325ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/DSP/AkMotion.dll using Guid(16aaecc35b7f97e4f82fdc9fc6e8f15e) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'febbc09e77b000a1cf00a6b724c0fb6d') in 0.006515 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.05 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1171.433ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.085ms
	Scan: 6.441ms
	OnSourceAssetsModified: 0.047ms
	InitializeImportedAssetsSnapshot: 7.261ms
	GetAllGuidsForCategorization: 1.048ms
	CategorizeAssets: 8.071ms
	ImportAndPostprocessOutOfDateAssets: 1130.494ms (3.452ms without children)
		ImportManagerImport: 9.945ms (2.665ms without children)
			ImportInProcess: 7.247ms
			UpdateCategorizedAssets: 0.034ms
		PostProcessAllAssets: 1105.560ms
		ReloadImportedAssets: 0.477ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.829ms
		InitializingProgressBar: 0.002ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.686ms
		OnDemandSchedulerStart: 0.476ms
		RestoreLoadedAssetsState: 3.278ms
	UpdateImportedAssetsSnapshot: 5.788ms
	ReloadSourceAssets: 1.690ms
	UnloadImportedAssets: 0.268ms
	Hotreload: 4.195ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
	UnloadStreamsBegin: 0.027ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.791ms
	GetLoadedSourceAssetsSnapshot: 6.020ms
	PersistCurrentRevisions: 0.456ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 3.264ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/DSP/MSSpatial.dll using Guid(2199df7a80be7954aaea0ea14a427157) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b2d8c0ae7848bc4fb9d53027a8cc4252') in 0.006933 seconds
Multiple plugins with the same name 'akwaapiclient' (found at 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll' and 'Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.AssetDatabase:ImportAsset (string)
AkPluginActivator:DeactivateAllPlugins () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:583)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:485)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

[Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs line 583]

Refreshing native plugins compatible for Editor in 3.17 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1227.708ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.076ms
	Scan: 6.403ms
	OnSourceAssetsModified: 0.058ms
	InitializeImportedAssetsSnapshot: 8.615ms
	GetAllGuidsForCategorization: 1.034ms
	CategorizeAssets: 8.513ms
	ImportAndPostprocessOutOfDateAssets: 1182.712ms (3.508ms without children)
		ImportManagerImport: 9.851ms (2.470ms without children)
			ImportInProcess: 7.352ms
			UpdateCategorizedAssets: 0.029ms
		PostProcessAllAssets: 1158.615ms
		ReloadImportedAssets: 0.372ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.886ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.514ms
		OnDemandSchedulerStart: 0.346ms
		RestoreLoadedAssetsState: 2.427ms
	UpdateImportedAssetsSnapshot: 6.190ms
	ReloadSourceAssets: 1.682ms
	UnloadImportedAssets: 0.373ms
	Hotreload: 4.093ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.219ms
	UnloadStreamsBegin: 0.024ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.579ms
	GetLoadedSourceAssetsSnapshot: 5.574ms
	PersistCurrentRevisions: 0.320ms
	UnloadStreamsEnd: 0.024ms
	Untracked: 6.406ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Release/AkWaapiClient.dll using Guid(338772f06d9e3654e9a6502eb2a173a8) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd7ddc3c6c013f21be108b39fe45a9993') in 0.007286 seconds
Refreshing native plugins compatible for Editor in 2.60 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1283.187ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.060ms
	Scan: 7.485ms
	OnSourceAssetsModified: 0.052ms
	InitializeImportedAssetsSnapshot: 7.256ms
	GetAllGuidsForCategorization: 1.132ms
	CategorizeAssets: 8.225ms
	ImportAndPostprocessOutOfDateAssets: 1239.567ms (3.604ms without children)
		ImportManagerImport: 11.686ms (3.533ms without children)
			ImportInProcess: 8.099ms
			UpdateCategorizedAssets: 0.054ms
		PostProcessAllAssets: 1212.974ms
		ReloadImportedAssets: 0.604ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.015ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.514ms
		OnDemandSchedulerStart: 0.390ms
		RestoreLoadedAssetsState: 2.729ms
	UpdateImportedAssetsSnapshot: 6.048ms
	ReloadSourceAssets: 1.708ms
	UnloadImportedAssets: 0.426ms
	Hotreload: 3.737ms
	FixTempGuids: 0.005ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
	UnloadStreamsBegin: 0.018ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.491ms
	GetLoadedSourceAssetsSnapshot: 5.919ms
	PersistCurrentRevisions: 0.411ms
	UnloadStreamsEnd: 0.027ms
	Untracked: 5.466ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Debug/AkWaapiClient.dll using Guid(7797bdd90594bda499481600ba98f9cd) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '3cd4981c85fa6b3b03d147230b7ff99a') in 0.007070 seconds
Refreshing native plugins compatible for Editor in 2.82 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1164.083ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.096ms
	Scan: 7.720ms
	OnSourceAssetsModified: 0.110ms
	InitializeImportedAssetsSnapshot: 8.383ms
	GetAllGuidsForCategorization: 1.097ms
	CategorizeAssets: 8.415ms
	ImportAndPostprocessOutOfDateAssets: 1119.000ms (3.892ms without children)
		ImportManagerImport: 11.431ms (3.535ms without children)
			ImportInProcess: 7.838ms
			UpdateCategorizedAssets: 0.058ms
		PostProcessAllAssets: 1088.813ms
		ReloadImportedAssets: 0.501ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.065ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.460ms
		OnDemandSchedulerStart: 0.397ms
		RestoreLoadedAssetsState: 2.776ms
	UpdateImportedAssetsSnapshot: 9.663ms
	ReloadSourceAssets: 1.754ms
	UnloadImportedAssets: 0.382ms
	Hotreload: 3.962ms
	FixTempGuids: 0.006ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.277ms
	UnloadStreamsBegin: 0.034ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 2.324ms
	GetLoadedSourceAssetsSnapshot: 6.244ms
	PersistCurrentRevisions: 0.449ms
	UnloadStreamsEnd: 0.029ms
	Untracked: 3.802ms
Start importing Assets/Wwise/ScriptableObjects using Guid(3cc06455bb6b29d46b015f8e9d508218) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'a83e6bfc33dee6e299b0cea7bb1c5dea') in 0.010271 seconds
Refreshing native plugins compatible for Editor in 1.87 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 60.325ms
Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(ca1886ece3dfc5e49902e78defccd355) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd7a76a36087847a71e5e24ab2c9b74b8') in 0.003276 seconds
Refreshing native plugins compatible for Editor in 2.40 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 54.221ms
Start importing Assets/Wwise/ScriptableObjects/Mac.asset using Guid(d3145d0fdeb93df40b15edabf13afdaf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '39b56dae9ace0c8fe77ebfe2ea5c7739') in 0.003966 seconds
Refreshing native plugins compatible for Editor in 1.84 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 74.578ms
Start importing Assets/Wwise/ScriptableObjects/Windows.asset using Guid(3818a38871f099c4ab0aaa601c10dd5a) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'b21e62e6cf42bbc56dffd933522d34ab') in 0.003166 seconds
Refreshing native plugins compatible for Editor in 2.66 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 54.164ms
Start importing Assets/Wwise/Editor/ProjectData/AkWwiseProjectData.asset using Guid(4472244a158ca074f8826e27f7301387) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '74995003c11b6b0ef66d8892a7bc545c') in 0.002964 seconds
Start importing Assets/Wwise/ScriptableObjects/AkWwiseInitializationSettings.asset using Guid(ca1886ece3dfc5e49902e78defccd355) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c8f4723080b7318e9f179cca7aeacb45') in 0.002801 seconds
Start importing ProjectSettings/AudioManager.asset using Guid(00000000000000006000000000000000) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '4c414ceb363c043e78fa935b147dc4fe') in 0.002899 seconds
Refreshing native plugins compatible for Editor in 1.87 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 60.624ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkWaapiClient.bundle using Guid(38fdccb83a2f6434793444988076921d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c5445cc428355bc08aeb83f73d79cd63') in 0.017464 seconds
Refreshing native plugins compatible for Editor in 2.03 ms, found 6 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 87.987ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll using Guid(35d08331e94539b4ea78bf60a251d521) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '618f6aca96309baa980e1b86a0035a1c') in 0.017393 seconds
Refreshing native plugins compatible for Editor in 1.72 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1263.887ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.080ms
	Scan: 7.758ms
	OnSourceAssetsModified: 0.052ms
	InitializeImportedAssetsSnapshot: 7.469ms
	GetAllGuidsForCategorization: 0.971ms
	CategorizeAssets: 8.037ms
	ImportAndPostprocessOutOfDateAssets: 1221.880ms (3.011ms without children)
		ImportManagerImport: 20.883ms (2.823ms without children)
			ImportInProcess: 18.029ms
			UpdateCategorizedAssets: 0.031ms
		PostProcessAllAssets: 1185.561ms
		ReloadImportedAssets: 0.502ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.975ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.427ms
		OnDemandSchedulerStart: 0.323ms
		RestoreLoadedAssetsState: 2.428ms
	UpdateImportedAssetsSnapshot: 7.767ms
	ReloadSourceAssets: 1.384ms
	UnloadImportedAssets: 0.497ms
	Hotreload: 2.111ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.201ms
	UnloadStreamsBegin: 0.020ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.482ms
	GetLoadedSourceAssetsSnapshot: 5.256ms
	PersistCurrentRevisions: 0.304ms
	UnloadStreamsEnd: 0.023ms
	Untracked: 6.358ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Debug/AkSoundEngine.bundle using Guid(409fa304e610bf34d8f70d88124b18bf) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '6d1d9cc49877dd7bb962df290f8958cf') in 0.017193 seconds
Refreshing native plugins compatible for Editor in 2.37 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 83.227ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkWaapiClient.bundle using Guid(c0453449937eb954fbd561f79211f7e0) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'd4cbd916bb317797cd9137caa7a15e21') in 0.004711 seconds
Refreshing native plugins compatible for Editor in 2.45 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 75.545ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkSoundEngine.dll using Guid(4fb020aba33984842af725ca1eb43bcb) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f8ca72de69a7a915d457555cf2b6f6c0') in 0.015686 seconds
Refreshing native plugins compatible for Editor in 2.69 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1181.159ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.086ms
	Scan: 7.221ms
	OnSourceAssetsModified: 0.046ms
	InitializeImportedAssetsSnapshot: 6.927ms
	GetAllGuidsForCategorization: 1.160ms
	CategorizeAssets: 6.750ms
	ImportAndPostprocessOutOfDateAssets: 1141.046ms (2.831ms without children)
		ImportManagerImport: 18.801ms (2.387ms without children)
			ImportInProcess: 16.384ms
			UpdateCategorizedAssets: 0.030ms
		PostProcessAllAssets: 1109.421ms
		ReloadImportedAssets: 0.459ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.700ms
		InitializingProgressBar: 0.003ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.430ms
		OnDemandSchedulerStart: 0.469ms
		RestoreLoadedAssetsState: 1.478ms
	UpdateImportedAssetsSnapshot: 6.453ms
	ReloadSourceAssets: 1.407ms
	UnloadImportedAssets: 0.302ms
	Hotreload: 3.237ms
	FixTempGuids: 0.003ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.243ms
	UnloadStreamsBegin: 0.022ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.826ms
	GetLoadedSourceAssetsSnapshot: 4.856ms
	PersistCurrentRevisions: 0.405ms
	UnloadStreamsEnd: 0.022ms
	Untracked: 5.598ms
Start importing Assets/Wwise/Deployment/Plugins/Mac/Release/AkSoundEngine.bundle using Guid(4fa32636777e9014ba4014d19bc6454d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '35884b3edd80c962c61158c48afe8c5b') in 0.006263 seconds
Refreshing native plugins compatible for Editor in 2.45 ms, found 7 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 74.806ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkWaapiClient.dll using Guid(9ef7dafe986df9f49b5b5b6968e9de43) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'ee40112a4dd8f4c3cfd2a762aa3e6b4e') in 0.015161 seconds
Refreshing native plugins compatible for Editor in 2.05 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1304.548ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.083ms
	Scan: 6.915ms
	OnSourceAssetsModified: 0.058ms
	InitializeImportedAssetsSnapshot: 7.817ms
	GetAllGuidsForCategorization: 1.051ms
	CategorizeAssets: 6.736ms
	ImportAndPostprocessOutOfDateAssets: 1264.546ms (3.616ms without children)
		ImportManagerImport: 18.151ms (2.548ms without children)
			ImportInProcess: 15.566ms
			UpdateCategorizedAssets: 0.037ms
		PostProcessAllAssets: 1230.414ms
		ReloadImportedAssets: 0.377ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.778ms
		InitializingProgressBar: 0.002ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.541ms
		OnDemandSchedulerStart: 0.319ms
		RestoreLoadedAssetsState: 3.304ms
	UpdateImportedAssetsSnapshot: 7.043ms
	ReloadSourceAssets: 1.850ms
	UnloadImportedAssets: 0.247ms
	Hotreload: 2.444ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.241ms
	UnloadStreamsBegin: 0.021ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.638ms
	GetLoadedSourceAssetsSnapshot: 6.313ms
	PersistCurrentRevisions: 0.305ms
	UnloadStreamsEnd: 0.025ms
	Untracked: 4.254ms
Start importing Assets/Wwise/Deployment/Plugins/Windows/x86/Profile/AkWaapiClient.dll using Guid(08d2b91d84ce2654c89f312215a0c83b) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'bffb212fb61c03a38c146a6914c106bf') in 0.018353 seconds
Refreshing native plugins compatible for Editor in 2.35 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 1264.111ms
	InvokeBeforeRefreshCallbacks: 0.001ms
	ApplyChangesToAssetFolders: 0.078ms
	Scan: 7.004ms
	OnSourceAssetsModified: 0.063ms
	InitializeImportedAssetsSnapshot: 8.022ms
	GetAllGuidsForCategorization: 0.948ms
	CategorizeAssets: 8.961ms
	ImportAndPostprocessOutOfDateAssets: 1220.302ms (2.820ms without children)
		ImportManagerImport: 21.912ms (2.804ms without children)
			ImportInProcess: 19.067ms
			UpdateCategorizedAssets: 0.041ms
		PostProcessAllAssets: 1184.233ms
		ReloadImportedAssets: 0.472ms
		EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.868ms
		InitializingProgressBar: 0.004ms
		PostProcessAllAssetNotificationsAddChangedAssets: 0.530ms
		OnDemandSchedulerStart: 0.396ms
		RestoreLoadedAssetsState: 1.815ms
	UpdateImportedAssetsSnapshot: 7.253ms
	ReloadSourceAssets: 1.107ms
	UnloadImportedAssets: 0.390ms
	Hotreload: 2.840ms
	FixTempGuids: 0.004ms
	GatherAllCurrentPrimaryArtifactRevisions: 0.250ms
	UnloadStreamsBegin: 0.030ms
	LoadedImportedAssetsSnapshotReleaseGCHandles: 1.592ms
	GetLoadedSourceAssetsSnapshot: 4.858ms
	PersistCurrentRevisions: 0.397ms
	UnloadStreamsEnd: 0.036ms
	Untracked: 7.231ms
WwiseUnity: Plugins successfully activated for Profile in Editor.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
AkPluginActivator:ActivatePluginsForEditor () (at Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs:560)
WwiseSetupWizard:Setup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:513)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:32)

(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkPluginActivator.cs Line: 560)

WwiseUnity: Refreshing asset database.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:34)

(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 34)

Start importing Assets/StreamingAssets/Audio using Guid(c457b87776989534592b4efac4cf99ed) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'c81fd3fd9d1f40af30b904d2fad938a0') in 0.007525 seconds
Start importing Assets/StreamingAssets/Audio/GeneratedSoundBanks using Guid(6322012e1a2a10a458fe1202b9f00a29) Importer(-1,00000000000000000000000000000000)  -> (artifact id: 'f964f5df99486e771e08f529bde6397f') in 0.007465 seconds
Refreshing native plugins compatible for Editor in 1.72 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Refresh completed in 0.080308 seconds.
RefreshInfo: RefreshV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 80.284ms
WwiseUnity: End of setup, exiting Unity.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
WwiseSetupWizard:RunSetup () (at Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs:38)

(Filename: Assets/Wwise/Editor/WwiseSetupWizard/AkWwiseSetupWizard.cs Line: 38)

Batchmode quit successfully invoked - shutting down!
[Performance] WinEditorMain                                               :        1 samples, Peak.  3.06 s (1.0x), Avg.  3.06 s, Total. 3.063 s (1.7%)
[Performance] WinEditorMain.ConfigureCrashHandler                         :        1 samples, Peak.  41.0 us (1.0x), Avg.  41.0 us, Total. 41.00 us (0.0%)
[Performance] WinEditorMain.CurlRequestInitialize                         :        1 samples, Peak.  12.9 ms (1.0x), Avg.  12.9 ms, Total. 12.87 ms (0.0%)
[Performance] WinEditorMain.SetupLogFile                                  :        1 samples, Peak.   337 us (1.0x), Avg.   337 us, Total. 336.6 us (0.0%)
[Performance] WinEditorMain.RunNativeTestsIfRequiredAndExit               :        1 samples, Peak.  5.30 us (1.0x), Avg.  5.30 us, Total. 5.300 us (0.0%)
[Performance] WinEditorMain.Licensing                                     :        1 samples, Peak.  3.03 s (1.0x), Avg.  3.03 s, Total. 3.033 s (1.7%)
[Performance] WinEditorMain.InitializeCrashHandler                        :        1 samples, Peak.  15.7 ms (1.0x), Avg.  15.7 ms, Total. 15.72 ms (0.0%)
[Performance] WinEditorMain.CreateApplication                             :        1 samples, Peak.   326 us (1.0x), Avg.   326 us, Total. 326.1 us (0.0%)
[Performance] Application.InitializeProject                               :        1 samples, Peak.   105 s (1.0x), Avg.   105 s, Total. 105.3 s (58.0%)
[Performance] Application.PackageManager.StartServer                      :        1 samples, Peak.  2.85 ms (1.0x), Avg.  2.85 ms, Total. 2.851 ms (0.0%)
[Performance] Application.AcquireProjectLock                              :        1 samples, Peak.  9.11 ms (1.0x), Avg.  9.11 ms, Total. 9.108 ms (0.0%)
[Performance] Application.InitializeEngineNoGraphics                      :        1 samples, Peak.   579 ms (1.0x), Avg.   579 ms, Total. 579.4 ms (0.3%)
[Performance] Application.PackageManager.Initialize                       :        1 samples, Peak.   959 ms (1.0x), Avg.   959 ms, Total. 958.7 ms (0.5%)
[Performance] CurlRequestCheck                                            :       16 samples, Peak.  35.8 us (4.3x), Avg.  8.37 us, Total. 134.0 us (0.0%)
[Performance] PackageManager::RunRequestSynchronously                     :       25 samples, Peak.  49.4 us (6.1x), Avg.  8.16 us, Total. 204.0 us (0.0%)
[Performance] Application.EngineGraphics.Initialize                       :        1 samples, Peak.  1.41 s (1.0x), Avg.  1.41 s, Total. 1.409 s (0.8%)
[Performance] Application.GI.Initialize                                   :        1 samples, Peak.  23.6 ms (1.0x), Avg.  23.6 ms, Total. 23.60 ms (0.0%)
[Performance] Application.LoadAllDefaultResourcesFromEditor               :        1 samples, Peak.  2.17 ms (1.0x), Avg.  2.17 ms, Total. 2.175 ms (0.0%)
[Performance] Application.LoadMonoAssemblies                              :        1 samples, Peak.  1.91 s (1.0x), Avg.  1.91 s, Total. 1.909 s (1.1%)
[Performance] RestoreManagedReferences                                    :        2 samples, Peak.  96.1 ms (2.0x), Avg.  48.1 ms, Total. 96.12 ms (0.1%)
[Performance] ProcessService.EditorAfterLoadAllAssemblies                 :        2 samples, Peak.  41.6 ms (1.3x), Avg.  32.4 ms, Total. 64.81 ms (0.0%)
[Performance] Application.ReadLicenseInfo                                 :        1 samples, Peak.  11.8 ms (1.0x), Avg.  11.8 ms, Total. 11.80 ms (0.0%)
[Performance] Application.InitialScriptRefresh                            :        1 samples, Peak.  91.0 s (1.0x), Avg.  91.0 s, Total. 91.04 s (50.1%)
[Performance] PresetManagerPostProcessor.OnPreprocessAsset                :      608 samples, Peak.  1.97 ms (48.8x), Avg.  40.3 us, Total. 24.53 ms (0.0%)
[Performance] CancelSplashScreenOnAssetChange.OnPreprocessAsset           :      608 samples, Peak.   223 us (41.5x), Avg.  5.38 us, Total. 3.272 ms (0.0%)
[Performance] Compiling Scripts                                           :        1 samples, Peak.  8.70 s (1.0x), Avg.  8.70 s, Total. 8.697 s (4.8%)
[Performance] AssetDatabase.ImportAsset                                   :      102 samples, Peak.  1.38 s (2.0x), Avg.   706 ms, Total. 71.99 s (39.6%)
[Performance] SubstancePostProcessor.OnPreprocessAsset                    :      171 samples, Peak.   271 us (22.8x), Avg.  11.9 us, Total. 2.038 ms (0.0%)
[Performance] AssetDatabase.ImportAssets                                  :       95 samples, Peak.  60.8 ms (94.9x), Avg.   641 us, Total. 60.88 ms (0.0%)
[Performance] SubstancePostProcessor.OnPostprocessAllAssets               :       93 samples, Peak.  10.7 ms (52.8x), Avg.   202 us, Total. 18.79 ms (0.0%)
[Performance] CubeLutAssetImporter.OnPostprocessAllAssets                 :       93 samples, Peak.  7.73 ms (56.8x), Avg.   136 us, Total. 12.66 ms (0.0%)
[Performance] SpriteEditorTexturePostprocessor.OnPostprocessAllAssets     :       93 samples, Peak.   821 us (19.7x), Avg.  41.7 us, Total. 3.876 ms (0.0%)
[Performance] FontAssetPostProcessor.OnPostprocessAllAssets               :       93 samples, Peak.  2.30 ms (43.7x), Avg.  52.6 us, Total. 4.893 ms (0.0%)
[Performance] AssetProcessor.OnPostprocessAllAssets                       :      279 samples, Peak.  1.35 ms (93.0x), Avg.  14.5 us, Total. 4.044 ms (0.0%)
[Performance] Postprocessor.OnPostprocessAllAssets                        :       93 samples, Peak.  85.1 ms (90.4x), Avg.   941 us, Total. 87.56 ms (0.0%)
[Performance] RetainedMode.OnPostprocessAllAssets                         :       93 samples, Peak.  19.4 ms (58.7x), Avg.   330 us, Total. 30.68 ms (0.0%)
[Performance] EditorAtlasMonitorInjector.OnPostprocessAllAssets           :       93 samples, Peak.  2.51 ms (54.5x), Avg.  46.1 us, Total. 4.287 ms (0.0%)
[Performance] AudioMixerPostprocessor.OnPostprocessAllAssets              :       93 samples, Peak.   502 us (48.9x), Avg.  10.3 us, Total. 955.5 us (0.0%)
[Performance] AssetEvents.OnPostprocessAllAssets                          :      186 samples, Peak.   458 us (59.6x), Avg.  7.69 us, Total. 1.431 ms (0.0%)
[Performance] ModelImporterPostProcessor.OnPostprocessAllAssets           :       93 samples, Peak.  62.2 ms (69.0x), Avg.   901 us, Total. 83.84 ms (0.0%)
[Performance] StyleCatalogPostProcessor.OnPostprocessAllAssets            :       93 samples, Peak.  87.9 ms (91.7x), Avg.   959 us, Total. 89.20 ms (0.0%)
[Performance] BuildCatalog                                                :        1 samples, Peak.  86.0 ms (1.0x), Avg.  86.0 ms, Total. 86.00 ms (0.0%)
[Performance] Application.AssetDatabase.Refresh                           :        1 samples, Peak.  2.92 s (1.0x), Avg.  2.92 s, Total. 2.917 s (1.6%)
[Performance] AssetDatabase.Refresh                                       :        2 samples, Peak.  2.92 s (1.9x), Avg.  1.50 s, Total. 2.997 s (1.7%)
[Performance] TextureImporter.Import                                      :       27 samples, Peak.  5.43 ms (6.2x), Avg.   881 us, Total. 23.78 ms (0.0%)
[Performance] EditorAtlasMonitorInjector.OnPostprocessTexture             :       27 samples, Peak.   281 us (12.5x), Avg.  22.6 us, Total. 609.5 us (0.0%)
[Performance] TMPro_TexturePostProcessor.OnPostprocessTexture             :       27 samples, Peak.   201 us (7.4x), Avg.  27.3 us, Total. 736.1 us (0.0%)
[Performance] Application.ImportAssetsWithMismatchingAssetImporterVersion :        1 samples, Peak.   262 ms (1.0x), Avg.   262 ms, Total. 262.1 ms (0.1%)
[Performance] Application.SyncCurrentColorSpace                           :        1 samples, Peak.  61.6 ms (1.0x), Avg.  61.6 ms, Total. 61.65 ms (0.0%)
[Performance] Application.OnUsbDevicesChanged                             :        1 samples, Peak.  10.6 ms (1.0x), Avg.  10.6 ms, Total. 10.56 ms (0.0%)
[Performance] Application.AssetInstanceCacheUpdate                        :        1 samples, Peak.   400 ns (1.0x), Avg.   400 ns, Total. 400.0 ns (0.0%)
[Performance] Application.UnityExtensions.Initialize                      :        1 samples, Peak.  2.58 ms (1.0x), Avg.  2.58 ms, Total. 2.577 ms (0.0%)
[Performance] Application.InitializeManagedCompilationPipeline            :        1 samples, Peak.   241 ms (1.0x), Avg.   241 ms, Total. 241.1 ms (0.1%)
[Performance] Application.ExecuteStartups                                 :        1 samples, Peak.  75.3 ms (1.0x), Avg.  75.3 ms, Total. 75.29 ms (0.0%)
[Performance] Application.InitializeMenu                                  :        1 samples, Peak.   169 ms (1.0x), Avg.   169 ms, Total. 168.5 ms (0.1%)
[Performance] UpdateAllMenus                                              :        1 samples, Peak.   164 ms (1.0x), Avg.   164 ms, Total. 163.8 ms (0.1%)
[Performance] Application.editorInitializingProject                       :        1 samples, Peak.  30.9 us (1.0x), Avg.  30.9 us, Total. 30.90 us (0.0%)
[Performance] GUIView.RepaintAll.PlayerLoopController                     :        2 samples, Peak.  1.40 us (1.2x), Avg.  1.20 us, Total. 2.400 us (0.0%)
[Performance] Application.InvokeFinishedLoadingProject                    :        1 samples, Peak.  51.1 ms (1.0x), Avg.  51.1 ms, Total. 51.08 ms (0.0%)
[Performance] ProcessService.OnProjectLoaded                              :        1 samples, Peak.  37.1 ms (1.0x), Avg.  37.1 ms, Total. 37.06 ms (0.0%)
[Performance] Inspector.InitOrRebuild                                     :        1 samples, Peak.  17.0 ms (1.0x), Avg.  17.0 ms, Total. 17.01 ms (0.0%)
Start importing ProjectSettings/ProjectSettings.asset using Guid(00000000000000004000000000000000) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '20e362c8f9d3f5220b14aeb78c15298a') in 0.005280 seconds
Refreshing native plugins compatible for Editor in 1.75 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter: 
RefreshProfiler: Total: 53.234ms
AcceleratorClientConnectionCallback - disconnected - :0
Cleanup mono
Waiting on threads to park on joinable thread list timed out.
Exiting batchmode successfully now!
Exiting without the bug reporter. Application will terminate with return code 0